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Merge remote-tracking branch 'upstream/master'

nockawa 9 år sedan
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100 ändrade filer med 4972 tillägg och 3734 borttagningar
  1. 2 1
      Tools/Gulp/config.json
  2. 31 0
      Tools/Gulp/gulp-addDtsExport.js
  3. 2 0
      Tools/Gulp/gulpfile.js
  4. 1 1
      bower.json
  5. 27 27
      dist/preview release/babylon.core.js
  6. 1630 1393
      dist/preview release/babylon.d.ts
  7. 43 43
      dist/preview release/babylon.js
  8. 2812 1988
      dist/preview release/babylon.max.js
  9. 43 43
      dist/preview release/babylon.noworker.js
  10. 3 1
      dist/preview release/what's new.md
  11. 5 7
      loaders/OBJ/babylon.objFileLoader.js
  12. 1 2
      loaders/OBJ/babylon.objFileLoader.ts
  13. 3 1
      loaders/glTF/babylon.glTFFileLoader.js
  14. 6 2
      loaders/glTF/babylon.glTFFileLoader.ts
  15. 1 1
      src/Actions/babylon.action.js
  16. 2 2
      src/Actions/babylon.actionManager.js
  17. 4 4
      src/Actions/babylon.condition.js
  18. 12 12
      src/Actions/babylon.directActions.js
  19. 1 1
      src/Actions/babylon.interpolateValueAction.js
  20. 1 1
      src/Animations/babylon.animatable.js
  21. 4 4
      src/Animations/babylon.animation.js
  22. 13 13
      src/Animations/babylon.easing.js
  23. 1 1
      src/Audio/babylon.analyser.js
  24. 1 1
      src/Audio/babylon.audioEngine.js
  25. 2 1
      src/Audio/babylon.sound.js
  26. 3 2
      src/Audio/babylon.sound.ts
  27. 1 1
      src/Audio/babylon.soundtrack.js
  28. 1 1
      src/Bones/babylon.bone.js
  29. 1 1
      src/Bones/babylon.skeleton.js
  30. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.gamepad.js
  31. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.keyboard.js
  32. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.mousewheel.js
  33. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.js
  34. 1 1
      src/Cameras/Inputs/babylon.arcrotatecamera.input.vrdeviceorientation.js
  35. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.js
  36. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.gamepad.js
  37. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.keyboard.js
  38. 8 9
      src/Cameras/Inputs/babylon.freecamera.input.mouse.js
  39. 12 12
      src/Cameras/Inputs/babylon.freecamera.input.mouse.ts
  40. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.touch.js
  41. 1 1
      src/Cameras/Inputs/babylon.freecamera.input.virtualjoystick.js
  42. 1 1
      src/Cameras/VR/babylon.vrCameraMetrics.js
  43. 2 2
      src/Cameras/VR/babylon.vrDeviceOrientationCamera.js
  44. 1 1
      src/Cameras/VR/babylon.webVRCamera.js
  45. 1 1
      src/Cameras/babylon.arcRotateCamera.js
  46. 1 1
      src/Cameras/babylon.arcRotateCameraInputsManager.js
  47. 4 1
      src/Cameras/babylon.camera.js
  48. 3 0
      src/Cameras/babylon.camera.ts
  49. 1 1
      src/Cameras/babylon.cameraInputsManager.js
  50. 1 1
      src/Cameras/babylon.deviceOrientationCamera.js
  51. 2 2
      src/Cameras/babylon.followCamera.js
  52. 1 1
      src/Cameras/babylon.freeCamera.js
  53. 1 1
      src/Cameras/babylon.freeCameraInputsManager.js
  54. 1 1
      src/Cameras/babylon.gamepadCamera.js
  55. 8 8
      src/Cameras/babylon.stereoscopicCameras.js
  56. 1 1
      src/Cameras/babylon.targetCamera.js
  57. 1 1
      src/Cameras/babylon.touchCamera.js
  58. 1 1
      src/Cameras/babylon.universalCamera.js
  59. 1 1
      src/Cameras/babylon.virtualJoysticksCamera.js
  60. 3 3
      src/Canvas2d/babylon.bounding2d.js
  61. 3 3
      src/Canvas2d/babylon.brushes2d.js
  62. 25 15
      src/Canvas2d/babylon.canvas2d.js
  63. 17 7
      src/Canvas2d/babylon.canvas2d.ts
  64. 4 4
      src/Canvas2d/babylon.canvas2dLayoutEngine.js
  65. 1 1
      src/Canvas2d/babylon.canvas2dLayoutEngine.ts
  66. 5 3
      src/Canvas2d/babylon.ellipse2d.js
  67. 2 0
      src/Canvas2d/babylon.ellipse2d.ts
  68. 9 9
      src/Canvas2d/babylon.group2d.js
  69. 7 3
      src/Canvas2d/babylon.lines2d.js
  70. 4 0
      src/Canvas2d/babylon.lines2d.ts
  71. 6 6
      src/Canvas2d/babylon.modelRenderCache.js
  72. 20 20
      src/Canvas2d/babylon.prim2dBase.js
  73. 4 4
      src/Canvas2d/babylon.prim2dBase.ts
  74. 5 3
      src/Canvas2d/babylon.rectangle2d.js
  75. 2 0
      src/Canvas2d/babylon.rectangle2d.ts
  76. 15 7
      src/Canvas2d/babylon.renderablePrim2d.js
  77. 9 0
      src/Canvas2d/babylon.renderablePrim2d.ts
  78. 20 2
      src/Canvas2d/babylon.shape2d.js
  79. 18 0
      src/Canvas2d/babylon.shape2d.ts
  80. 8 8
      src/Canvas2d/babylon.smartPropertyPrim.js
  81. 1 1
      src/Canvas2d/babylon.smartPropertyPrim.ts
  82. 13 3
      src/Canvas2d/babylon.sprite2d.js
  83. 10 0
      src/Canvas2d/babylon.sprite2d.ts
  84. 13 3
      src/Canvas2d/babylon.text2d.js
  85. 10 0
      src/Canvas2d/babylon.text2d.ts
  86. 1 1
      src/Canvas2d/babylon.worldSpaceCanvas2dNode.js
  87. 1 1
      src/Collisions/babylon.collider.js
  88. 2 2
      src/Collisions/babylon.collisionCoordinator.js
  89. 3 3
      src/Collisions/babylon.collisionWorker.js
  90. 2 2
      src/Collisions/babylon.pickingInfo.js
  91. 1 1
      src/Culling/Octrees/babylon.octree.js
  92. 1 1
      src/Culling/Octrees/babylon.octreeBlock.js
  93. 1 1
      src/Culling/babylon.boundingBox.js
  94. 1 1
      src/Culling/babylon.boundingInfo.js
  95. 1 1
      src/Culling/babylon.boundingSphere.js
  96. 1 1
      src/Culling/babylon.ray.js
  97. 2 1
      src/Debug/babylon.debugLayer.js
  98. 1 0
      src/Debug/babylon.debugLayer.ts
  99. 1 1
      src/Debug/babylon.skeletonViewer.js
  100. 0 0
      src/Layer/babylon.highlightlayer.js

+ 2 - 1
Tools/Gulp/config.json

@@ -125,7 +125,8 @@
       "../../src/Tools/babylon.loadingScreen.js",
       "../../src/Audio/babylon.audioEngine.js",
       "../../src/Audio/babylon.sound.js",
-      "../../src/Audio/babylon.soundtrack.js"
+      "../../src/Audio/babylon.soundtrack.js",
+      "../../src/Layer/babylon.highlightlayer.js"
     ]
   },
   "shadersDirectories": [

+ 31 - 0
Tools/Gulp/gulp-addDtsExport.js

@@ -0,0 +1,31 @@
+var gutil = require('gulp-util');
+var through = require('through2');
+
+module.exports = function (varName) {
+    return through.obj(function (file, enc, cb) {
+
+        var moduleExportsAddition =
+ //           '\nexport as namespace ' + varName + ';\n' +
+            '\nexport = ' + varName + ';\n';
+
+        if (file.isNull()) {
+            cb(null, file);
+            return;
+        }
+
+        if (file.isStream()) {
+            //streams not supported, no need for now.
+            return;
+        }
+
+        try {
+            file.contents = new Buffer(String(file.contents) + moduleExportsAddition);
+            this.push(file);
+
+        } catch (err) {
+            this.emit('error', new gutil.PluginError('gulp-add-module-exports', err, { fileName: file.path }));
+        }
+        cb();
+    });
+};
+

+ 2 - 0
Tools/Gulp/gulpfile.js

@@ -3,6 +3,7 @@ var uglify = require("gulp-uglify");
 var typescript = require("gulp-typescript");
 var sourcemaps = require("gulp-sourcemaps");
 var srcToVariable = require("gulp-content-to-variable");
+var addDtsExport = require("./gulp-addDtsExport");
 var addModuleExports = require("./gulp-addModuleExports");
 var merge2 = require("merge2");
 var concat = require("gulp-concat");
@@ -98,6 +99,7 @@ gulp.task('typescript-compile', function () {
     return merge2([
         tsResult.dts
             .pipe(concat(config.build.declarationFilename))
+            //.pipe(addDtsExport("BABYLON"))
             .pipe(gulp.dest(config.build.outputDirectory)),
         tsResult.js
             .pipe(gulp.dest(config.build.srcOutputDirectory))

+ 1 - 1
bower.json

@@ -26,7 +26,7 @@
     "Exporters",
     "Loaders",
     "Previous releases",
-    "Tools",
+    "/Tools",
     "gulpfile.js",
     "package.json",
     "babylon.2.1*.*",

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 27 - 27
dist/preview release/babylon.core.js


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1630 - 1393
dist/preview release/babylon.d.ts


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 43 - 43
dist/preview release/babylon.js


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 2812 - 1988
dist/preview release/babylon.max.js


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 43 - 43
dist/preview release/babylon.noworker.js


+ 3 - 1
dist/preview release/what's new.md

@@ -1,6 +1,8 @@
 # 2.5.0:
 
 ### Major updates
+- New `StandardRenderingPipeline` effect to support screen space lens flare and depth of field. []Demo](http://www.babylonjs.com/Demos/StandardRenderingPipeline/) - ([Julien Moreau-Mathis](https://github.com/julien-moreau))
+- New `HighlightLayer` object to enable highlights rendering. [Demo](http://www.babylonjs.com/Demos/Highlights/) - ([sebavan](https://github.com/sebavan))
 - Babylon.js now supports right handed system with ```scene.useRightHandedSystem = true``` ([deltakosh](https://github.com/deltakosh))
 - Babylon.js is now compiled with [optimize-js](https://github.com/nolanlawson/optimize-js) to get faster initial load ([deltakosh](https://github.com/deltakosh))
 
@@ -40,7 +42,7 @@
 - Fixed model shape initial red vertex color set to zero not formerly being taken in account in the `SolidParticleSystem` ([jerome](https://github.com/jbousquie))
 - Fixed RenderTargetTexture meshes selection ([deltakosh](https://github.com/deltakosh))
 - Fixed camera speed computation ([deltakosh](https://github.com/deltakosh))
-- Fixed bug with isntances, LOD and edgesRendering ([deltakosh](https://github.com/deltakosh))
+- Fixed bug with instances, LOD and edgesRendering ([deltakosh](https://github.com/deltakosh))
 - Canvas2D: ([nockawa](https://github.com/nockawa))
  - `WorldSpaceCanvas2D`:
 	- Intersection/interaction now works on non squared canvas

+ 5 - 7
loaders/OBJ/babylon.objFileLoader.js

@@ -1,4 +1,4 @@
-
+/// <reference path="../../dist/preview release/babylon.d.ts"/>
 var BABYLON;
 (function (BABYLON) {
     /**
@@ -210,7 +210,7 @@ var BABYLON;
             //The complete path to the mtl file
             var pathOfFile = BABYLON.Tools.BaseUrl + rootUrl + url;
             // Loads through the babylon tools to allow fileInput search.
-            BABYLON.Tools.LoadFile(pathOfFile, onSuccess, null, null, false, function () { console.warn("Error - Unable to load " + pathOfFile); }, true /* synchronous call */);
+            BABYLON.Tools.LoadFile(pathOfFile, onSuccess, null, null, false, function () { console.warn("Error - Unable to load " + pathOfFile); });
         };
         OBJFileLoader.prototype.importMesh = function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
             //get the meshes from OBJ file
@@ -354,13 +354,12 @@ var BABYLON;
                     unwrappedNormalsForBabylon.push(wrappedNormalsForBabylon[l].x, wrappedNormalsForBabylon[l].y, wrappedNormalsForBabylon[l].z);
                     unwrappedUVForBabylon.push(wrappedUvsForBabylon[l].x, wrappedUvsForBabylon[l].y); //z is an optional value not supported by BABYLON
                 }
-				// Reset arrays for the next new meshes
+                // Reset arrays for the next new meshes
                 wrappedPositionForBabylon = [];
                 wrappedNormalsForBabylon = [];
                 wrappedUvsForBabylon = [];
                 tuplePosNorm = [];
                 curPositionInIndices = 0;
-                
             };
             /**
              * Create triangles from polygons by recursion
@@ -505,7 +504,7 @@ var BABYLON;
                     indicesForBabylon = [];
                     unwrappedPositionsForBabylon = [];
                     unwrappedNormalsForBabylon = [];
-                    unwrappedUVForBabylon = [];  
+                    unwrappedUVForBabylon = [];
                 }
             };
             //Main function
@@ -685,9 +684,8 @@ var BABYLON;
                 //Push the name of the material to an array
                 //This is indispensable for the importMesh function
                 materialToUse.push(meshesFromObj[j].materialName);
-                //Set the data for the babylonMesh
-                
                 var vertexData = new BABYLON.VertexData(); //The container for the values
+                //Set the data for the babylonMesh
                 vertexData.positions = handledMesh.positions;
                 vertexData.normals = handledMesh.normals;
                 vertexData.uvs = handledMesh.uvs;

