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@@ -1,7 +1,7 @@
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// Assumptions: absolute position of button mesh is inside the mesh
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import { DeepImmutableObject, Nullable } from "babylonjs/types";
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-import { Vector3, Quaternion} from "babylonjs/Maths/math.vector";
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+import { Vector3, Quaternion } from "babylonjs/Maths/math.vector";
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import { Mesh } from "babylonjs/Meshes/mesh";
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import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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@@ -241,7 +241,7 @@ export class TouchButton3D extends Button3D {
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*/
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private _updateDistanceOffsets() {
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let worldMatrixData = this._getWorldMatrixData(this._collisionMesh);
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-
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+
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if (!worldMatrixData.scale.equalsWithEpsilon(this._lastKnownCollidableScale)) {
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const collisionMeshPos = this._collisionMesh.getAbsolutePosition();
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