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@@ -200,11 +200,11 @@ declare module 'babylonjs-viewer/viewer/defaultViewer' {
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* Mainly used for help and errors
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* @param subScreen the name of the subScreen. Those can be defined in the configuration object
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*/
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- showOverlayScreen(subScreen: string): Promise<string> | Promise<Template>;
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+ showOverlayScreen(subScreen: string): Promise<Template> | Promise<string>;
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/**
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* Hide the overlay screen.
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*/
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- hideOverlayScreen(): Promise<string> | Promise<Template>;
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+ hideOverlayScreen(): Promise<Template> | Promise<string>;
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/**
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* show the viewer (in case it was hidden)
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*
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@@ -221,262 +221,18 @@ declare module 'babylonjs-viewer/viewer/defaultViewer' {
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* Show the loading screen.
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* The loading screen can be configured using the configuration object
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*/
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- showLoadingScreen(): Promise<string> | Promise<Template>;
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+ showLoadingScreen(): Promise<Template> | Promise<string>;
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/**
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* Hide the loading screen
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*/
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- hideLoadingScreen(): Promise<string> | Promise<Template>;
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+ hideLoadingScreen(): Promise<Template> | Promise<string>;
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dispose(): void;
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protected _onConfigurationLoaded(configuration: ViewerConfiguration): void;
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}
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}
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declare module 'babylonjs-viewer/viewer/viewer' {
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- import { Engine, ISceneLoaderPlugin, ISceneLoaderPluginAsync, Observable, Scene, SceneLoaderProgressEvent } from 'babylonjs';
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- import { IModelConfiguration, IObserversConfiguration, ViewerConfiguration } from 'babylonjs-viewer/configuration';
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- import { ConfigurationContainer } from 'babylonjs-viewer/configuration/configurationContainer';
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- import { ConfigurationLoader } from 'babylonjs-viewer/configuration/loader';
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- import { ModelLoader } from 'babylonjs-viewer/loader/modelLoader';
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- import { ObservablesManager } from 'babylonjs-viewer/managers/observablesManager';
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- import { SceneManager } from 'babylonjs-viewer/managers/sceneManager';
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- import { ViewerModel } from 'babylonjs-viewer/model/viewerModel';
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- import { TemplateManager } from 'babylonjs-viewer/templating/templateManager';
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- /**
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- * The AbstractViewr is the center of Babylon's viewer.
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- * It is the basic implementation of the default viewer and is responsible of loading and showing the model and the templates
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- */
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- export abstract class AbstractViewer {
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- containerElement: HTMLElement;
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- /**
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- * The corresponsing template manager of this viewer.
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- */
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- templateManager: TemplateManager;
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- /**
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- * Babylon Engine corresponding with this viewer
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- */
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- engine: Engine;
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- /**
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- * The ID of this viewer. it will be generated randomly or use the HTML Element's ID.
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- */
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- readonly baseId: string;
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- /**
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- * The last loader used to load a model.
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- * @deprecated
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- */
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- lastUsedLoader: ISceneLoaderPlugin | ISceneLoaderPluginAsync;
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- /**
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- * The ModelLoader instance connected with this viewer.
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- */
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- modelLoader: ModelLoader;
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- /**
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- * A flag that controls whether or not the render loop should be executed
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- */
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- runRenderLoop: boolean;
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- /**
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- * The scene manager connected with this viewer instance
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- */
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- sceneManager: SceneManager;
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- /**
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- * Will notify when the scene was initialized
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- */
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- readonly onSceneInitObservable: Observable<Scene>;
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- /**
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- * will notify when the engine was initialized
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- */
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- readonly onEngineInitObservable: Observable<Engine>;
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- /**
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- * Will notify when a new model was added to the scene.
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- * Note that added does not neccessarily mean loaded!
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- */
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- readonly onModelAddedObservable: Observable<ViewerModel>;
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- /**
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- * will notify after every model load
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- */
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- readonly onModelLoadedObservable: Observable<ViewerModel>;
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- /**
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- * will notify when any model notify of progress
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- */
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- readonly onModelLoadProgressObservable: Observable<SceneLoaderProgressEvent>;
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- /**
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- * will notify when any model load failed.