+ 1 - 2
loaders/OBJ/babylon.objFileLoader.ts

@@ -234,8 +234,7 @@ module BABYLON {
                 null, 
                 null, 
                 false, 
-                () => { console.warn("Error - Unable to load " + pathOfFile); }, 
-                true /* synchronous call */);
+                () => { console.warn("Error - Unable to load " + pathOfFile); });
         }
 
         public importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]): boolean {

+ 3 - 1
loaders/glTF/babylon.glTFFileLoader.js

@@ -732,7 +732,6 @@ var BABYLON;
         }
         // Apply geometry
         geometry.setAllVerticesData(vertexData, false);
-        newMesh.flipFaces(true);
         newMesh.computeWorldMatrix(true);
         // Apply submeshes
         newMesh.subMeshes = [];
@@ -1274,6 +1273,7 @@ var BABYLON;
             shaderMaterial.id = mat;
             shaderMaterial.onError = onShaderCompileError(program, shaderMaterial);
             shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
+            shaderMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
             if (states.functions) {
                 var functions = states.functions;
                 if (functions.cullFace && functions.cullFace[0] !== BABYLON.ECullingType.BACK) {
@@ -1372,6 +1372,7 @@ var BABYLON;
         * Import meshes
         */
         GLTFFileLoader.prototype.importMesh = function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
+            scene.useRightHandedSystem = true;
             var parsedData = JSON.parse(data);
             var gltfRuntime = this._createGlTFRuntime(parsedData, scene, rootUrl);
             gltfRuntime.importOnlyMeshes = true;
@@ -1411,6 +1412,7 @@ var BABYLON;
         * Load scene
         */
         GLTFFileLoader.prototype.load = function (scene, data, rootUrl) {
+            scene.useRightHandedSystem = true;
             var parsedData = JSON.parse(data);
             var gltfRuntime = this._createGlTFRuntime(parsedData, scene, rootUrl);
             // Create nodes

+ 6 - 2
loaders/glTF/babylon.glTFFileLoader.ts

@@ -788,7 +788,6 @@
         // Apply geometry
         geometry.setAllVerticesData(vertexData, false);
 
-        newMesh.flipFaces(true);
         newMesh.computeWorldMatrix(true);
 
         // Apply submeshes
@@ -1454,7 +1453,8 @@
             shaderMaterial.id = mat;
             shaderMaterial.onError = onShaderCompileError(program, shaderMaterial);
             shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
-            
+            shaderMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
+
             if (states.functions) {
                 var functions = states.functions;
                 if (functions.cullFace && functions.cullFace[0] !== ECullingType.BACK) {
@@ -1578,6 +1578,8 @@
         * Import meshes
         */
         public importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]): boolean {
+            scene.useRightHandedSystem = true;
+
             var parsedData = JSON.parse(data);
             var gltfRuntime = this._createGlTFRuntime(parsedData, scene, rootUrl);
             gltfRuntime.importOnlyMeshes = true;
@@ -1626,6 +1628,8 @@
         * Load scene
         */
         public load(scene: Scene, data: string, rootUrl: string): boolean {
+            scene.useRightHandedSystem = true;
+
             var parsedData = JSON.parse(data);
             var gltfRuntime = this._createGlTFRuntime(parsedData, scene, rootUrl);
 

+ 1 - 1
src/Actions/babylon.action.js

@@ -126,6 +126,6 @@ var BABYLON;
             };
         };
         return Action;
-    })();
+    }());
     BABYLON.Action = Action;
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Actions/babylon.actionManager.js

@@ -50,7 +50,7 @@ var BABYLON;
             return new ActionEvent(prim, pointerPos.x, pointerPos.y, null, evt, additionalData);
         };
         return ActionEvent;
-    })();
+    }());
     BABYLON.ActionEvent = ActionEvent;
     /**
      * Action Manager manages all events to be triggered on a given mesh or the global scene.
@@ -522,6 +522,6 @@ var BABYLON;
         ActionManager.DragMovementThreshold = 10; // in pixels
         ActionManager.LongPressDelay = 500; // in milliseconds
         return ActionManager;
-    })();
+    }());
     BABYLON.ActionManager = ActionManager;
 })(BABYLON || (BABYLON = {}));

+ 4 - 4
src/Actions/babylon.condition.js

@@ -29,7 +29,7 @@ var BABYLON;
             };
         };
         return Condition;
-    })();
+    }());
     BABYLON.Condition = Condition;
     var ValueCondition = (function (_super) {
         __extends(ValueCondition, _super);
@@ -117,7 +117,7 @@ var BABYLON;
         ValueCondition._IsGreater = 2;
         ValueCondition._IsLesser = 3;
         return ValueCondition;
-    })(Condition);
+    }(Condition));
     BABYLON.ValueCondition = ValueCondition;
     var PredicateCondition = (function (_super) {
         __extends(PredicateCondition, _super);
@@ -129,7 +129,7 @@ var BABYLON;
             return this.predicate();
         };
         return PredicateCondition;
-    })(Condition);
+    }(Condition));
     BABYLON.PredicateCondition = PredicateCondition;
     var StateCondition = (function (_super) {
         __extends(StateCondition, _super);
@@ -152,6 +152,6 @@ var BABYLON;
             });
         };
         return StateCondition;
-    })(Condition);
+    }(Condition));
     BABYLON.StateCondition = StateCondition;
 })(BABYLON || (BABYLON = {}));

+ 12 - 12
src/Actions/babylon.directActions.js

@@ -29,7 +29,7 @@ var BABYLON;
             }, parent);
         };
         return SwitchBooleanAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.SwitchBooleanAction = SwitchBooleanAction;
     var SetStateAction = (function (_super) {
         __extends(SetStateAction, _super);
@@ -51,7 +51,7 @@ var BABYLON;
             }, parent);
         };
         return SetStateAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.SetStateAction = SetStateAction;
     var SetValueAction = (function (_super) {
         __extends(SetValueAction, _super);
@@ -82,7 +82,7 @@ var BABYLON;
             }, parent);
         };
         return SetValueAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.SetValueAction = SetValueAction;
     var IncrementValueAction = (function (_super) {
         __extends(IncrementValueAction, _super);
@@ -116,7 +116,7 @@ var BABYLON;
             }, parent);
         };
         return IncrementValueAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.IncrementValueAction = IncrementValueAction;
     var PlayAnimationAction = (function (_super) {
         __extends(PlayAnimationAction, _super);
@@ -145,7 +145,7 @@ var BABYLON;
             }, parent);
         };
         return PlayAnimationAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.PlayAnimationAction = PlayAnimationAction;
     var StopAnimationAction = (function (_super) {
         __extends(StopAnimationAction, _super);
@@ -166,7 +166,7 @@ var BABYLON;
             }, parent);
         };
         return StopAnimationAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.StopAnimationAction = StopAnimationAction;
     var DoNothingAction = (function (_super) {
         __extends(DoNothingAction, _super);
@@ -183,7 +183,7 @@ var BABYLON;
             }, parent);
         };
         return DoNothingAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.DoNothingAction = DoNothingAction;
     var CombineAction = (function (_super) {
         __extends(CombineAction, _super);
@@ -214,7 +214,7 @@ var BABYLON;
             return serializationObject;
         };
         return CombineAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.CombineAction = CombineAction;
     var ExecuteCodeAction = (function (_super) {
         __extends(ExecuteCodeAction, _super);
@@ -226,7 +226,7 @@ var BABYLON;
             this.func(evt);
         };
         return ExecuteCodeAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.ExecuteCodeAction = ExecuteCodeAction;
     var SetParentAction = (function (_super) {
         __extends(SetParentAction, _super);
@@ -256,7 +256,7 @@ var BABYLON;
             }, parent);
         };
         return SetParentAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.SetParentAction = SetParentAction;
     var PlaySoundAction = (function (_super) {
         __extends(PlaySoundAction, _super);
@@ -277,7 +277,7 @@ var BABYLON;
             }, parent);
         };
         return PlaySoundAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.PlaySoundAction = PlaySoundAction;
     var StopSoundAction = (function (_super) {
         __extends(StopSoundAction, _super);
@@ -298,6 +298,6 @@ var BABYLON;
             }, parent);
         };
         return StopSoundAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.StopSoundAction = StopSoundAction;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Actions/babylon.interpolateValueAction.js

@@ -72,6 +72,6 @@ var BABYLON;
             }, parent);
         };
         return InterpolateValueAction;
-    })(BABYLON.Action);
+    }(BABYLON.Action));
     BABYLON.InterpolateValueAction = InterpolateValueAction;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Animations/babylon.animatable.js

@@ -127,6 +127,6 @@ var BABYLON;
             return running;
         };
         return Animatable;
-    })();
+    }());
     BABYLON.Animatable = Animatable;
 })(BABYLON || (BABYLON = {}));

+ 4 - 4
src/Animations/babylon.animation.js

@@ -10,7 +10,7 @@ var BABYLON;
             return new AnimationRange(this.name, this.from, this.to);
         };
         return AnimationRange;
-    })();
+    }());
     BABYLON.AnimationRange = AnimationRange;
     /**
      * Composed of a frame, and an action function
@@ -23,7 +23,7 @@ var BABYLON;
             this.isDone = false;
         }
         return AnimationEvent;
-    })();
+    }());
     BABYLON.AnimationEvent = AnimationEvent;
     var PathCursor = (function () {
         function PathCursor(path) {
@@ -80,7 +80,7 @@ var BABYLON;
             return this;
         };
         return PathCursor;
-    })();
+    }());
     BABYLON.PathCursor = PathCursor;
     var Animation = (function () {
         function Animation(name, targetProperty, framePerSecond, dataType, loopMode, enableBlending) {
@@ -734,6 +734,6 @@ var BABYLON;
         Animation._ANIMATIONLOOPMODE_CYCLE = 1;
         Animation._ANIMATIONLOOPMODE_CONSTANT = 2;
         return Animation;
-    })();
+    }());
     BABYLON.Animation = Animation;
 })(BABYLON || (BABYLON = {}));

+ 13 - 13
src/Animations/babylon.easing.js

@@ -58,7 +58,7 @@ var BABYLON;
         EasingFunction._EASINGMODE_EASEOUT = 1;
         EasingFunction._EASINGMODE_EASEINOUT = 2;
         return EasingFunction;
-    })();
+    }());
     BABYLON.EasingFunction = EasingFunction;
     var CircleEase = (function (_super) {
         __extends(CircleEase, _super);
@@ -70,7 +70,7 @@ var BABYLON;
             return (1.0 - Math.sqrt(1.0 - (gradient * gradient)));
         };
         return CircleEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.CircleEase = CircleEase;
     var BackEase = (function (_super) {
         __extends(BackEase, _super);
@@ -84,7 +84,7 @@ var BABYLON;
             return (Math.pow(gradient, 3.0) - ((gradient * num) * Math.sin(3.1415926535897931 * gradient)));
         };
         return BackEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.BackEase = BackEase;
     var BounceEase = (function (_super) {
         __extends(BounceEase, _super);
@@ -116,7 +116,7 @@ var BABYLON;
             return (((-Math.pow(1.0 / bounciness, y - num3) / (num2 * num2)) * (num6 - num2)) * (num6 + num2));
         };
         return BounceEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.BounceEase = BounceEase;
     var CubicEase = (function (_super) {
         __extends(CubicEase, _super);
@@ -127,7 +127,7 @@ var BABYLON;
             return (gradient * gradient * gradient);
         };
         return CubicEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.CubicEase = CubicEase;
     var ElasticEase = (function (_super) {
         __extends(ElasticEase, _super);
@@ -151,7 +151,7 @@ var BABYLON;
             return (num2 * Math.sin(((6.2831853071795862 * num3) + 1.5707963267948966) * gradient));
         };
         return ElasticEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.ElasticEase = ElasticEase;
     var ExponentialEase = (function (_super) {
         __extends(ExponentialEase, _super);
@@ -167,7 +167,7 @@ var BABYLON;
             return ((Math.exp(this.exponent * gradient) - 1.0) / (Math.exp(this.exponent) - 1.0));
         };
         return ExponentialEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.ExponentialEase = ExponentialEase;
     var PowerEase = (function (_super) {
         __extends(PowerEase, _super);
@@ -181,7 +181,7 @@ var BABYLON;
             return Math.pow(gradient, y);
         };
         return PowerEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.PowerEase = PowerEase;
     var QuadraticEase = (function (_super) {
         __extends(QuadraticEase, _super);
@@ -192,7 +192,7 @@ var BABYLON;
             return (gradient * gradient);
         };
         return QuadraticEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.QuadraticEase = QuadraticEase;
     var QuarticEase = (function (_super) {
         __extends(QuarticEase, _super);
@@ -203,7 +203,7 @@ var BABYLON;
             return (gradient * gradient * gradient * gradient);
         };
         return QuarticEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.QuarticEase = QuarticEase;
     var QuinticEase = (function (_super) {
         __extends(QuinticEase, _super);
@@ -214,7 +214,7 @@ var BABYLON;
             return (gradient * gradient * gradient * gradient * gradient);
         };
         return QuinticEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.QuinticEase = QuinticEase;
     var SineEase = (function (_super) {
         __extends(SineEase, _super);
@@ -225,7 +225,7 @@ var BABYLON;
             return (1.0 - Math.sin(1.5707963267948966 * (1.0 - gradient)));
         };
         return SineEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.SineEase = SineEase;
     var BezierCurveEase = (function (_super) {
         __extends(BezierCurveEase, _super);
@@ -244,6 +244,6 @@ var BABYLON;
             return BABYLON.BezierCurve.interpolate(gradient, this.x1, this.y1, this.x2, this.y2);
         };
         return BezierCurveEase;
-    })(EasingFunction);
+    }(EasingFunction));
     BABYLON.BezierCurveEase = BezierCurveEase;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Audio/babylon.analyser.js

