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var buffer = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
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var buffer = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);
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