Canvas2D: fix Sprite2D boundingBox not updated
@@ -164,7 +164,7 @@
}
- @instanceLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 4, pi => Sprite2D.spriteSizeProperty = pi)
+ @instanceLevelProperty(RenderablePrim2D.RENDERABLEPRIM2D_PROPCOUNT + 4, pi => Sprite2D.spriteSizeProperty = pi, false, true)
/**
* Get/set the sprite location (in pixels) in the texture
*/