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@@ -1,492 +0,0 @@
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-var BABYLON = BABYLON || {};
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-
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-(function () {
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- BABYLON.StandardMaterial = function (name, scene) {
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- this.name = name;
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- this.id = name;
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-
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- this._scene = scene;
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- scene.materials.push(this);
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-
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- this.diffuseTexture = null;
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- this.ambientTexture = null;
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- this.opacityTexture = null;
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- this.reflectionTexture = null;
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- this.emissiveTexture = null;
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- this.specularTexture = null;
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- this.bumpTexture = null;
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-
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- this.ambientColor = new BABYLON.Color3(0, 0, 0);
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- this.diffuseColor = new BABYLON.Color3(1, 1, 1);
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- this.specularColor = new BABYLON.Color3(1, 1, 1);
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- this.specularPower = 64;
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- this.emissiveColor = new BABYLON.Color3(0, 0, 0);
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-
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- this._cachedDefines = null;
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-
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- this._renderTargets = new BABYLON.Tools.SmartArray(16);
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-
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- // Internals
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- this._worldViewProjectionMatrix = BABYLON.Matrix.Zero();
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- this._lightMatrix = BABYLON.Matrix.Zero();
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- this._globalAmbientColor = new BABYLON.Color3(0, 0, 0);
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- this._baseColor = new BABYLON.Color3();
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- this._scaledDiffuse = new BABYLON.Color3();
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- this._scaledSpecular = new BABYLON.Color3();
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- };
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-
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- BABYLON.StandardMaterial.prototype = Object.create(BABYLON.Material.prototype);
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-
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- // Properties
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- BABYLON.StandardMaterial.prototype.needAlphaBlending = function () {
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- return (this.alpha < 1.0) || (this.opacityTexture != null);
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- };
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-
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- BABYLON.StandardMaterial.prototype.needAlphaTesting = function () {
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- return this.diffuseTexture != null && this.diffuseTexture.hasAlpha;
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- };
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-
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- // Methods
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- BABYLON.StandardMaterial.prototype.isReady = function (mesh) {
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- if (!this.checkReadyOnEveryCall) {
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- if (this._renderId === this._scene.getRenderId()) {
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- return true;
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- }
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- }
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-
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- var engine = this._scene.getEngine();
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- var defines = [];
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-
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- // Textures
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- if (this.diffuseTexture) {
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- if (!this.diffuseTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define DIFFUSE");
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- }
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- }
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-
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- if (this.ambientTexture) {
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- if (!this.ambientTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define AMBIENT");
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- }
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- }
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-
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- if (this.opacityTexture) {
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- if (!this.opacityTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define OPACITY");
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- }
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- }
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-
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- if (this.reflectionTexture) {
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- if (!this.reflectionTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define REFLECTION");
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- }
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- }
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-
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- if (this.emissiveTexture) {
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- if (!this.emissiveTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define EMISSIVE");
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- }
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- }
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-
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- if (this.specularTexture) {
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- if (!this.specularTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define SPECULAR");
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- }
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- }
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-
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- if (this._scene.getEngine().getCaps().standardDerivatives && this.bumpTexture) {
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- if (!this.bumpTexture.isReady()) {
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- return false;
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- } else {
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- defines.push("#define BUMP");
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- }
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- }
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-
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- // Effect
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- if (BABYLON.clipPlane) {
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- defines.push("#define CLIPPLANE");
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- }
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-
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- if (engine.getAlphaTesting()) {
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- defines.push("#define ALPHATEST");
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- }
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-
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- // Fog
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- if (this._scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
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- defines.push("#define FOG");
