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@@ -223,7 +223,7 @@ export class PhysicsHelper {
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* Represents a physics radial explosion event
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* @see https://doc.babylonjs.com/how_to/using_the_physics_engine
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*/
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-export class PhysicsRadialExplosionEvent {
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+class PhysicsRadialExplosionEvent {
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private _physicsEngine: PhysicsEngine;
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private _sphere: Mesh; // create a sphere, so we can get the intersecting meshes inside
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@@ -342,7 +342,7 @@ export class PhysicsRadialExplosionEvent {
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* Represents a gravitational field event
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* @see https://doc.babylonjs.com/how_to/using_the_physics_engine
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*/
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-export class PhysicsGravitationalFieldEvent {
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+class PhysicsGravitationalFieldEvent {
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private _tickCallback: any;
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private _sphere: Mesh;
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@@ -424,7 +424,7 @@ export class PhysicsGravitationalFieldEvent {
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* Represents a physics updraft event
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* @see https://doc.babylonjs.com/how_to/using_the_physics_engine
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*/
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-export class PhysicsUpdraftEvent {
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+class PhysicsUpdraftEvent {
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private _physicsEngine: PhysicsEngine;
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private _originTop: Vector3 = Vector3.Zero(); // the most upper part of the cylinder
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@@ -564,7 +564,7 @@ export class PhysicsUpdraftEvent {
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* Represents a physics vortex event
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* @see https://doc.babylonjs.com/how_to/using_the_physics_engine
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*/
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-export class PhysicsVortexEvent {
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+class PhysicsVortexEvent {
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private _physicsEngine: PhysicsEngine;
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private _originTop: Vector3 = Vector3.Zero(); // the most upper part of the cylinder
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