@@ -106,6 +106,6 @@ var BABYLON;
             }
         };
         return Analyser;
-    })();
+    }());
     BABYLON.Analyser = Analyser;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Audio/babylon.audioEngine.js

@@ -110,6 +110,6 @@ var BABYLON;
             }
         };
         return AudioEngine;
-    })();
+    }());
     BABYLON.AudioEngine = AudioEngine;
 })(BABYLON || (BABYLON = {}));

+ 2 - 1
src/Audio/babylon.sound.js

@@ -145,6 +145,7 @@ var BABYLON;
                     }
                     else {
                         if (!codecSupportedFound) {
+                            this._isReadyToPlay = true;
                             // Simulating a ready to play event to avoid breaking code path
                             if (this._readyToPlayCallback) {
                                 window.setTimeout(function () {
@@ -629,6 +630,6 @@ var BABYLON;
             return newSound;
         };
         return Sound;
-    })();
+    }());
     BABYLON.Sound = Sound;
 })(BABYLON || (BABYLON = {}));

+ 3 - 2
src/Audio/babylon.sound.ts

@@ -1,4 +1,4 @@
-module BABYLON {
+module BABYLON {
     export class Sound {
         public name: string;
         public autoplay: boolean = false;
@@ -161,6 +161,7 @@
                     }
                     else {
                         if (!codecSupportedFound) {
+                            this._isReadyToPlay = true;
                             // Simulating a ready to play event to avoid breaking code path
                             if (this._readyToPlayCallback) {
                                 window.setTimeout(() => {
@@ -683,4 +684,4 @@
             return newSound;
         }
     }
-}
+}

+ 1 - 1
src/Audio/babylon.soundtrack.js

@@ -96,6 +96,6 @@ var BABYLON;
             }
         };
         return SoundTrack;
-    })();
+    }());
     BABYLON.SoundTrack = SoundTrack;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Bones/babylon.bone.js

@@ -139,6 +139,6 @@ var BABYLON;
             return true;
         };
         return Bone;
-    })(BABYLON.Node);
+    }(BABYLON.Node));
     BABYLON.Bone = Bone;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Bones/babylon.skeleton.js

@@ -334,6 +334,6 @@ var BABYLON;
             return skeleton;
         };
         return Skeleton;
-    })();
+    }());
     BABYLON.Skeleton = Skeleton;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.gamepad.js

@@ -65,7 +65,7 @@ var BABYLON;
             BABYLON.serialize()
         ], ArcRotateCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0);
         return ArcRotateCameraGamepadInput;
-    })();
+    }());
     BABYLON.ArcRotateCameraGamepadInput = ArcRotateCameraGamepadInput;
     BABYLON.CameraInputTypes["ArcRotateCameraGamepadInput"] = ArcRotateCameraGamepadInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.keyboard.js

@@ -110,7 +110,7 @@ var BABYLON;
             BABYLON.serialize()
         ], ArcRotateCameraKeyboardMoveInput.prototype, "keysRight", void 0);
         return ArcRotateCameraKeyboardMoveInput;
-    })();
+    }());
     BABYLON.ArcRotateCameraKeyboardMoveInput = ArcRotateCameraKeyboardMoveInput;
     BABYLON.CameraInputTypes["ArcRotateCameraKeyboardMoveInput"] = ArcRotateCameraKeyboardMoveInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.mousewheel.js

@@ -51,7 +51,7 @@ var BABYLON;
             BABYLON.serialize()
         ], ArcRotateCameraMouseWheelInput.prototype, "wheelPrecision", void 0);
         return ArcRotateCameraMouseWheelInput;
-    })();
+    }());
     BABYLON.ArcRotateCameraMouseWheelInput = ArcRotateCameraMouseWheelInput;
     BABYLON.CameraInputTypes["ArcRotateCameraMouseWheelInput"] = ArcRotateCameraMouseWheelInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.pointers.js

@@ -206,7 +206,7 @@ var BABYLON;
             BABYLON.serialize()
         ], ArcRotateCameraPointersInput.prototype, "panningSensibility", void 0);
         return ArcRotateCameraPointersInput;
-    })();
+    }());
     BABYLON.ArcRotateCameraPointersInput = ArcRotateCameraPointersInput;
     BABYLON.CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.arcrotatecamera.input.vrdeviceorientation.js

@@ -42,7 +42,7 @@ var BABYLON;
             return "VRDeviceOrientation";
         };
         return ArcRotateCameraVRDeviceOrientationInput;
-    })();
+    }());
     BABYLON.ArcRotateCameraVRDeviceOrientationInput = ArcRotateCameraVRDeviceOrientationInput;
     BABYLON.CameraInputTypes["ArcRotateCameraVRDeviceOrientationInput"] = ArcRotateCameraVRDeviceOrientationInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.deviceorientation.js

@@ -63,7 +63,7 @@ var BABYLON;
             return "deviceOrientation";
         };
         return FreeCameraDeviceOrientationInput;
-    })();
+    }());
     BABYLON.FreeCameraDeviceOrientationInput = FreeCameraDeviceOrientationInput;
     BABYLON.CameraInputTypes["FreeCameraDeviceOrientationInput"] = FreeCameraDeviceOrientationInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.gamepad.js

@@ -60,7 +60,7 @@ var BABYLON;
             BABYLON.serialize()
         ], FreeCameraGamepadInput.prototype, "gamepadMoveSensibility", void 0);
         return FreeCameraGamepadInput;
-    })();
+    }());
     BABYLON.FreeCameraGamepadInput = FreeCameraGamepadInput;
     BABYLON.CameraInputTypes["FreeCameraGamepadInput"] = FreeCameraGamepadInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.keyboard.js

@@ -115,7 +115,7 @@ var BABYLON;
             BABYLON.serialize()
         ], FreeCameraKeyboardMoveInput.prototype, "keysRight", void 0);
         return FreeCameraKeyboardMoveInput;
-    })();
+    }());
     BABYLON.FreeCameraKeyboardMoveInput = FreeCameraKeyboardMoveInput;
     BABYLON.CameraInputTypes["FreeCameraKeyboardMoveInput"] = FreeCameraKeyboardMoveInput;
 })(BABYLON || (BABYLON = {}));

+ 8 - 9
src/Cameras/Inputs/babylon.freecamera.input.mouse.js

@@ -14,9 +14,8 @@ var BABYLON;
         }
         FreeCameraMouseInput.prototype.attachControl = function (element, noPreventDefault) {
             var _this = this;
+            var engine = this.camera.getEngine();
             if (!this._pointerInput) {
-                var camera = this.camera;
-                var engine = this.camera.getEngine();
                 this._pointerInput = function (p, s) {
                     var evt = p.event;
                     if (!_this.touchEnabled && evt.pointerType === "touch") {
@@ -55,12 +54,12 @@ var BABYLON;
                         var offsetX = evt.clientX - _this.previousPosition.x;
                         var offsetY = evt.clientY - _this.previousPosition.y;
                         if (_this.camera.getScene().useRightHandedSystem) {
-                            camera.cameraRotation.y -= offsetX / _this.angularSensibility;
+                            _this.camera.cameraRotation.y -= offsetX / _this.angularSensibility;
                         }
                         else {
-                            camera.cameraRotation.y += offsetX / _this.angularSensibility;
+                            _this.camera.cameraRotation.y += offsetX / _this.angularSensibility;
                         }
-                        camera.cameraRotation.x += offsetY / _this.angularSensibility;
+                        _this.camera.cameraRotation.x += offsetY / _this.angularSensibility;
                         _this.previousPosition = {
                             x: evt.clientX,
                             y: evt.clientY
@@ -78,12 +77,12 @@ var BABYLON;
                 var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
                 var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
                 if (_this.camera.getScene().useRightHandedSystem) {
-                    camera.cameraRotation.y -= offsetX / _this.angularSensibility;
+                    _this.camera.cameraRotation.y -= offsetX / _this.angularSensibility;
                 }
                 else {
-                    camera.cameraRotation.y += offsetX / _this.angularSensibility;
+                    _this.camera.cameraRotation.y += offsetX / _this.angularSensibility;
                 }
-                camera.cameraRotation.x += offsetY / _this.angularSensibility;
+                _this.camera.cameraRotation.x += offsetY / _this.angularSensibility;
                 _this.previousPosition = null;
                 if (!noPreventDefault) {
                     evt.preventDefault();
@@ -111,7 +110,7 @@ var BABYLON;
             BABYLON.serialize()
         ], FreeCameraMouseInput.prototype, "angularSensibility", void 0);
         return FreeCameraMouseInput;
-    })();
+    }());
     BABYLON.FreeCameraMouseInput = FreeCameraMouseInput;
     BABYLON.CameraInputTypes["FreeCameraMouseInput"] = FreeCameraMouseInput;
 })(BABYLON || (BABYLON = {}));

+ 12 - 12
src/Cameras/Inputs/babylon.freecamera.input.mouse.ts

@@ -10,14 +10,14 @@ module BABYLON {
         private _observer: Observer<PointerInfo>;
 
         private previousPosition: { x: number, y: number };
-        
+
         constructor(public touchEnabled = true) {
         }
 
         attachControl(element: HTMLElement, noPreventDefault?: boolean) {
+            var engine = this.camera.getEngine();
+
             if (!this._pointerInput) {
-                var camera = this.camera;
-                var engine = this.camera.getEngine();
                 this._pointerInput = (p, s) => {
                     var evt = <PointerEvent>p.event;
 
@@ -62,14 +62,14 @@ module BABYLON {
 
                         var offsetX = evt.clientX - this.previousPosition.x;
                         var offsetY = evt.clientY - this.previousPosition.y;
-                        
+
                         if (this.camera.getScene().useRightHandedSystem) {
-                            camera.cameraRotation.y -= offsetX / this.angularSensibility;
+                            this.camera.cameraRotation.y -= offsetX / this.angularSensibility;
                         } else {
-                            camera.cameraRotation.y += offsetX / this.angularSensibility;                            
+                            this.camera.cameraRotation.y += offsetX / this.angularSensibility;
                         }
 
-                        camera.cameraRotation.x += offsetY / this.angularSensibility;
+                        this.camera.cameraRotation.x += offsetY / this.angularSensibility;
 
                         this.previousPosition = {
                             x: evt.clientX,
@@ -92,15 +92,15 @@ module BABYLON {
                 var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
 
                 if (this.camera.getScene().useRightHandedSystem) {
-                    camera.cameraRotation.y -= offsetX / this.angularSensibility;
+                    this.camera.cameraRotation.y -= offsetX / this.angularSensibility;
                 } else {
-                    camera.cameraRotation.y += offsetX / this.angularSensibility;                            
+                    this.camera.cameraRotation.y += offsetX / this.angularSensibility;
                 }
-                
-                camera.cameraRotation.x += offsetY / this.angularSensibility;
+
+                this.camera.cameraRotation.x += offsetY / this.angularSensibility;
 
                 this.previousPosition = null;
-                
+
                 if (!noPreventDefault) {
                     evt.preventDefault();
                 }

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.touch.js

@@ -116,7 +116,7 @@ var BABYLON;
             BABYLON.serialize()
         ], FreeCameraTouchInput.prototype, "touchMoveSensibility", void 0);
         return FreeCameraTouchInput;
-    })();
+    }());
     BABYLON.FreeCameraTouchInput = FreeCameraTouchInput;
     BABYLON.CameraInputTypes["FreeCameraTouchInput"] = FreeCameraTouchInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/Inputs/babylon.freecamera.input.virtualjoystick.js

@@ -48,7 +48,7 @@ var BABYLON;
             return "virtualJoystick";
         };
         return FreeCameraVirtualJoystickInput;
-    })();
+    }());
     BABYLON.FreeCameraVirtualJoystickInput = FreeCameraVirtualJoystickInput;
     BABYLON.CameraInputTypes["FreeCameraVirtualJoystickInput"] = FreeCameraVirtualJoystickInput;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/VR/babylon.vrCameraMetrics.js

@@ -67,6 +67,6 @@ var BABYLON;
             return result;
         };
         return VRCameraMetrics;
-    })();
+    }());
     BABYLON.VRCameraMetrics = VRCameraMetrics;
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Cameras/VR/babylon.vrDeviceOrientationCamera.js