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- }
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-
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- var shadowsActivated = false;
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- var lightIndex = 0;
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- for (var index = 0; index < this._scene.lights.length; index++) {
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- var light = this._scene.lights[index];
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-
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- if (!light.isEnabled) {
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- continue;
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- }
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-
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- defines.push("#define LIGHT" + lightIndex);
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-
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- if (light instanceof BABYLON.SpotLight) {
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- defines.push("#define SPOTLIGHT" + lightIndex);
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- } else if (light instanceof BABYLON.HemisphericLight) {
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- defines.push("#define HEMILIGHT" + lightIndex);
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- } else {
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- defines.push("#define POINTDIRLIGHT" + lightIndex);
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- }
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-
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- // Shadows
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- var shadowGenerator = light.getShadowGenerator();
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- if (mesh && mesh.receiveShadows && shadowGenerator) {
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- defines.push("#define SHADOW" + lightIndex);
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-
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- if (!shadowsActivated) {
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- defines.push("#define SHADOWS");
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- shadowsActivated = true;
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- }
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-
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- if (shadowGenerator.useVarianceShadowMap) {
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- defines.push("#define SHADOWVSM" + lightIndex);
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- }
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- }
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-
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- lightIndex++;
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- if (lightIndex == 4)
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- break;
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- }
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-
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- var attribs = [BABYLON.VertexBuffer.PositionKind, BABYLON.VertexBuffer.NormalKind];
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- if (mesh) {
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- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
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- attribs.push(BABYLON.VertexBuffer.UVKind);
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- defines.push("#define UV1");
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- }
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- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
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- attribs.push(BABYLON.VertexBuffer.UV2Kind);
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- defines.push("#define UV2");
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- }
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- if (mesh.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
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- attribs.push(BABYLON.VertexBuffer.ColorKind);
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- defines.push("#define VERTEXCOLOR");
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- }
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- if (mesh.skeleton && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
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- attribs.push(BABYLON.VertexBuffer.MatricesIndicesKind);
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- attribs.push(BABYLON.VertexBuffer.MatricesWeightsKind);
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- defines.push("#define BONES");
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- defines.push("#define BonesPerMesh " + mesh.skeleton.bones.length);
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- }
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- }
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-
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- // Get correct effect
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- var join = defines.join("\n");
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- if (this._cachedDefines != join) {
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- this._cachedDefines = join;
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-
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- // IE patch
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- var shaderName = "default";
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- if (BABYLON.Tools.isIE()) {
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- shaderName = "iedefault";
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- }
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-
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- this._effect = this._scene.getEngine().createEffect(shaderName,
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- attribs,
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- ["world", "view", "worldViewProjection", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor",
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- "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
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- "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
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- "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
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- "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
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- "vFogInfos", "vFogColor",
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- "vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos",
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- "mBones",
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- "vClipPlane", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix"],
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- ["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler",
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- "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
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- ],
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- join);
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- }
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- if (!this._effect.isReady()) {
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- return false;
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- }
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-
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- this._renderId = this._scene.getRenderId();
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- return true;
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- };
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-
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- BABYLON.StandardMaterial.prototype.getRenderTargetTextures = function () {
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- this._renderTargets.reset();
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-
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- if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
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- this._renderTargets.push(this.reflectionTexture);
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- }
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-
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- return this._renderTargets;
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- };
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-
