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Final fix for pinchPrecision

David Catuhe 7 years ago
parent
commit
5d07510857
1 changed files with 1 additions and 1 deletions
  1. 1 1
      sandbox/index.js

+ 1 - 1
sandbox/index.js

@@ -94,7 +94,7 @@ if (BABYLON.Engine.isSupported()) {
                 framingBehavior.zoomOnBoundingInfo(worldExtends.min, worldExtends.max);
                 framingBehavior.zoomOnBoundingInfo(worldExtends.min, worldExtends.max);
             }
             }
 
 
-            currentScene.activeCamera.pinchPrecision = 100 / currentScene.activeCamera.radius;
+            currentScene.activeCamera.pinchPrecision = 200 / currentScene.activeCamera.radius;
         }
         }
 
 
         currentScene.activeCamera.attachControl(canvas); 
         currentScene.activeCamera.attachControl(canvas);