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@@ -1,92 +0,0 @@
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-//module BABYLON {
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-
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-// export interface IFileLoader {
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-// extensions: string;
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-// importMesh(meshesNames: any, scene: Scene, data: string, rootUrl: string, meshes: Mesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]): boolean;
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-// load(scene: Scene, data: string, rootUrl: string): void;
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-// }
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-
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-// export class SceneLoader {
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-// private static _registeredPlugins = new Array<IFileLoader>();
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-
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-// // Methods
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-// private static _GetPluginForFilename(sceneFilename: string): IFileLoader {
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-// var dotPosition = sceneFilename.lastIndexOf(".");
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-// var extension = sceneFilename.substring(dotPosition).toLowerCase();
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-
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-// for (var index = 0; index < this._registeredPlugins.length; index++) {
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-// var plugin = this._registeredPlugins[index];
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-
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-// if (plugin.extensions.indexOf(extension) !== -1) {
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-// return plugin;
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-// }
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-// }
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-
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-// throw new Error("No plugin found to load this file: " + sceneFilename);
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-// }
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-
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-// // Public functions
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-// public static RegisterPlugin(plugin: IFileLoader): void {
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-// plugin.extensions = plugin.extensions.toLowerCase();
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-// SceneLoader._registeredPlugins.push(plugin);
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-// }
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-
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-// public static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene,
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-// onsuccess: (meshes: Mesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack: () => void, onerror: (scene: Scene) => void): void {
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-// // Checking if a manifest file has been set for this scene and if offline mode has been requested
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-// var database = new BABYLON.Database(rootUrl + sceneFilename);
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-// scene.database = database;
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-
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-// var plugin = SceneLoader._GetPluginForFilename(sceneFilename);
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-
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-// BABYLON.Tools.LoadFile(rootUrl + sceneFilename, data => {
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-// var meshes = [];
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-// var particleSystems = [];
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-// var skeletons = [];
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-
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-// if (!plugin.importMesh(meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons)) {
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-// if (onerror) {
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-// onerror(scene);
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-// }
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-
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-// return;
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-// }
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-
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-// if (onsuccess) {
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-// onsuccess(meshes, particleSystems, skeletons);
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-// }
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-// }, progressCallBack, database);
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-// }
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-
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-// public static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess: (scene: Scene) => void, progressCallBack: () => void, onerror: (scene: Scene) => void): void {
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-// var plugin = SceneLoader._GetPluginForFilename(sceneFilename.name || sceneFilename);
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-// var database;
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-
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-// var loadSceneFromData = data => {
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-// var scene = new BABYLON.Scene(engine);
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-// scene.database = database;
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-
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-// if (!plugin.load(scene, data, rootUrl)) {
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-// if (onerror) {
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-// onerror(scene);
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-// }
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-
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-// return;
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-// }
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-
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-// if (onsuccess) {
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-// onsuccess(scene);
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-// }
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-// }
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-
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-// if (rootUrl.indexOf("file:") === -1) {
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-// // Checking if a manifest file has been set for this scene and if offline mode has been requested
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-// database = new BABYLON.Database(rootUrl + sceneFilename);
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-
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-// BABYLON.Tools.LoadFile(rootUrl + sceneFilename, loadSceneFromData, progressCallBack, database);
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-// } else { // Loading file from disk via input file or drag'n'drop
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-// BABYLON.Tools.ReadFile(sceneFilename, loadSceneFromData, progressCallBack);
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-// }
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-// }
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-// }
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-//}
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