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- */
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- readonly onModelLoadErrorObservable: Observable<{
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- message: string;
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- exception: any;
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- }>;
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- /**
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- * Will notify when a model was removed from the scene;
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- */
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- readonly onModelRemovedObservable: Observable<ViewerModel>;
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- /**
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- * will notify when a new loader was initialized.
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- * Used mainly to know when a model starts loading.
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- */
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- readonly onLoaderInitObservable: Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync>;
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- /**
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- * Observers registered here will be executed when the entire load process has finished.
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- */
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- readonly onInitDoneObservable: Observable<AbstractViewer>;
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- /**
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- * Functions added to this observable will be executed on each frame rendered.
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- */
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- readonly onFrameRenderedObservable: Observable<AbstractViewer>;
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- /**
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- * Observers registered here will be executed when VR more is entered.
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- */
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- readonly onEnteringVRObservable: Observable<AbstractViewer>;
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- /**
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- * Observers registered here will be executed when VR mode is exited.
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- */
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- readonly onExitingVRObservable: Observable<AbstractViewer>;
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- observablesManager: ObservablesManager;
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- /**
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- * The canvas associated with this viewer
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- */
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- protected _canvas: HTMLCanvasElement;
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- /**
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- * The (single) canvas of this viewer
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- */
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- readonly canvas: HTMLCanvasElement;
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- /**
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- * is this viewer disposed?
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- */
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- protected _isDisposed: boolean;
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- /**
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- * registered onBeforeRender functions.
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- * This functions are also registered at the native scene. The reference can be used to unregister them.
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- */
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- protected _registeredOnBeforeRenderFunctions: Array<() => void>;
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- /**
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- * The configuration loader of this viewer
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- */
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- protected _configurationLoader: ConfigurationLoader;
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- /**
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- * Is the viewer already initialized. for internal use.
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- */
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- protected _isInit: boolean;
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- protected _configurationContainer: ConfigurationContainer;
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- readonly configurationContainer: ConfigurationContainer;
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- constructor(containerElement: HTMLElement, initialConfiguration?: ViewerConfiguration);
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- /**
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- * get the baseId of this viewer
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- */
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- getBaseId(): string;
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- /**
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- * Do we have a canvas to render on, and is it a part of the scene
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- */
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- isCanvasInDOM(): boolean;
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- /**
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- * Set the viewer's background rendering flag.
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- */
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- renderInBackground: boolean;
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- /**
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- * Get the configuration object. This is a reference only.
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- * The configuration can ONLY be updated using the updateConfiguration function.
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- * changing this object will have no direct effect on the scene.
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- */
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- readonly configuration: ViewerConfiguration;
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- /**
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- * force resizing the engine.
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- */
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- forceResize(): void;
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- protected _hdToggled: boolean;
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- toggleHD(): void;
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- protected _vrToggled: boolean;
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- protected _vrScale: number;
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- protected _vrInit: boolean;
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- toggleVR(): void;
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- protected _initVR(): void;
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- /**
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- * The resize function that will be registered with the window object
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- */
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- protected _resize: () => void;
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- protected _onConfigurationLoaded(configuration: ViewerConfiguration): void;
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- /**
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- * Force a single render loop execution.
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- */
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- forceRender(): void;
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- /**
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- * render loop that will be executed by the engine
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- */
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- protected _render: (force?: boolean) => void;
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- /**
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- * Takes a screenshot of the scene and returns it as a base64 encoded png.
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- * @param callback optional callback that will be triggered when screenshot is done.
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- * @param width Optional screenshot width (default to 512).
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- * @param height Optional screenshot height (default to 512).
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- * @returns a promise with the screenshot data
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- */
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- takeScreenshot(callback?: (data: string) => void, width?: number, height?: number): Promise<string>;
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- /**
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- * Update the current viewer configuration with new values.
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- * Only provided information will be updated, old configuration values will be kept.
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- * If this.configuration was manually changed, you can trigger this function with no parameters,
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- * and the entire configuration will be updated.