@@ -18,7 +18,7 @@ var BABYLON;
             return "VRDeviceOrientationFreeCamera";
         };
         return VRDeviceOrientationFreeCamera;
-    })(BABYLON.DeviceOrientationCamera);
+    }(BABYLON.DeviceOrientationCamera));
     BABYLON.VRDeviceOrientationFreeCamera = VRDeviceOrientationFreeCamera;
     var VRDeviceOrientationArcRotateCamera = (function (_super) {
         __extends(VRDeviceOrientationArcRotateCamera, _super);
@@ -34,6 +34,6 @@ var BABYLON;
             return "VRDeviceOrientationArcRotateCamera";
         };
         return VRDeviceOrientationArcRotateCamera;
-    })(BABYLON.ArcRotateCamera);
+    }(BABYLON.ArcRotateCamera));
     BABYLON.VRDeviceOrientationArcRotateCamera = VRDeviceOrientationArcRotateCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/VR/babylon.webVRCamera.js

@@ -101,6 +101,6 @@ var BABYLON;
             this._vrDevice.resetPose();
         };
         return WebVRFreeCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.WebVRFreeCamera = WebVRFreeCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.arcRotateCamera.js

@@ -561,6 +561,6 @@ var BABYLON;
             BABYLON.serialize()
         ], ArcRotateCamera.prototype, "allowUpsideDown", void 0);
         return ArcRotateCamera;
-    })(BABYLON.TargetCamera);
+    }(BABYLON.TargetCamera));
     BABYLON.ArcRotateCamera = ArcRotateCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.arcRotateCameraInputsManager.js

@@ -31,6 +31,6 @@ var BABYLON;
             return this;
         };
         return ArcRotateCameraInputsManager;
-    })(BABYLON.CameraInputsManager);
+    }(BABYLON.CameraInputsManager));
     BABYLON.ArcRotateCameraInputsManager = ArcRotateCameraInputsManager;
 })(BABYLON || (BABYLON = {}));

+ 4 - 1
src/Cameras/babylon.camera.js

@@ -160,6 +160,7 @@ var BABYLON;
             this._cache.minZ = undefined;
             this._cache.maxZ = undefined;
             this._cache.fov = undefined;
+            this._cache.fovMode = undefined;
             this._cache.aspectRatio = undefined;
             this._cache.orthoLeft = undefined;
             this._cache.orthoRight = undefined;
@@ -179,6 +180,7 @@ var BABYLON;
             this._cache.minZ = this.minZ;
             this._cache.maxZ = this.maxZ;
             this._cache.fov = this.fov;
+            this._cache.fovMode = this.fovMode;
             this._cache.aspectRatio = engine.getAspectRatio(this);
             this._cache.orthoLeft = this.orthoLeft;
             this._cache.orthoRight = this.orthoRight;
@@ -212,6 +214,7 @@ var BABYLON;
             var engine = this.getEngine();
             if (this.mode === Camera.PERSPECTIVE_CAMERA) {
                 check = this._cache.fov === this.fov
+                    && this._cache.fovMode === this.fovMode
                     && this._cache.aspectRatio === engine.getAspectRatio(this);
             }
             else {
@@ -685,6 +688,6 @@ var BABYLON;
             BABYLON.serialize()
         ], Camera.prototype, "isStereoscopicSideBySide", void 0);
         return Camera;
-    })(BABYLON.Node);
+    }(BABYLON.Node));
     BABYLON.Camera = Camera;
 })(BABYLON || (BABYLON = {}));

+ 3 - 0
src/Cameras/babylon.camera.ts

@@ -185,6 +185,7 @@
             this._cache.maxZ = undefined;
 
             this._cache.fov = undefined;
+            this._cache.fovMode = undefined;
             this._cache.aspectRatio = undefined;
 
             this._cache.orthoLeft = undefined;
@@ -210,6 +211,7 @@
             this._cache.maxZ = this.maxZ;
 
             this._cache.fov = this.fov;
+            this._cache.fovMode = this.fovMode;
             this._cache.aspectRatio = engine.getAspectRatio(this);
 
             this._cache.orthoLeft = this.orthoLeft;
@@ -252,6 +254,7 @@
 
             if (this.mode === Camera.PERSPECTIVE_CAMERA) {
                 check = this._cache.fov === this.fov
+                    && this._cache.fovMode === this.fovMode
                     && this._cache.aspectRatio === engine.getAspectRatio(this);
             }
             else {

+ 1 - 1
src/Cameras/babylon.cameraInputsManager.js

@@ -128,6 +128,6 @@ var BABYLON;
             }
         };
         return CameraInputsManager;
-    })();
+    }());
     BABYLON.CameraInputsManager = CameraInputsManager;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.deviceOrientationCamera.js

@@ -46,6 +46,6 @@ var BABYLON;
             this._initialQuaternion.multiplyToRef(this.rotationQuaternion, this.rotationQuaternion);
         };
         return DeviceOrientationCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.DeviceOrientationCamera = DeviceOrientationCamera;
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Cameras/babylon.followCamera.js

@@ -84,7 +84,7 @@ var BABYLON;
             BABYLON.serializeAsMeshReference("lockedTargetId")
         ], FollowCamera.prototype, "target", void 0);
         return FollowCamera;
-    })(BABYLON.TargetCamera);
+    }(BABYLON.TargetCamera));
     BABYLON.FollowCamera = FollowCamera;
     var ArcFollowCamera = (function (_super) {
         __extends(ArcFollowCamera, _super);
@@ -112,6 +112,6 @@ var BABYLON;
             return "ArcFollowCamera";
         };
         return ArcFollowCamera;
-    })(BABYLON.TargetCamera);
+    }(BABYLON.TargetCamera));
     BABYLON.ArcFollowCamera = ArcFollowCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.freeCamera.js

@@ -180,6 +180,6 @@ var BABYLON;
             BABYLON.serialize()
         ], FreeCamera.prototype, "applyGravity", void 0);
         return FreeCamera;
-    })(BABYLON.TargetCamera);
+    }(BABYLON.TargetCamera));
     BABYLON.FreeCamera = FreeCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.freeCameraInputsManager.js

@@ -36,6 +36,6 @@ var BABYLON;
             return this;
         };
         return FreeCameraInputsManager;
-    })(BABYLON.CameraInputsManager);
+    }(BABYLON.CameraInputsManager));
     BABYLON.FreeCameraInputsManager = FreeCameraInputsManager;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.gamepadCamera.js

@@ -46,6 +46,6 @@ var BABYLON;
             return "GamepadCamera";
         };
         return GamepadCamera;
-    })(BABYLON.UniversalCamera);
+    }(BABYLON.UniversalCamera));
     BABYLON.GamepadCamera = GamepadCamera;
 })(BABYLON || (BABYLON = {}));

+ 8 - 8
src/Cameras/babylon.stereoscopicCameras.js

@@ -16,7 +16,7 @@ var BABYLON;
             return "AnaglyphFreeCamera";
         };
         return AnaglyphFreeCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.AnaglyphFreeCamera = AnaglyphFreeCamera;
     var AnaglyphArcRotateCamera = (function (_super) {
         __extends(AnaglyphArcRotateCamera, _super);
@@ -29,7 +29,7 @@ var BABYLON;
             return "AnaglyphArcRotateCamera";
         };
         return AnaglyphArcRotateCamera;
-    })(BABYLON.ArcRotateCamera);
+    }(BABYLON.ArcRotateCamera));
     BABYLON.AnaglyphArcRotateCamera = AnaglyphArcRotateCamera;
     var AnaglyphGamepadCamera = (function (_super) {
         __extends(AnaglyphGamepadCamera, _super);
@@ -42,7 +42,7 @@ var BABYLON;
             return "AnaglyphGamepadCamera";
         };
         return AnaglyphGamepadCamera;
-    })(BABYLON.GamepadCamera);
+    }(BABYLON.GamepadCamera));
     BABYLON.AnaglyphGamepadCamera = AnaglyphGamepadCamera;
     var AnaglyphUniversalCamera = (function (_super) {
         __extends(AnaglyphUniversalCamera, _super);
@@ -55,7 +55,7 @@ var BABYLON;
             return "AnaglyphUniversalCamera";
         };
         return AnaglyphUniversalCamera;
-    })(BABYLON.UniversalCamera);
+    }(BABYLON.UniversalCamera));
     BABYLON.AnaglyphUniversalCamera = AnaglyphUniversalCamera;
     var StereoscopicFreeCamera = (function (_super) {
         __extends(StereoscopicFreeCamera, _super);
@@ -69,7 +69,7 @@ var BABYLON;
             return "StereoscopicFreeCamera";
         };
         return StereoscopicFreeCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.StereoscopicFreeCamera = StereoscopicFreeCamera;
     var StereoscopicArcRotateCamera = (function (_super) {
         __extends(StereoscopicArcRotateCamera, _super);
@@ -83,7 +83,7 @@ var BABYLON;
             return "StereoscopicArcRotateCamera";
         };
         return StereoscopicArcRotateCamera;
-    })(BABYLON.ArcRotateCamera);
+    }(BABYLON.ArcRotateCamera));
     BABYLON.StereoscopicArcRotateCamera = StereoscopicArcRotateCamera;
     var StereoscopicGamepadCamera = (function (_super) {
         __extends(StereoscopicGamepadCamera, _super);
@@ -97,7 +97,7 @@ var BABYLON;
             return "StereoscopicGamepadCamera";
         };
         return StereoscopicGamepadCamera;
-    })(BABYLON.GamepadCamera);
+    }(BABYLON.GamepadCamera));
     BABYLON.StereoscopicGamepadCamera = StereoscopicGamepadCamera;
     var StereoscopicUniversalCamera = (function (_super) {
         __extends(StereoscopicUniversalCamera, _super);
@@ -111,6 +111,6 @@ var BABYLON;
             return "StereoscopicUniversalCamera";
         };
         return StereoscopicUniversalCamera;
-    })(BABYLON.UniversalCamera);
+    }(BABYLON.UniversalCamera));
     BABYLON.StereoscopicUniversalCamera = StereoscopicUniversalCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.targetCamera.js

@@ -269,6 +269,6 @@ var BABYLON;
             BABYLON.serializeAsMeshReference("lockedTargetId")
         ], TargetCamera.prototype, "lockedTarget", void 0);
         return TargetCamera;
-    })(BABYLON.Camera);
+    }(BABYLON.Camera));
     BABYLON.TargetCamera = TargetCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.touchCamera.js

@@ -53,6 +53,6 @@ var BABYLON;
             }
         };
         return TouchCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.TouchCamera = TouchCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.universalCamera.js

@@ -46,6 +46,6 @@ var BABYLON;
             return "UniversalCamera";
         };
         return UniversalCamera;
-    })(BABYLON.TouchCamera);
+    }(BABYLON.TouchCamera));
     BABYLON.UniversalCamera = UniversalCamera;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Cameras/babylon.virtualJoysticksCamera.js

@@ -13,6 +13,6 @@ var BABYLON;
             this.inputs.addVirtualJoystick();
         }
         return VirtualJoysticksCamera;
-    })(BABYLON.FreeCamera);
+    }(BABYLON.FreeCamera));
     BABYLON.VirtualJoysticksCamera = VirtualJoysticksCamera;
 })(BABYLON || (BABYLON = {}));

+ 3 - 3
src/Canvas2d/babylon.bounding2d.js

@@ -72,8 +72,8 @@ var BABYLON;
          */
         BoundingInfo2D.CreateFromPointsToRef = function (points, b) {
             var xmin = Number.MAX_VALUE, ymin = Number.MAX_VALUE, xmax = Number.MIN_VALUE, ymax = Number.MIN_VALUE;
-            for (var _i = 0; _i < points.length; _i++) {
-                var p = points[_i];
+            for (var _i = 0, points_1 = points; _i < points_1.length; _i++) {
+                var p = points_1[_i];
                 xmin = Math.min(p.x, xmin);
                 xmax = Math.max(p.x, xmax);
                 ymin = Math.min(p.y, ymin);
@@ -206,6 +206,6 @@ var BABYLON;
         };
         BoundingInfo2D._transform = new Array(BABYLON.Vector2.Zero(), BABYLON.Vector2.Zero(), BABYLON.Vector2.Zero(), BABYLON.Vector2.Zero());
         return BoundingInfo2D;
-    })();
+    }());
     BABYLON.BoundingInfo2D = BoundingInfo2D;
 })(BABYLON || (BABYLON = {}));

+ 3 - 3
src/Canvas2d/babylon.brushes2d.js

@@ -35,7 +35,7 @@ var BABYLON;
         LockableBase.prototype.onLock = function () {
         };
         return LockableBase;
-    })();
+    }());
     BABYLON.LockableBase = LockableBase;
     var SolidColorBrush2D = (function (_super) {
         __extends(SolidColorBrush2D, _super);
@@ -82,7 +82,7 @@ var BABYLON;
             BABYLON.className("SolidColorBrush2D")
         ], SolidColorBrush2D);
         return SolidColorBrush2D;
-    })(LockableBase);
+    }(LockableBase));
     BABYLON.SolidColorBrush2D = SolidColorBrush2D;
     var GradientColorBrush2D = (function (_super) {
         __extends(GradientColorBrush2D, _super);
@@ -207,6 +207,6 @@ var BABYLON;
             BABYLON.className("GradientColorBrush2D")
         ], GradientColorBrush2D);
         return GradientColorBrush2D;
-    })(LockableBase);
+    }(LockableBase));
     BABYLON.GradientColorBrush2D = GradientColorBrush2D;
 })(BABYLON || (BABYLON = {}));