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- BABYLON.StandardMaterial.prototype.unbind = function () {
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- if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
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- this._effect.setTexture("reflection2DSampler", null);
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- }
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- };
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-
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- BABYLON.StandardMaterial.prototype.bind = function (world, mesh) {
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- this._baseColor.copyFrom(this.diffuseColor);
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-
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- // Matrices
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- this._effect.setMatrix("world", world);
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-
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- // Bones
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- if (mesh.skeleton && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind) && mesh.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
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- this._effect.setMatrix("viewProjection", this._scene.getTransformMatrix());
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-
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- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
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- } else {
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- world.multiplyToRef(this._scene.getTransformMatrix(), this._worldViewProjectionMatrix);
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- this._effect.setMatrix("worldViewProjection", this._worldViewProjectionMatrix);
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- }
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-
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- // Textures
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- if (this.diffuseTexture) {
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- this._effect.setTexture("diffuseSampler", this.diffuseTexture);
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-
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- this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
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- this._effect.setMatrix("diffuseMatrix", this.diffuseTexture._computeTextureMatrix());
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-
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- this._baseColor.copyFromFloats(1, 1, 1);
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- }
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-
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- if (this.ambientTexture) {
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- this._effect.setTexture("ambientSampler", this.ambientTexture);
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-
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- this._effect.setFloat2("vAmbientInfos", this.ambientTexture.coordinatesIndex, this.ambientTexture.level);
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- this._effect.setMatrix("ambientMatrix", this.ambientTexture._computeTextureMatrix());
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- }
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-
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- if (this.opacityTexture) {
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- this._effect.setTexture("opacitySampler", this.opacityTexture);
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-
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- this._effect.setFloat2("vOpacityInfos", this.opacityTexture.coordinatesIndex, this.opacityTexture.level);
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- this._effect.setMatrix("opacityMatrix", this.opacityTexture._computeTextureMatrix());
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- }
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-
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- if (this.reflectionTexture) {
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- if (this.reflectionTexture.isCube) {
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- this._effect.setTexture("reflectionCubeSampler", this.reflectionTexture);
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- } else {
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- this._effect.setTexture("reflection2DSampler", this.reflectionTexture);
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- }
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-
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- this._effect.setMatrix("reflectionMatrix", this.reflectionTexture._computeReflectionTextureMatrix());
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- this._effect.setFloat3("vReflectionInfos", this.reflectionTexture.coordinatesMode, this.reflectionTexture.level, this.reflectionTexture.isCube ? 1 : 0);
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- }
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-
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- if (this.emissiveTexture) {
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- this._effect.setTexture("emissiveSampler", this.emissiveTexture);
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-
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- this._effect.setFloat2("vEmissiveInfos", this.emissiveTexture.coordinatesIndex, this.emissiveTexture.level);
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- this._effect.setMatrix("emissiveMatrix", this.emissiveTexture._computeTextureMatrix());
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- }
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-
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- if (this.specularTexture) {
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- this._effect.setTexture("specularSampler", this.specularTexture);
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-
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- this._effect.setFloat2("vSpecularInfos", this.specularTexture.coordinatesIndex, this.specularTexture.level);
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- this._effect.setMatrix("specularMatrix", this.specularTexture._computeTextureMatrix());
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- }
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-
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- if (this.bumpTexture && this._scene.getEngine().getCaps().standardDerivatives) {
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- this._effect.setTexture("bumpSampler", this.bumpTexture);
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-
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- this._effect.setFloat2("vBumpInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
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- this._effect.setMatrix("bumpMatrix", this.bumpTexture._computeTextureMatrix());
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- }
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-
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- // Colors
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- this._scene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);
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-
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- this._effect.setVector3("vEyePosition", this._scene.activeCamera.position);
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- this._effect.setColor3("vAmbientColor", this._globalAmbientColor);
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- this._effect.setColor4("vDiffuseColor", this._baseColor, this.alpha * mesh.visibility);
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- this._effect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
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- this._effect.setColor3("vEmissiveColor", this.emissiveColor);
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-
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- var lightIndex = 0;
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- for (var index = 0; index < this._scene.lights.length; index++) {
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- var light = this._scene.lights[index];
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-
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- if (!light.isEnabled) {
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- continue;
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- }
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-