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- * @param newConfiguration the partial configuration to update or a URL to a JSON holding the updated configuration
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- *
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- */
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- updateConfiguration(newConfiguration?: Partial<ViewerConfiguration> | string): void;
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- /**
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- * this is used to register native functions using the configuration object.
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- * This will configure the observers.
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- * @param observersConfiguration observers configuration
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- */
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- protected _configureObservers(observersConfiguration: IObserversConfiguration): void;
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- /**
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- * Dispose the entire viewer including the scene and the engine
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- */
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- dispose(): void;
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- /**
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- * This will prepare the container element for the viewer
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- */
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- protected abstract _prepareContainerElement(): any;
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- /**
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- * This function will execute when the HTML templates finished initializing.
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- * It should initialize the engine and continue execution.
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- *
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- * @returns {Promise<AbstractViewer>} The viewer object will be returned after the object was loaded.
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- */
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- protected _onTemplatesLoaded(): Promise<AbstractViewer>;
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- /**
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- * This will force the creation of an engine and a scene.
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- * It will also load a model if preconfigured.
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- * But first - it will load the extendible onTemplateLoaded()!
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- */
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- protected _onTemplateLoaded(): Promise<AbstractViewer>;
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- /**
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- * Initialize the engine. Retruns a promise in case async calls are needed.
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- *
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- * @protected
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- * @returns {Promise<Engine>}
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- * @memberof Viewer
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- */
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- protected _initEngine(): Promise<Engine>;
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- /**
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- * Initialize a model loading. The returned object (a ViewerModel object) will be loaded in the background.
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- * The difference between this and loadModel is that loadModel will fulfill the promise when the model finished loading.
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- *
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- * @param modelConfig model configuration to use when loading the model.
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- * @param clearScene should the scene be cleared before loading this model
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- * @returns a ViewerModel object that is not yet fully loaded.
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- */
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- initModel(modelConfig: string | File | IModelConfiguration, clearScene?: boolean): ViewerModel;
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- /**
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- * load a model using the provided configuration.
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- * This function, as opposed to initModel, will return a promise that resolves when the model is loaded, and rejects with error.
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- * If you want to attach to the observables of the model, use initModle instead.
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- *
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- * @param modelConfig the model configuration or URL to load.
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- * @param clearScene Should the scene be cleared before loading the model
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- * @returns a Promise the fulfills when the model finished loading successfully.
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- */
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- loadModel(modelConfig: string | File | IModelConfiguration, clearScene?: boolean): Promise<ViewerModel>;
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- protected _initTelemetryEvents(): void;
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- /**
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- * Injects all the spectre shader in the babylon shader store
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- */
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- protected _injectCustomShaders(): void;
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- }
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+
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}
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declare module 'babylonjs-viewer/managers/telemetryManager' {
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@@ -985,13 +741,14 @@ declare module 'babylonjs-viewer/templating/viewerTemplatePlugin' {
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}
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declare module 'babylonjs-viewer/optimizer/custom' {
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+ import { extendedUpgrade } from "babylonjs-viewer/optimizer/custom/extended";
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import { SceneManager } from "babylonjs-viewer/managers/sceneManager";
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/**
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*
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* @param name the name of the custom optimizer configuration
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* @param upgrade set to true if you want to upgrade optimizer and false if you want to degrade
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*/
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- export function getCustomOptimizerByName(name: string, upgrade?: boolean): (sceneManager: SceneManager) => boolean;
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+ export function getCustomOptimizerByName(name: string, upgrade?: boolean): typeof extendedUpgrade;
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export function registerCustomOptimizer(name: string, optimizer: (sceneManager: SceneManager) => boolean): void;
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}
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@@ -1294,28 +1051,71 @@ declare module 'babylonjs-viewer/configuration/configurationContainer' {
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}
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}
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-declare module 'babylonjs-viewer/configuration/loader' {
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- import { ViewerConfiguration } from 'babylonjs-viewer/configuration/configuration';
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- /**
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- * The configuration loader will load the configuration object from any source and will use the defined mapper to
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- * parse the object and return a conform ViewerConfiguration.
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- * It is a private member of the scene.