+ 25 - 15
src/Canvas2d/babylon.canvas2d.js

@@ -27,7 +27,7 @@ var BABYLON;
             return true;
         };
         return Canvas2DEngineBoundData;
-    })();
+    }());
     BABYLON.Canvas2DEngineBoundData = Canvas2DEngineBoundData;
     var Canvas2D = (function (_super) {
         __extends(Canvas2D, _super);
@@ -122,7 +122,9 @@ var BABYLON;
                 }
                 // Put a handler to resize the background whenever the canvas is resizing
                 this.propertyChanged.add(function (e, s) {
-                    _this._background.size = _this.size;
+                    if (e.propertyName === "size") {
+                        _this._background.size = _this.size;
+                    }
                 }, BABYLON.Group2D.sizeProperty.flagId);
                 this._background._patchHierarchy(this);
             }
@@ -371,7 +373,7 @@ var BABYLON;
             var capturedPrim = this.getCapturedPrimitive(this._primPointerInfo.pointerId);
             // Make sure the intersection list is up to date, we maintain this list either in response of a mouse event (here) or before rendering the canvas.
             // Why before rendering the canvas? because some primitives may move and get away/under the mouse cursor (which is not moving). So we need to update at both location in order to always have an accurate list, which is needed for the hover state change.
-            this._updateIntersectionList(this._primPointerInfo.canvasPointerPos, capturedPrim !== null);
+            this._updateIntersectionList(this._primPointerInfo.canvasPointerPos, capturedPrim !== null, true);
             // Update the over status, same as above, it's could be done here or during rendering, but will be performed only once per render frame
             this._updateOverStatus();
             // Check if we have nothing to raise
@@ -451,8 +453,8 @@ var BABYLON;
             }
             return true;
         };
-        Canvas2D.prototype._updateIntersectionList = function (mouseLocalPos, isCapture) {
-            if (this.scene.getRenderId() === this._intersectionRenderId) {
+        Canvas2D.prototype._updateIntersectionList = function (mouseLocalPos, isCapture, force) {
+            if (!force && (this.scene.getRenderId() === this._intersectionRenderId)) {
                 return;
             }
             // A little safe guard, it might happens than the event is triggered before the first render and nothing is computed, this simple check will make sure everything will be fine
@@ -609,7 +611,7 @@ var BABYLON;
                         window.setTimeout(function () {
                             var ppi = _this._primPointerInfo;
                             var capturedPrim = _this.getCapturedPrimitive(ppi.pointerId);
-                            _this._updateIntersectionList(ppi.canvasPointerPos, capturedPrim !== null);
+                            _this._updateIntersectionList(ppi.canvasPointerPos, capturedPrim !== null, true);
                             var ii = new BABYLON.IntersectInfo2D();
                             ii.pickPosition = ppi.canvasPointerPos.clone();
                             ii.findFirstOnly = false;
@@ -1083,7 +1085,8 @@ var BABYLON;
             this._renderingSize.height = newHeight;
             // If the canvas fit the rendering size and it changed, update
             if (renderingSizeChanged && this._fitRenderingDevice) {
-                this.size = this._renderingSize;
+                this._actualSize = this._renderingSize.clone();
+                this._size = this._renderingSize.clone();
                 if (this._background) {
                     this._background.size = this.size;
                 }
@@ -1092,7 +1095,7 @@ var BABYLON;
             }
             // If there's a design size, update the scale according to the renderingSize
             if (this._designSize) {
-                var scale;
+                var scale = void 0;
                 if (this._designUseHorizAxis) {
                     scale = this._renderingSize.width / this._designSize.width;
                 }
@@ -1124,7 +1127,7 @@ var BABYLON;
             }
             this._updateCanvasState(false);
             if (this._primPointerInfo.canvasPointerPos) {
-                this._updateIntersectionList(this._primPointerInfo.canvasPointerPos, false);
+                this._updateIntersectionList(this._primPointerInfo.canvasPointerPos, false, false);
                 this._updateOverStatus(); // TODO this._primPointerInfo may not be up to date!
             }
             this.engine.setState(false);
@@ -1173,8 +1176,8 @@ var BABYLON;
             // Try to find a spot in one of the cached texture
             var res = null;
             var map;
-            for (var _i = 0; _i < mapArray.length; _i++) {
-                var _map = mapArray[_i];
+            for (var _i = 0, mapArray_1 = mapArray; _i < mapArray_1.length; _i++) {
+                var _map = mapArray_1[_i];
                 map = _map;
                 var node = map.allocateRect(size);
                 if (node) {
@@ -1203,7 +1206,7 @@ var BABYLON;
             if (group !== this || this._isScreenSpace) {
                 var node = res.node;
                 // Special case if the canvas is entirely cached: create a group that will have a single sprite it will be rendered specifically at the very end of the rendering process
-                var sprite;
+                var sprite = void 0;
                 if (this._cachingStrategy === Canvas2D.CACHESTRATEGY_CANVAS) {
                     this._cachedCanvasGroup = BABYLON.Group2D._createCachedCanvasGroup(this);
                     sprite = new BABYLON.Sprite2D(map, { parent: this._cachedCanvasGroup, id: "__cachedCanvasSprite__", spriteSize: node.contentSize, spriteLocation: node.pos });
@@ -1383,7 +1386,7 @@ var BABYLON;
             BABYLON.className("Canvas2D")
         ], Canvas2D);
         return Canvas2D;
-    })(BABYLON.Group2D);
+    }(BABYLON.Group2D));
     BABYLON.Canvas2D = Canvas2D;
     var WorldSpaceCanvas2D = (function (_super) {
         __extends(WorldSpaceCanvas2D, _super);
@@ -1414,6 +1417,7 @@ var BABYLON;
          * - padding: top, left, right and bottom padding formatted as a single string (see PrimitiveThickness.fromString)
          */
         function WorldSpaceCanvas2D(scene, size, settings) {
+            var _this = this;
             BABYLON.Prim2DBase._isCanvasInit = true;
             var s = settings;
             s.isScreenSpace = false;
@@ -1463,12 +1467,18 @@ var BABYLON;
                 this._worldSpaceNode = settings.customWorldSpaceNode;
                 this.applyCachedTexture(null, null);
             }
+            this.propertyChanged.add(function (e, st) {
+                var mesh = _this._worldSpaceNode;
+                if (mesh) {
+                    mesh.isVisible = _this.isVisible;
+                }
+            }, BABYLON.Prim2DBase.isVisibleProperty.flagId);
         }
         WorldSpaceCanvas2D = __decorate([
             BABYLON.className("WorldSpaceCanvas2D")
         ], WorldSpaceCanvas2D);
         return WorldSpaceCanvas2D;
-    })(Canvas2D);
+    }(Canvas2D));
     BABYLON.WorldSpaceCanvas2D = WorldSpaceCanvas2D;
     var ScreenSpaceCanvas2D = (function (_super) {
         __extends(ScreenSpaceCanvas2D, _super);
@@ -1511,6 +1521,6 @@ var BABYLON;
             BABYLON.className("ScreenSpaceCanvas2D")
         ], ScreenSpaceCanvas2D);
         return ScreenSpaceCanvas2D;
-    })(Canvas2D);
+    }(Canvas2D));
     BABYLON.ScreenSpaceCanvas2D = ScreenSpaceCanvas2D;
 })(BABYLON || (BABYLON = {}));

+ 17 - 7
src/Canvas2d/babylon.canvas2d.ts

@@ -127,7 +127,9 @@
 
                 // Put a handler to resize the background whenever the canvas is resizing
                 this.propertyChanged.add((e, s) => {
-                    this._background.size = this.size;
+                    if (e.propertyName === "size") {
+                        this._background.size = this.size;
+                    }
                 }, Group2D.sizeProperty.flagId);
 
                 this._background._patchHierarchy(this);
@@ -420,7 +422,7 @@
 
             // Make sure the intersection list is up to date, we maintain this list either in response of a mouse event (here) or before rendering the canvas.
             // Why before rendering the canvas? because some primitives may move and get away/under the mouse cursor (which is not moving). So we need to update at both location in order to always have an accurate list, which is needed for the hover state change.
-            this._updateIntersectionList(this._primPointerInfo.canvasPointerPos, capturedPrim !== null);
+            this._updateIntersectionList(this._primPointerInfo.canvasPointerPos, capturedPrim !== null, true);
 
             // Update the over status, same as above, it's could be done here or during rendering, but will be performed only once per render frame
             this._updateOverStatus();
@@ -510,8 +512,8 @@
             return true;
         }
 
-        private _updateIntersectionList(mouseLocalPos: Vector2, isCapture: boolean) {
-            if (this.scene.getRenderId() === this._intersectionRenderId) {
+        private _updateIntersectionList(mouseLocalPos: Vector2, isCapture: boolean, force: boolean) {
+            if (!force && (this.scene.getRenderId() === this._intersectionRenderId)) {
                 return;
             }
 
@@ -700,7 +702,7 @@
                         window.setTimeout(() => {
                             let ppi = this._primPointerInfo;
                             let capturedPrim = this.getCapturedPrimitive(ppi.pointerId);
-                            this._updateIntersectionList(ppi.canvasPointerPos, capturedPrim !== null);
+                            this._updateIntersectionList(ppi.canvasPointerPos, capturedPrim !== null, true);
 
                             let ii = new IntersectInfo2D();
                             ii.pickPosition = ppi.canvasPointerPos.clone();
@@ -1264,7 +1266,8 @@
 
             // If the canvas fit the rendering size and it changed, update
             if (renderingSizeChanged && this._fitRenderingDevice) {
-                this.size = this._renderingSize;
+                this._actualSize = this._renderingSize.clone();
+                this._size = this._renderingSize.clone();
                 if (this._background) {
                     this._background.size = this.size;
                 }
@@ -1318,7 +1321,7 @@
             this._updateCanvasState(false);
 
             if (this._primPointerInfo.canvasPointerPos) {
-                this._updateIntersectionList(this._primPointerInfo.canvasPointerPos, false);
+                this._updateIntersectionList(this._primPointerInfo.canvasPointerPos, false, false);
                 this._updateOverStatus();   // TODO this._primPointerInfo may not be up to date!
             }
 
@@ -1688,6 +1691,13 @@
                 this._worldSpaceNode = settings.customWorldSpaceNode;
                 this.applyCachedTexture(null, null);
             }
+
+            this.propertyChanged.add((e, st) => {
+                let mesh = this._worldSpaceNode as AbstractMesh;
+                if (mesh) {
+                    mesh.isVisible = this.isVisible;
+                }
+            }, Prim2DBase.isVisibleProperty.flagId);
         }
     }
 

+ 4 - 4
src/Canvas2d/babylon.canvas2dLayoutEngine.js

@@ -38,7 +38,7 @@ var BABYLON;
             BABYLON.className("LayoutEngineBase")
         ], LayoutEngineBase);
         return LayoutEngineBase;
-    })();
+    }());
     BABYLON.LayoutEngineBase = LayoutEngineBase;
     var CanvasLayoutEngine = (function (_super) {
         __extends(CanvasLayoutEngine, _super);
@@ -82,7 +82,7 @@ var BABYLON;
             BABYLON.className("CanvasLayoutEngine")
         ], CanvasLayoutEngine);
         return CanvasLayoutEngine;
-    })(LayoutEngineBase);
+    }(LayoutEngineBase));
     BABYLON.CanvasLayoutEngine = CanvasLayoutEngine;
     var StackPanelLayoutEngine = (function (_super) {
         __extends(StackPanelLayoutEngine, _super);
@@ -139,7 +139,7 @@ var BABYLON;
                     var layoutArea = void 0;
                     if (child._hasMargin) {
                         child.margin.computeWithAlignment(prim.layoutArea, child.actualSize, child.marginAlignment, StackPanelLayoutEngine.dstOffset, StackPanelLayoutEngine.dstArea, true);
-                        layoutArea = StackPanelLayoutEngine.dstArea;
+                        layoutArea = StackPanelLayoutEngine.dstArea.clone();
                         child.layoutArea = layoutArea;
                     }
                     else {
@@ -179,6 +179,6 @@ var BABYLON;
             BABYLON.className("StackPanelLayoutEngine")
         ], StackPanelLayoutEngine);
         return StackPanelLayoutEngine;
-    })(LayoutEngineBase);
+    }(LayoutEngineBase));
     BABYLON.StackPanelLayoutEngine = StackPanelLayoutEngine;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Canvas2d/babylon.canvas2dLayoutEngine.ts

@@ -145,7 +145,7 @@
                     let layoutArea: Size;
                     if (child._hasMargin) {
                         child.margin.computeWithAlignment(prim.layoutArea, child.actualSize, child.marginAlignment, StackPanelLayoutEngine.dstOffset, StackPanelLayoutEngine.dstArea, true);
-                        layoutArea = StackPanelLayoutEngine.dstArea;
+                        layoutArea = StackPanelLayoutEngine.dstArea.clone();
                         child.layoutArea = layoutArea;
                     } else {
                         layoutArea = child.layoutArea;

