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@@ -275,13 +275,13 @@
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* This parameters will enable/disable Horizon occlusion to prevent normal maps to look shiny when the normal
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* This parameters will enable/disable Horizon occlusion to prevent normal maps to look shiny when the normal
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* makes the reflect vector face the model (under horizon).
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* makes the reflect vector face the model (under horizon).
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*/
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*/
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- protected _useHorizonOcclusion = false; // USEHORIZONOCCLUSION
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+ protected _useHorizonOcclusion = true;
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/**
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/**
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* This parameters will enable/disable radiance occlusion by preventing the radiance to lit
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* This parameters will enable/disable radiance occlusion by preventing the radiance to lit
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* too much the area relying on ambient texture to define their ambient occlusion.
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* too much the area relying on ambient texture to define their ambient occlusion.
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*/
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*/
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- protected _useRadianceOcclusion = false;
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+ protected _useRadianceOcclusion = true;
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/**
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/**
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* Specifies that the alpha is coming form the albedo channel alpha channel for alpha blending.
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* Specifies that the alpha is coming form the albedo channel alpha channel for alpha blending.
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