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- if (light instanceof BABYLON.PointLight) {
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- // Point Light
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- this._effect.setFloat4("vLightData" + lightIndex, light.position.x, light.position.y, light.position.z, 0);
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- } else if (light instanceof BABYLON.DirectionalLight) {
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- // Directional Light
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- this._effect.setFloat4("vLightData" + lightIndex, light.direction.x, light.direction.y, light.direction.z, 1);
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- } else if (light instanceof BABYLON.SpotLight) {
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- // Spot Light
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- this._effect.setFloat4("vLightData" + lightIndex, light.position.x, light.position.y, light.position.z, light.exponent);
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- var normalizeDirection = BABYLON.Vector3.Normalize(light.direction);
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- this._effect.setFloat4("vLightDirection" + lightIndex, normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, Math.cos(light.angle * 0.5));
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- } else if (light instanceof BABYLON.HemisphericLight) {
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- // Hemispheric Light
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- var normalizeDirection = BABYLON.Vector3.Normalize(light.direction);
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- this._effect.setFloat4("vLightData" + lightIndex, normalizeDirection.x, normalizeDirection.y, normalizeDirection.z, 0);
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- this._effect.setColor3("vLightGround" + lightIndex, light.groundColor.scale(light.intensity));
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- }
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-
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- light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
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- light.specular.scaleToRef(light.intensity, this._scaledSpecular);
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- this._effect.setColor3("vLightDiffuse" + lightIndex, this._scaledDiffuse);
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- this._effect.setColor3("vLightSpecular" + lightIndex, this._scaledSpecular);
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-
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- // Shadows
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- var shadowGenerator = light.getShadowGenerator();
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- if (mesh.receiveShadows && shadowGenerator) {
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- world.multiplyToRef(shadowGenerator.getTransformMatrix(), this._lightMatrix);
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- this._effect.setMatrix("lightMatrix" + lightIndex, this._lightMatrix);
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- this._effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMap());
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- }
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-
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- lightIndex++;
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-
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- if (lightIndex == 4)
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- break;
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- }
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-
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- if (BABYLON.clipPlane) {
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- this._effect.setFloat4("vClipPlane", BABYLON.clipPlane.normal.x, BABYLON.clipPlane.normal.y, BABYLON.clipPlane.normal.z, BABYLON.clipPlane.d);
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- }
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-
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- // View
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- if (this._scene.fogMode !== BABYLON.Scene.FOGMODE_NONE || this.reflectionTexture) {
|
|
|
- this._effect.setMatrix("view", this._scene.getViewMatrix());
|
|
|
- }
|
|
|
-
|
|
|
- // Fog
|
|
|
- if (this._scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
|
|
|
- this._effect.setFloat4("vFogInfos", this._scene.fogMode, this._scene.fogStart, this._scene.fogEnd, this._scene.fogDensity);
|
|
|
- this._effect.setColor3("vFogColor", this._scene.fogColor);
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- BABYLON.StandardMaterial.prototype.getAnimatables = function () {
|
|
|
- var results = [];
|
|
|
-
|
|
|
- if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
|
|
|
- results.push(this.diffuseTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.ambientTexture && this.ambientTexture.animations && this.ambientTexture.animations.length > 0) {
|
|
|
- results.push(this.ambientTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.opacityTexture && this.opacityTexture.animations && this.opacityTexture.animations.length > 0) {
|
|
|
- results.push(this.opacityTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.reflectionTexture && this.reflectionTexture.animations && this.reflectionTexture.animations.length > 0) {
|
|
|
- results.push(this.reflectionTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.emissiveTexture && this.emissiveTexture.animations && this.emissiveTexture.animations.length > 0) {
|
|
|
- results.push(this.emissiveTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.specularTexture && this.specularTexture.animations && this.specularTexture.animations.length > 0) {
|
|
|
- results.push(this.specularTexture);
|
|
|
- }
|
|
|
-
|
|
|
- if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
|
|
|
- results.push(this.bumpTexture);
|
|
|
- }
|
|
|
-
|
|
|
- return results;
|
|
|
- };
|
|
|
-
|
|
|
- BABYLON.StandardMaterial.prototype.dispose = function () {
|
|
|
- if (this.diffuseTexture) {
|
|
|
- this.diffuseTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.ambientTexture) {
|
|
|
- this.ambientTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.opacityTexture) {
|
|
|
- this.opacityTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.reflectionTexture) {
|
|
|
- this.reflectionTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.emissiveTexture) {
|
|
|
- this.emissiveTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.specularTexture) {
|
|
|
- this.specularTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- if (this.bumpTexture) {
|
|
|
- this.bumpTexture.dispose();
|
|
|
- }
|
|
|
-
|
|
|
- this.baseDispose();
|
|
|
- };
|
|
|
-
|
|
|
- BABYLON.StandardMaterial.prototype.clone = function (name) {
|
|
|
- var newStandardMaterial = new BABYLON.StandardMaterial(name, this._scene);
|
|
|
-
|
|
|
- // Base material
|
|
|
- newStandardMaterial.checkReadyOnEveryCall = this.checkReadyOnEveryCall;
|
|
|
- newStandardMaterial.alpha = this.alpha;
|
|
|
- newStandardMaterial.wireframe = this.wireframe;
|
|
|
- newStandardMaterial.backFaceCulling = this.backFaceCulling;
|
|
|
-
|
|
|
- // Standard material
|
|
|
- if (this.diffuseTexture && this.diffuseTexture.clone) {
|
|
|
- newStandardMaterial.diffuseTexture = this.diffuseTexture.clone();
|
|
|
- }
|
|
|
- if (this.ambientTexture && this.ambientTexture.clone) {
|
|
|
- newStandardMaterial.ambientTexture = this.ambientTexture.clone();
|
|
|
- }
|
|
|
- if (this.opacityTexture && this.opacityTexture.clone) {
|
|
|
- newStandardMaterial.opacityTexture = this.opacityTexture.clone();
|
|
|
- }
|
|
|
- if (this.reflectionTexture && this.reflectionTexture.clone) {
|
|
|
- newStandardMaterial.reflectionTexture = this.reflectionTexture.clone();
|
|
|
- }
|
|
|
- if (this.emissiveTexture && this.emissiveTexture.clone) {
|
|
|
- newStandardMaterial.emissiveTexture = this.emissiveTexture.clone();
|
|
|
- }
|
|
|
- if (this.specularTexture && this.specularTexture.clone) {
|
|
|
- newStandardMaterial.specularTexture = this.specularTexture.clone();
|
|
|
- }
|
|
|
- if (this.bumpTexture && this.bumpTexture.clone) {
|
|
|
- newStandardMaterial.bumpTexture = this.bumpTexture.clone();
|
|
|
- }
|
|
|
-
|
|
|
- newStandardMaterial.ambientColor = this.ambientColor.clone();
|
|
|
- newStandardMaterial.diffuseColor = this.diffuseColor.clone();
|
|
|
- newStandardMaterial.specularColor = this.specularColor.clone();
|
|
|
- newStandardMaterial.specularPower = this.specularPower;
|
|
|
- newStandardMaterial.emissiveColor = this.emissiveColor.clone();
|
|
|
-
|
|
|
- return newStandardMaterial;
|
|
|
- };
|
|
|
-
|
|
|
-})();
|