+ 5 - 3
src/Canvas2d/babylon.ellipse2d.js

@@ -135,7 +135,7 @@ var BABYLON;
             return true;
         };
         return Ellipse2DRenderCache;
-    })(BABYLON.ModelRenderCache);
+    }(BABYLON.ModelRenderCache));
     BABYLON.Ellipse2DRenderCache = Ellipse2DRenderCache;
     var Ellipse2DInstanceData = (function (_super) {
         __extends(Ellipse2DInstanceData, _super);
@@ -146,6 +146,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -153,7 +155,7 @@ var BABYLON;
             BABYLON.instanceData()
         ], Ellipse2DInstanceData.prototype, "properties", null);
         return Ellipse2DInstanceData;
-    })(BABYLON.Shape2DInstanceData);
+    }(BABYLON.Shape2DInstanceData));
     BABYLON.Ellipse2DInstanceData = Ellipse2DInstanceData;
     var Ellipse2D = (function (_super) {
         __extends(Ellipse2D, _super);
@@ -348,6 +350,6 @@ var BABYLON;
             BABYLON.className("Ellipse2D")
         ], Ellipse2D);
         return Ellipse2D;
-    })(BABYLON.Shape2D);
+    }(BABYLON.Shape2D));
     BABYLON.Ellipse2D = Ellipse2D;
 })(BABYLON || (BABYLON = {}));

+ 2 - 0
src/Canvas2d/babylon.ellipse2d.ts

@@ -155,6 +155,8 @@
         get properties(): Vector3 {
             return null;
         }
+        set properties(value: Vector3) {
+        }
     }
 
     @className("Ellipse2D", "BABYLON")

+ 9 - 9
src/Canvas2d/babylon.group2d.js

@@ -403,10 +403,10 @@ var BABYLON;
                 engine.setAlphaTesting(false);
                 engine.setDepthWrite(true);
                 // For each different model of primitive to render
-                var context = new BABYLON.Render2DContext(BABYLON.Render2DContext.RenderModeOpaque);
+                var context_1 = new BABYLON.Render2DContext(BABYLON.Render2DContext.RenderModeOpaque);
                 this._renderableData._renderGroupInstancesInfo.forEach(function (k, v) {
                     // Prepare the context object, update the WebGL Instanced Array buffer if needed
-                    var renderCount = _this._prepareContext(engine, context, v);
+                    var renderCount = _this._prepareContext(engine, context_1, v);
                     // If null is returned, there's no opaque data to render
                     if (renderCount === null) {
                         return;
@@ -414,7 +414,7 @@ var BABYLON;
                     // Submit render only if we have something to render (everything may be hidden and the floatarray empty)
                     if (!_this.owner.supportInstancedArray || renderCount > 0) {
                         // render all the instances of this model, if the render method returns true then our instances are no longer dirty
-                        var renderFailed = !v.modelRenderCache.render(v, context);
+                        var renderFailed = !v.modelRenderCache.render(v, context_1);
                         // Update dirty flag/related
                         v.opaqueDirty = renderFailed;
                         failedCount += renderFailed ? 1 : 0;
@@ -426,10 +426,10 @@ var BABYLON;
                 engine.setAlphaTesting(true);
                 engine.setDepthWrite(true);
                 // For each different model of primitive to render
-                context = new BABYLON.Render2DContext(BABYLON.Render2DContext.RenderModeAlphaTest);
+                context_1 = new BABYLON.Render2DContext(BABYLON.Render2DContext.RenderModeAlphaTest);
                 this._renderableData._renderGroupInstancesInfo.forEach(function (k, v) {
                     // Prepare the context object, update the WebGL Instanced Array buffer if needed
-                    var renderCount = _this._prepareContext(engine, context, v);
+                    var renderCount = _this._prepareContext(engine, context_1, v);
                     // If null is returned, there's no opaque data to render
                     if (renderCount === null) {
                         return;
@@ -437,7 +437,7 @@ var BABYLON;
                     // Submit render only if we have something to render (everything may be hidden and the floatarray empty)
                     if (!_this.owner.supportInstancedArray || renderCount > 0) {
                         // render all the instances of this model, if the render method returns true then our instances are no longer dirty
-                        var renderFailed = !v.modelRenderCache.render(v, context);
+                        var renderFailed = !v.modelRenderCache.render(v, context_1);
                         // Update dirty flag/related
                         v.opaqueDirty = renderFailed;
                         failedCount += renderFailed ? 1 : 0;
@@ -855,7 +855,7 @@ var BABYLON;
             BABYLON.className("Group2D")
         ], Group2D);
         return Group2D;
-    })(BABYLON.Prim2DBase);
+    }(BABYLON.Prim2DBase));
     BABYLON.Group2D = Group2D;
     var RenderableGroupData = (function () {
         function RenderableGroupData() {
@@ -932,12 +932,12 @@ var BABYLON;
             //this.updateSmallestZChangedPrim(tpi);
         };
         return RenderableGroupData;
-    })();
+    }());
     BABYLON.RenderableGroupData = RenderableGroupData;
     var TransparentPrimitiveInfo = (function () {
         function TransparentPrimitiveInfo() {
         }
         return TransparentPrimitiveInfo;
-    })();
+    }());
     BABYLON.TransparentPrimitiveInfo = TransparentPrimitiveInfo;
 })(BABYLON || (BABYLON = {}));

+ 7 - 3
src/Canvas2d/babylon.lines2d.js

@@ -135,7 +135,7 @@ var BABYLON;
             return true;
         };
         return Lines2DRenderCache;
-    })(BABYLON.ModelRenderCache);
+    }(BABYLON.ModelRenderCache));
     BABYLON.Lines2DRenderCache = Lines2DRenderCache;
     var Lines2DInstanceData = (function (_super) {
         __extends(Lines2DInstanceData, _super);
@@ -146,6 +146,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -153,6 +155,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -163,7 +167,7 @@ var BABYLON;
             BABYLON.instanceData(BABYLON.Shape2D.SHAPE2D_CATEGORY_FILLGRADIENT)
         ], Lines2DInstanceData.prototype, "boundingMax", null);
         return Lines2DInstanceData;
-    })(BABYLON.Shape2DInstanceData);
+    }(BABYLON.Shape2DInstanceData));
     BABYLON.Lines2DInstanceData = Lines2DInstanceData;
     var Lines2D = (function (_super) {
         __extends(Lines2D, _super);
@@ -1171,6 +1175,6 @@ var BABYLON;
             BABYLON.className("Lines2D")
         ], Lines2D);
         return Lines2D;
-    })(BABYLON.Shape2D);
+    }(BABYLON.Shape2D));
     BABYLON.Lines2D = Lines2D;
 })(BABYLON || (BABYLON = {}));

+ 4 - 0
src/Canvas2d/babylon.lines2d.ts

@@ -154,11 +154,15 @@
         get boundingMin(): Vector2 {
             return null;
         }
+        set boundingMin(value: Vector2) {
+        }
 
         @instanceData(Shape2D.SHAPE2D_CATEGORY_FILLGRADIENT)
         get boundingMax(): Vector2 {
             return null;
         }
+        set boundingMax(value: Vector2) {
+        }
     }
 
     @className("Lines2D", "BABYLON")

+ 6 - 6
src/Canvas2d/babylon.modelRenderCache.js

@@ -130,7 +130,7 @@ var BABYLON;
             configurable: true
         });
         return GroupInstanceInfo;
-    })();
+    }());
     BABYLON.GroupInstanceInfo = GroupInstanceInfo;
     var TransparentSegment = (function () {
         function TransparentSegment() {
@@ -149,7 +149,7 @@ var BABYLON;
             }
         };
         return TransparentSegment;
-    })();
+    }());
     BABYLON.TransparentSegment = TransparentSegment;
     var GroupInfoPartData = (function () {
         function GroupInfoPartData(stride) {
@@ -171,7 +171,7 @@ var BABYLON;
             this._isDisposed = true;
         };
         return GroupInfoPartData;
-    })();
+    }());
     BABYLON.GroupInfoPartData = GroupInfoPartData;
     var TransparentGroupInfoPartData = (function (_super) {
         __extends(TransparentGroupInfoPartData, _super);
@@ -181,7 +181,7 @@ var BABYLON;
             this._partData.sortingAscending = false;
         }
         return TransparentGroupInfoPartData;
-    })(GroupInfoPartData);
+    }(GroupInfoPartData));
     BABYLON.TransparentGroupInfoPartData = TransparentGroupInfoPartData;
     var ModelRenderCache = (function () {
         function ModelRenderCache(engine, modelKey) {
@@ -310,12 +310,12 @@ var BABYLON;
         ModelRenderCache.v3 = BABYLON.Vector3.Zero();
         ModelRenderCache.v4 = BABYLON.Vector4.Zero();
         return ModelRenderCache;
-    })();
+    }());
     BABYLON.ModelRenderCache = ModelRenderCache;
     var ModelRenderCachePartData = (function () {
         function ModelRenderCachePartData() {
         }
         return ModelRenderCachePartData;
-    })();
+    }());
     BABYLON.ModelRenderCachePartData = ModelRenderCachePartData;
 })(BABYLON || (BABYLON = {}));

+ 20 - 20
src/Canvas2d/babylon.prim2dBase.js

@@ -16,7 +16,7 @@ var BABYLON;
             this.forceRefreshPrimitive = false;
         }
         return PrepareRender2DContext;
-    })();
+    }());
     BABYLON.PrepareRender2DContext = PrepareRender2DContext;
     var Render2DContext = (function () {
         function Render2DContext(renderMode) {
@@ -73,7 +73,7 @@ var BABYLON;
         Render2DContext._renderModeAlphaTest = 2;
         Render2DContext._renderModeTransparent = 3;
         return Render2DContext;
-    })();
+    }());
     BABYLON.Render2DContext = Render2DContext;
     /**
      * This class store information for the pointerEventObservable Observable.
@@ -233,7 +233,7 @@ var BABYLON;
         PrimitivePointerInfo._pointerLostCapture = 0x0200;
         PrimitivePointerInfo._mouseWheelPrecision = 3.0;
         return PrimitivePointerInfo;
-    })();
+    }());
     BABYLON.PrimitivePointerInfo = PrimitivePointerInfo;
     /**
      * Defines the horizontal and vertical alignment information for a Primitive.
@@ -374,8 +374,8 @@ var BABYLON;
          */
         PrimitiveAlignment.prototype.fromString = function (value) {
             var m = value.trim().split(",");
-            for (var _i = 0; _i < m.length; _i++) {
-                var v = m[_i];
+            for (var _i = 0, m_1 = m; _i < m_1.length; _i++) {
+                var v = m_1[_i];
                 v = v.toLocaleLowerCase().trim();
                 // Horizontal
                 var i = v.indexOf("h:");
@@ -406,7 +406,7 @@ var BABYLON;
         PrimitiveAlignment._AlignCenter = 3;
         PrimitiveAlignment._AlignStretch = 4;
         return PrimitiveAlignment;
-    })();
+    }());
     BABYLON.PrimitiveAlignment = PrimitiveAlignment;
     /**
      * Stores information about a Primitive that was intersected
@@ -417,7 +417,7 @@ var BABYLON;
             this.intersectionLocation = intersectionLocation;
         }
         return PrimitiveIntersectedInfo;
-    })();
+    }());
     BABYLON.PrimitiveIntersectedInfo = PrimitiveIntersectedInfo;
     /**
      * Define a thickness toward every edges of a Primitive to allow margin and padding.
@@ -456,8 +456,8 @@ var BABYLON;
                 return;
             }
             var res = false;
-            for (var _i = 0; _i < m.length; _i++) {
-                var cm = m[_i];
+            for (var _i = 0, m_2 = m; _i < m_2.length; _i++) {
+                var cm = m_2[_i];
                 res = this._extractString(cm, false) || res;
             }
             if (!res) {
@@ -607,7 +607,7 @@ var BABYLON;
                     return true;
                 }
                 // Check for pixel
-                var n;
+                var n = void 0;
                 pI = v.indexOf("px");
                 if (pI !== -1) {
                     n = v.substr(0, pI).trim();
@@ -1144,7 +1144,7 @@ var BABYLON;
         PrimitiveThickness.Percentage = 0x4;
         PrimitiveThickness.Pixel = 0x8;
         return PrimitiveThickness;
-    })();
+    }());
     BABYLON.PrimitiveThickness = PrimitiveThickness;
     /**
      * Main class used for the Primitive Intersection API
@@ -1181,7 +1181,7 @@ var BABYLON;
             }
         };
         return IntersectInfo2D;
-    })();
+    }());
     BABYLON.IntersectInfo2D = IntersectInfo2D;
     var Prim2DBase = (function (_super) {
         __extends(Prim2DBase, _super);
@@ -2531,8 +2531,8 @@ var BABYLON;
             //}
         };
         Prim2DBase.prototype.updateCachedStatesOf = function (list, recurse) {
-            for (var _i = 0; _i < list.length; _i++) {
-                var cur = list[_i];
+            for (var _i = 0, list_1 = list; _i < list_1.length; _i++) {
+                var cur = list_1[_i];
                 cur.updateCachedStates(recurse);
             }
         };
@@ -2579,7 +2579,7 @@ var BABYLON;
                 var local;
                 var pos = this._position ? this.position : this.layoutAreaPos;
                 if (this._origin.x === 0 && this._origin.y === 0) {
-                    local = BABYLON.Matrix.Compose(new BABYLON.Vector3(this._scale.x, this._scale.y, 1), rot, new BABYLON.Vector3(pos.x, pos.y, 0));
+                    local = BABYLON.Matrix.Compose(new BABYLON.Vector3(this._scale.x, this._scale.y, 1), rot, new BABYLON.Vector3(pos.x + this._marginOffset.x, pos.y + this._marginOffset.y, 0));
                     this._localTransform = local;
                 }
                 else {
@@ -2593,7 +2593,7 @@ var BABYLON;
                     BABYLON.Matrix.ScalingToRef(this._scale.x, this._scale.y, 1, Prim2DBase._t0);
                     Prim2DBase._t2.multiplyToRef(Prim2DBase._t0, Prim2DBase._t1);
                     // -Origin * rotation * scale * (Origin + Position)
-                    BABYLON.Matrix.TranslationToRef((as.width * this._origin.x) + pos.x, (as.height * this._origin.y) + pos.y, 0, Prim2DBase._t2);
+                    BABYLON.Matrix.TranslationToRef((as.width * this._origin.x) + pos.x + this._marginOffset.x, (as.height * this._origin.y) + pos.y + this._marginOffset.y, 0, Prim2DBase._t2);
                     Prim2DBase._t1.multiplyToRef(Prim2DBase._t2, this._localTransform);
                 }
                 this.clearPropertiesDirty(tflags);
@@ -2679,10 +2679,10 @@ var BABYLON;
                 // Check if we have to update the globalTransform
                 if (!this._globalTransform || localDirty || parentDirty || parentPaddingChanged || this._areSomeFlagsSet(BABYLON.SmartPropertyPrim.flagGlobalTransformDirty)) {
                     var globalTransform = this._parent ? this._parent._globalTransform : null;
-                    var localTransform;
+                    var localTransform = void 0;
                     Prim2DBase._transMtx.copyFrom(this._localTransform);
-                    Prim2DBase._transMtx.m[12] += this._marginOffset.x + parentPaddingOffset.x;
-                    Prim2DBase._transMtx.m[13] += this._marginOffset.y + parentPaddingOffset.y;
+                    Prim2DBase._transMtx.m[12] += parentPaddingOffset.x;
+                    Prim2DBase._transMtx.m[13] += parentPaddingOffset.y;
                     localTransform = Prim2DBase._transMtx;
                     this._globalTransform = this._parent ? localTransform.multiply(globalTransform) : localTransform.clone();
                     this._invGlobalTransform = BABYLON.Matrix.Invert(this._globalTransform);
@@ -3034,6 +3034,6 @@ var BABYLON;
             BABYLON.className("Prim2DBase")
         ], Prim2DBase);
         return Prim2DBase;
-    })(BABYLON.SmartPropertyPrim);
+    }(BABYLON.SmartPropertyPrim));
     BABYLON.Prim2DBase = Prim2DBase;
 })(BABYLON || (BABYLON = {}));

+ 4 - 4
src/Canvas2d/babylon.prim2dBase.ts

@@ -2843,7 +2843,7 @@
                 let pos = this._position ? this.position : this.layoutAreaPos;
 
                 if (this._origin.x === 0 && this._origin.y === 0) {
-                    local = Matrix.Compose(new Vector3(this._scale.x, this._scale.y, 1), rot, new Vector3(pos.x, pos.y, 0));
+                    local = Matrix.Compose(new Vector3(this._scale.x, this._scale.y, 1), rot, new Vector3(pos.x + this._marginOffset.x, pos.y + this._marginOffset.y, 0));
                     this._localTransform = local;
                 } else {
                     // -Origin offset
@@ -2859,7 +2859,7 @@
                     Prim2DBase._t2.multiplyToRef(Prim2DBase._t0, Prim2DBase._t1);
 
                     // -Origin * rotation * scale * (Origin + Position)
-                    Matrix.TranslationToRef((as.width * this._origin.x) + pos.x, (as.height * this._origin.y) + pos.y, 0, Prim2DBase._t2);
+                    Matrix.TranslationToRef((as.width * this._origin.x) + pos.x + this._marginOffset.x, (as.height * this._origin.y) + pos.y + this._marginOffset.y, 0, Prim2DBase._t2);
                     Prim2DBase._t1.multiplyToRef(Prim2DBase._t2, this._localTransform);
                 }
 
@@ -2969,8 +2969,8 @@
 
                     let localTransform: Matrix;
                     Prim2DBase._transMtx.copyFrom(this._localTransform);
-                    Prim2DBase._transMtx.m[12] += this._marginOffset.x + parentPaddingOffset.x;
-                    Prim2DBase._transMtx.m[13] += this._marginOffset.y + parentPaddingOffset.y;
+                    Prim2DBase._transMtx.m[12] += parentPaddingOffset.x;
+                    Prim2DBase._transMtx.m[13] += parentPaddingOffset.y;
                     localTransform = Prim2DBase._transMtx;
 
                     this._globalTransform = this._parent ? localTransform.multiply(globalTransform) : localTransform.clone();

+ 5 - 3
src/Canvas2d/babylon.rectangle2d.js

@@ -135,7 +135,7 @@ var BABYLON;
             return true;
         };
         return Rectangle2DRenderCache;
-    })(BABYLON.ModelRenderCache);
+    }(BABYLON.ModelRenderCache));
     BABYLON.Rectangle2DRenderCache = Rectangle2DRenderCache;
     var Rectangle2DInstanceData = (function (_super) {
         __extends(Rectangle2DInstanceData, _super);
@@ -146,6 +146,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -153,7 +155,7 @@ var BABYLON;
             BABYLON.instanceData()
         ], Rectangle2DInstanceData.prototype, "properties", null);
         return Rectangle2DInstanceData;
-    })(BABYLON.Shape2DInstanceData);
+    }(BABYLON.Shape2DInstanceData));
     BABYLON.Rectangle2DInstanceData = Rectangle2DInstanceData;
     var Rectangle2D = (function (_super) {
         __extends(Rectangle2D, _super);
@@ -446,6 +448,6 @@ var BABYLON;
             BABYLON.className("Rectangle2D")
         ], Rectangle2D);
         return Rectangle2D;
-    })(BABYLON.Shape2D);
+    }(BABYLON.Shape2D));
     BABYLON.Rectangle2D = Rectangle2D;
 })(BABYLON || (BABYLON = {}));

+ 2 - 0
src/Canvas2d/babylon.rectangle2d.ts

@@ -156,6 +156,8 @@
         get properties(): Vector3 {
             return null;
         }
+        set properties(value: Vector3) {
+        }
     }
 
     @className("Rectangle2D", "BABYLON")

+ 15 - 7
src/Canvas2d/babylon.renderablePrim2d.js

@@ -73,7 +73,7 @@ var BABYLON;
             return curOffset;
         };
         return InstanceClassInfo;
-    })();
+    }());
     BABYLON.InstanceClassInfo = InstanceClassInfo;
     var InstancePropInfo = (function () {
         function InstancePropInfo() {
@@ -187,7 +187,7 @@ var BABYLON;
             }
         };
         return InstancePropInfo;
-    })();
+    }());
     BABYLON.InstancePropInfo = InstancePropInfo;
     function instanceData(category, shaderAttributeName) {
         return function (target, propName, descriptor) {
@@ -243,6 +243,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -250,6 +252,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -257,6 +261,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -264,6 +270,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -322,7 +330,7 @@ var BABYLON;
             instanceData()
         ], InstanceDataBase.prototype, "opacity", null);
         return InstanceDataBase;
-    })();
+    }());
     BABYLON.InstanceDataBase = InstanceDataBase;
     var RenderablePrim2D = (function (_super) {
         __extends(RenderablePrim2D, _super);
@@ -512,8 +520,8 @@ var BABYLON;
         RenderablePrim2D.prototype._setupModelRenderCache = function (parts) {
             var ctiArray = new Array();
             this._modelRenderCache._partData = new Array();
-            for (var _i = 0; _i < parts.length; _i++) {
-                var dataPart = parts[_i];
+            for (var _i = 0, parts_1 = parts; _i < parts_1.length; _i++) {
+                var dataPart = parts_1[_i];
                 var pd = new BABYLON.ModelRenderCachePartData();
                 this._modelRenderCache._partData.push(pd);
                 var cat = this.getUsedShaderCategories(dataPart);
@@ -594,7 +602,7 @@ var BABYLON;
                 if (partRM !== curRM) {
                     wereTransparent = partRM === BABYLON.Render2DContext.RenderModeTransparent;
                     rmChanged = true;
-                    var gipd;
+                    var gipd = void 0;
                     switch (curRM) {
                         case BABYLON.Render2DContext.RenderModeTransparent:
                             gipd = gii.transparentData;
@@ -880,6 +888,6 @@ var BABYLON;
             BABYLON.className("RenderablePrim2D")
         ], RenderablePrim2D);
         return RenderablePrim2D;
-    })(BABYLON.Prim2DBase);
+    }(BABYLON.Prim2DBase));
     BABYLON.RenderablePrim2D = RenderablePrim2D;
 })(BABYLON || (BABYLON = {}));

+ 9 - 0
src/Canvas2d/babylon.renderablePrim2d.ts

@@ -263,21 +263,30 @@
         get zBias(): Vector2 {
             return null;
         }
+        set zBias(value: Vector2) {
+        }
+
 
         @instanceData()
         get transformX(): Vector4 {
             return null;
         }
+        set transformX(value: Vector4) {
+        }
 
         @instanceData()
         get transformY(): Vector4 {
             return null;
         }
+        set transformY(value: Vector4) {
+        }
 
         @instanceData()
         get opacity(): number {
             return null;
         }
+        set opacity(value: number) {
+        }
 
         getClassTreeInfo(): ClassTreeInfo<InstanceClassInfo, InstancePropInfo> {
             if (!this.typeInfo) {

+ 20 - 2
src/Canvas2d/babylon.shape2d.js

@@ -185,7 +185,7 @@ var BABYLON;
             BABYLON.className("Shape2D")
         ], Shape2D);
         return Shape2D;
-    })(BABYLON.RenderablePrim2D);
+    }(BABYLON.RenderablePrim2D));
     BABYLON.Shape2D = Shape2D;
     var Shape2DInstanceData = (function (_super) {
         __extends(Shape2DInstanceData, _super);
@@ -197,6 +197,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -204,6 +206,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -211,6 +215,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -218,6 +224,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -226,6 +234,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -233,6 +243,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -240,6 +252,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -247,6 +261,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -254,6 +270,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -285,6 +303,6 @@ var BABYLON;
             BABYLON.instanceData(Shape2D.SHAPE2D_CATEGORY_BORDERGRADIENT)
         ], Shape2DInstanceData.prototype, "borderGradientTY", null);
         return Shape2DInstanceData;
-    })(BABYLON.InstanceDataBase);
+    }(BABYLON.InstanceDataBase));
     BABYLON.Shape2DInstanceData = Shape2DInstanceData;
 })(BABYLON || (BABYLON = {}));

+ 18 - 0
src/Canvas2d/babylon.shape2d.ts

@@ -213,21 +213,29 @@
         get fillSolidColor(): Color4 {
             return null;
         }
+        set fillSolidColor(value: Color4) {
+        }
 
         @instanceData(Shape2D.SHAPE2D_CATEGORY_FILLGRADIENT)
         get fillGradientColor1(): Color4 {
             return null;
         }
+        set fillGradientColor1(value: Color4) {
+        }
 
         @instanceData(Shape2D.SHAPE2D_CATEGORY_FILLGRADIENT)
         get fillGradientColor2(): Color4 {
             return null;
         }
+        set fillGradientColor2(value: Color4) {
+        }
 
         @instanceData(Shape2D.SHAPE2D_CATEGORY_FILLGRADIENT)
         get fillGradientTY(): Vector4 {
             return null;
         }
+        set fillGradientTY(value: Vector4) {
+        }
 
         // BORDER ATTRIBUTES
 
@@ -235,25 +243,35 @@
         get borderThickness(): number {
             return null;
         }
+        set borderThickness(value: number) {
+        }
 
         @instanceData(Shape2D.SHAPE2D_CATEGORY_BORDERSOLID)
         get borderSolidColor(): Color4 {
             return null;
         }
+        set borderSolidColor(value: Color4) {
+        }
 
         @instanceData(Shape2D.SHAPE2D_CATEGORY_BORDERGRADIENT)
         get borderGradientColor1(): Color4 {
             return null;
         }
+        set borderGradientColor1(value: Color4) {
+        }
 
         @instanceData(Shape2D.SHAPE2D_CATEGORY_BORDERGRADIENT)
         get borderGradientColor2(): Color4 {
             return null;
         }
+        set borderGradientColor2(value: Color4) {
+        }
 
         @instanceData(Shape2D.SHAPE2D_CATEGORY_BORDERGRADIENT)
         get borderGradientTY(): Vector4 {
             return null;
         }
+        set borderGradientTY(value: Vector4) {
+        }
     }
 }

+ 8 - 8
src/Canvas2d/babylon.smartPropertyPrim.js

@@ -10,7 +10,7 @@ var BABYLON;
         function Prim2DClassInfo() {
         }
         return Prim2DClassInfo;
-    })();
+    }());
     BABYLON.Prim2DClassInfo = Prim2DClassInfo;
     var Prim2DPropInfo = (function () {
         function Prim2DPropInfo() {
@@ -19,7 +19,7 @@ var BABYLON;
         Prim2DPropInfo.PROPKIND_INSTANCE = 2;
         Prim2DPropInfo.PROPKIND_DYNAMIC = 3;
         return Prim2DPropInfo;
-    })();
+    }());
     BABYLON.Prim2DPropInfo = Prim2DPropInfo;
     /**
      * Custom type of the propertyChanged observable
@@ -28,7 +28,7 @@ var BABYLON;
         function PropertyChangedInfo() {
         }
         return PropertyChangedInfo;
-    })();
+    }());
     BABYLON.PropertyChangedInfo = PropertyChangedInfo;
     var ClassTreeInfo = (function () {
         function ClassTreeInfo(baseClass, type, classContentFactory) {
@@ -65,13 +65,13 @@ var BABYLON;
         Object.defineProperty(ClassTreeInfo.prototype, "fullContent", {
             get: function () {
                 if (!this._fullContent) {
-                    var dic = new BABYLON.StringDictionary();
+                    var dic_1 = new BABYLON.StringDictionary();
                     var curLevel = this;
                     while (curLevel) {
-                        curLevel.levelContent.forEach(function (k, v) { return dic.add(k, v); });
+                        curLevel.levelContent.forEach(function (k, v) { return dic_1.add(k, v); });
                         curLevel = curLevel._baseClass;
                     }
-                    this._fullContent = dic;
+                    this._fullContent = dic_1;
                 }
                 return this._fullContent;
             },
@@ -131,7 +131,7 @@ var BABYLON;
             return dic;
         };
         return ClassTreeInfo;
-    })();
+    }());
     BABYLON.ClassTreeInfo = ClassTreeInfo;
     var SmartPropertyPrim = (function () {
         function SmartPropertyPrim() {
@@ -558,7 +558,7 @@ var BABYLON;
             BABYLON.className("SmartPropertyPrim")
         ], SmartPropertyPrim);
         return SmartPropertyPrim;
-    })();
+    }());
     BABYLON.SmartPropertyPrim = SmartPropertyPrim;
     function modelLevelProperty(propId, piStore, typeLevelCompare, dirtyBoundingInfo, dirtyParentBoundingBox) {
         if (typeLevelCompare === void 0) { typeLevelCompare = false; }

+ 1 - 1
src/Canvas2d/babylon.smartPropertyPrim.ts

@@ -1131,7 +1131,7 @@
 
             // If the property belong to a group, check if it's a cached one, and dirty its render sprite accordingly
             if (this instanceof Group2D) {
-                this.handleGroupChanged(propInfo);
+                (<SmartPropertyPrim>this).handleGroupChanged(propInfo);
             }
 
             // Check for parent layout dirty

+ 13 - 3
src/Canvas2d/babylon.sprite2d.js

@@ -86,7 +86,7 @@ var BABYLON;
             return true;
         };
         return Sprite2DRenderCache;
-    })(BABYLON.ModelRenderCache);
+    }(BABYLON.ModelRenderCache));
     BABYLON.Sprite2DRenderCache = Sprite2DRenderCache;
     var Sprite2DInstanceData = (function (_super) {
         __extends(Sprite2DInstanceData, _super);
@@ -97,6 +97,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -104,6 +106,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -111,6 +115,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -118,6 +124,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -129,6 +137,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -148,7 +158,7 @@ var BABYLON;
             BABYLON.instanceData()
         ], Sprite2DInstanceData.prototype, "properties", null);
         return Sprite2DInstanceData;
-    })(BABYLON.InstanceDataBase);
+    }(BABYLON.InstanceDataBase));
     BABYLON.Sprite2DInstanceData = Sprite2DInstanceData;
     var Sprite2D = (function (_super) {
         __extends(Sprite2D, _super);
@@ -471,6 +481,6 @@ var BABYLON;
             BABYLON.className("Sprite2D")
         ], Sprite2D);
         return Sprite2D;
-    })(BABYLON.RenderablePrim2D);
+    }(BABYLON.RenderablePrim2D));
     BABYLON.Sprite2D = Sprite2D;
 })(BABYLON || (BABYLON = {}));

+ 10 - 0
src/Canvas2d/babylon.sprite2d.ts

@@ -94,21 +94,29 @@
         get topLeftUV(): Vector2 {
             return null;
         }
+        set topLeftUV(value: Vector2) {
+        }
 
         @instanceData()
         get sizeUV(): Vector2 {
             return null;
         }
+        set sizeUV(value: Vector2) {
+        }
 
         @instanceData()
         get scaleFactor(): Vector2 {
             return null;
         }
+        set scaleFactor(value: Vector2) {
+        }
 
         @instanceData()
         get textureSize(): Vector2 {
             return null;
         }
+        set textureSize(value: Vector2) {
+        }
 
         // 3 floats being:
         // - x: frame number to display
@@ -118,6 +126,8 @@
         get properties(): Vector3 {
             return null;
         }
+        set properties(value: Vector3) {
+        }
     }
 
     @className("Sprite2D", "BABYLON")

+ 13 - 3
src/Canvas2d/babylon.text2d.js

@@ -83,7 +83,7 @@ var BABYLON;
             return true;
         };
         return Text2DRenderCache;
-    })(BABYLON.ModelRenderCache);
+    }(BABYLON.ModelRenderCache));
     BABYLON.Text2DRenderCache = Text2DRenderCache;
     var Text2DInstanceData = (function (_super) {
         __extends(Text2DInstanceData, _super);
@@ -94,6 +94,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -101,6 +103,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -108,6 +112,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -115,6 +121,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -122,6 +130,8 @@ var BABYLON;
             get: function () {
                 return null;
             },
+            set: function (value) {
+            },
             enumerable: true,
             configurable: true
         });
@@ -141,7 +151,7 @@ var BABYLON;
             BABYLON.instanceData()
         ], Text2DInstanceData.prototype, "superSampleFactor", null);
         return Text2DInstanceData;
-    })(BABYLON.InstanceDataBase);
+    }(BABYLON.InstanceDataBase));
     BABYLON.Text2DInstanceData = Text2DInstanceData;
     var Text2D = (function (_super) {
         __extends(Text2D, _super);
@@ -448,6 +458,6 @@ var BABYLON;
             BABYLON.className("Text2D")
         ], Text2D);
         return Text2D;
-    })(BABYLON.RenderablePrim2D);
+    }(BABYLON.RenderablePrim2D));
     BABYLON.Text2D = Text2D;
 })(BABYLON || (BABYLON = {}));

+ 10 - 0
src/Canvas2d/babylon.text2d.ts

@@ -93,26 +93,36 @@
         get topLeftUV(): Vector2 {
             return null;
         }
+        set topLeftUV(value: Vector2) {
+        }
 
         @instanceData()
         get sizeUV(): Vector2 {
             return null;
         }
+        set sizeUV(value: Vector2) {
+        }
 
         @instanceData()
         get textureSize(): Vector2 {
             return null;
         }
+        set textureSize(value: Vector2) {
+        }
 
         @instanceData()
         get color(): Color4 {
             return null;
         }
+        set color(value: Color4) {
+        }
 
         @instanceData()
         get superSampleFactor(): number {
             return null;
         }
+        set superSampleFactor(value: number) {
+        }
     }
 
     @className("Text2D", "BABYLON")

+ 1 - 1
src/Canvas2d/babylon.worldSpaceCanvas2dNode.js

@@ -22,6 +22,6 @@ var BABYLON;
             }
         };
         return WorldSpaceCanvas2DNode;
-    })(BABYLON.Mesh);
+    }(BABYLON.Mesh));
     BABYLON.WorldSpaceCanvas2DNode = WorldSpaceCanvas2DNode;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Collisions/babylon.collider.js

@@ -271,6 +271,6 @@ var BABYLON;
             this._destinationPoint.subtractToRef(this.intersectionPoint, vel);
         };
         return Collider;
-    })();
+    }());
     BABYLON.Collider = Collider;
 })(BABYLON || (BABYLON = {}));

+ 2 - 2
src/Collisions/babylon.collisionCoordinator.js

@@ -205,7 +205,7 @@ var BABYLON;
             };
         };
         return CollisionCoordinatorWorker;
-    })();
+    }());
     BABYLON.CollisionCoordinatorWorker = CollisionCoordinatorWorker;
     var CollisionCoordinatorLegacy = (function () {
         function CollisionCoordinatorLegacy() {
@@ -268,6 +268,6 @@ var BABYLON;
             this._collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh);
         };
         return CollisionCoordinatorLegacy;
-    })();
+    }());
     BABYLON.CollisionCoordinatorLegacy = CollisionCoordinatorLegacy;
 })(BABYLON || (BABYLON = {}));

+ 3 - 3
src/Collisions/babylon.collisionWorker.js

@@ -32,7 +32,7 @@ var BABYLON;
             delete this._geometries[id];
         };
         return CollisionCache;
-    })();
+    }());
     BABYLON.CollisionCache = CollisionCache;
     var CollideWorker = (function () {
         function CollideWorker(collider, _collisionCache, finalPosition) {
@@ -144,7 +144,7 @@ var BABYLON;
             return this.collider._canDoCollision(BABYLON.Vector3.FromArray(subMesh.sphereCenter), subMesh.sphereRadius, BABYLON.Vector3.FromArray(subMesh.boxMinimum), BABYLON.Vector3.FromArray(subMesh.boxMaximum));
         };
         return CollideWorker;
-    })();
+    }());
     BABYLON.CollideWorker = CollideWorker;
     var CollisionDetectorTransferable = (function () {
         function CollisionDetectorTransferable() {
@@ -206,7 +206,7 @@ var BABYLON;
             postMessage(reply, undefined);
         };
         return CollisionDetectorTransferable;
-    })();
+    }());
     BABYLON.CollisionDetectorTransferable = CollisionDetectorTransferable;
     //check if we are in a web worker, as this code should NOT run on the main UI thread
     try {

+ 2 - 2
src/Collisions/babylon.pickingInfo.js

@@ -9,7 +9,7 @@ var BABYLON;
             this.subMeshId = 0;
         }
         return IntersectionInfo;
-    })();
+    }());
     BABYLON.IntersectionInfo = IntersectionInfo;
     var PickingInfo = (function () {
         function PickingInfo() {
@@ -71,6 +71,6 @@ var BABYLON;
             return new BABYLON.Vector2(uv0.x + uv1.x + uv2.x, uv0.y + uv1.y + uv2.y);
         };
         return PickingInfo;
-    })();
+    }());
     BABYLON.PickingInfo = PickingInfo;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/Octrees/babylon.octree.js

@@ -83,6 +83,6 @@ var BABYLON;
             }
         };
         return Octree;
-    })();
+    }());
     BABYLON.Octree = Octree;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/Octrees/babylon.octreeBlock.js

@@ -117,6 +117,6 @@ var BABYLON;
             BABYLON.Octree._CreateBlocks(this._minPoint, this._maxPoint, this.entries, this._capacity, this._depth, this._maxDepth, this, this._creationFunc);
         };
         return OctreeBlock;
-    })();
+    }());
     BABYLON.OctreeBlock = OctreeBlock;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.boundingBox.js

@@ -138,6 +138,6 @@ var BABYLON;
             return true;
         };
         return BoundingBox;
-    })();
+    }());
     BABYLON.BoundingBox = BoundingBox;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.boundingInfo.js

@@ -114,6 +114,6 @@ var BABYLON;
             return true;
         };
         return BoundingInfo;
-    })();
+    }());
     BABYLON.BoundingInfo = BoundingInfo;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.boundingSphere.js

@@ -44,6 +44,6 @@ var BABYLON;
             return true;
         };
         return BoundingSphere;
-    })();
+    }());
     BABYLON.BoundingSphere = BoundingSphere;
 })(BABYLON || (BABYLON = {}));

+ 1 - 1
src/Culling/babylon.ray.js

@@ -269,6 +269,6 @@ var BABYLON;
         Ray.smallnum = 0.00000001;
         Ray.rayl = 10e8;
         return Ray;
-    })();
+    }());
     BABYLON.Ray = Ray;
 })(BABYLON || (BABYLON = {}));

+ 2 - 1
src/Debug/babylon.debugLayer.js

@@ -663,6 +663,7 @@ var BABYLON;
                 + "</div><br>"
                 + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>"
                 + "<b>Caps.</b><br>"
+                + "Stencil: " + (engine.isStencilEnable ? "Enabled" : "Disabled") + "<br>"
                 + "Max textures units: " + engine.getCaps().maxTexturesImageUnits + "<br>"
                 + "Max textures size: " + engine.getCaps().maxTextureSize + "<br>"
                 + "Max anisotropy: " + engine.getCaps().maxAnisotropy + "<br>"
@@ -676,6 +677,6 @@ var BABYLON;
             }
         };
         return DebugLayer;
-    })();
+    }());
     BABYLON.DebugLayer = DebugLayer;
 })(BABYLON || (BABYLON = {}));

+ 1 - 0
src/Debug/babylon.debugLayer.ts

@@ -818,6 +818,7 @@
                 + "</div><br>"
                 + "<div style='column-count: 2;-moz-column-count:2;-webkit-column-count:2'>"
                 + "<b>Caps.</b><br>"
+                + "Stencil: " + (engine.isStencilEnable ? "Enabled" : "Disabled") + "<br>"
                 + "Max textures units: " + engine.getCaps().maxTexturesImageUnits + "<br>"
                 + "Max textures size: " + engine.getCaps().maxTextureSize + "<br>"
                 + "Max anisotropy: " + engine.getCaps().maxAnisotropy + "<br>"

+ 1 - 1
src/Debug/babylon.skeletonViewer.js

@@ -131,7 +131,7 @@ var BABYLON;
                 }
             };
             return SkeletonViewer;
-        })();
+        }());
         Debug.SkeletonViewer = SkeletonViewer;
     })(Debug = BABYLON.Debug || (BABYLON.Debug = {}));
 })(BABYLON || (BABYLON = {}));

+ 0 - 0
src/Layer/babylon.highlightlayer.js


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