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- */
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- export class ConfigurationLoader {
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- constructor(_enableCache?: boolean);
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+declare module 'babylonjs-viewer/configuration/interfaces/modelConfiguration' {
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+ import { IModelAnimationConfiguration } from "babylonjs-viewer/configuration/interfaces/modelAnimationConfiguration";
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+ export interface IModelConfiguration {
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+ id?: string;
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+ url?: string;
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+ root?: string;
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+ file?: string | File;
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+ loader?: string;
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+ position?: {
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+ x: number;
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+ y: number;
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+ z: number;
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+ };
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+ rotation?: {
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+ x: number;
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+ y: number;
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+ z: number;
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+ w?: number;
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+ };
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+ scaling?: {
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+ x: number;
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+ y: number;
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+ z: number;
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+ };
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+ parentObjectIndex?: number;
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+ castShadow?: boolean;
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+ receiveShadows?: boolean;
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+ normalize?: boolean | {
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+ center?: boolean;
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+ unitSize?: boolean;
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+ parentIndex?: number;
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+ };
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+ title?: string;
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+ subtitle?: string;
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+ thumbnail?: string;
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+ animation?: {
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+ autoStart?: boolean | string;
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+ playOnce?: boolean;
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+ autoStartIndex?: number;
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+ };
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+ entryAnimation?: IModelAnimationConfiguration;
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+ exitAnimation?: IModelAnimationConfiguration;
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+ material?: {
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+ directEnabled?: boolean;
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+ directIntensity?: number;
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+ emissiveIntensity?: number;
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+ environmentIntensity?: number;
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+ [propName: string]: any;
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+ };
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/**
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- * load a configuration object that is defined in the initial configuration provided.
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- * The viewer configuration can extend different types of configuration objects and have an extra configuration defined.
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- *
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- * @param initConfig the initial configuration that has the definitions of further configuration to load.
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- * @param callback an optional callback that will be called sync, if noconfiguration needs to be loaded or configuration is payload-only
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- * @returns A promise that delivers the extended viewer configuration, when done.
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+ * Rotation offset axis definition
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*/
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- loadConfiguration(initConfig?: ViewerConfiguration, callback?: (config: ViewerConfiguration) => void): Promise<ViewerConfiguration>;
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+ rotationOffsetAxis?: {
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+ x: number;
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+ y: number;
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+ z: number;
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+ };
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/**
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- * Dispose the configuration loader. This will cancel file requests, if active.
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+ * the offset angle
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*/
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- dispose(): void;
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+ rotationOffsetAngle?: number;
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+ loaderConfiguration?: {
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+ maxLODsToLoad?: number;
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+ progressiveLoading?: boolean;
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+ };
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}
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}
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@@ -1385,6 +1185,42 @@ declare module 'babylonjs-viewer/managers/observablesManager' {
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}
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}
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+declare module 'babylonjs-viewer/loader/plugins' {
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+ import { TelemetryLoaderPlugin } from "babylonjs-viewer/loader/plugins/telemetryLoaderPlugin";
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+ import { ILoaderPlugin } from "babylonjs-viewer/loader/plugins/loaderPlugin";
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+ import { MSFTLodLoaderPlugin } from 'babylonjs-viewer/loader/plugins/msftLodLoaderPlugin';
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+ import { ApplyMaterialConfigPlugin } from 'babylonjs-viewer/loader/plugins/applyMaterialConfig';
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+ import { ExtendedMaterialLoaderPlugin } from 'babylonjs-viewer/loader/plugins/extendedMaterialLoaderPlugin';
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+ export { TelemetryLoaderPlugin, ILoaderPlugin, MSFTLodLoaderPlugin, ApplyMaterialConfigPlugin, ExtendedMaterialLoaderPlugin };
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+ /**
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+ * Get a loader plugin according to its name.
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+ * The plugin will be cached and will be reused if called for again.
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+ *
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+ * @param name the name of the plugin
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+ */
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+ export function getLoaderPluginByName(name: string): ILoaderPlugin;
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+ /**
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+ *
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+ */
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+ export function addLoaderPlugin(name: string, plugin: ILoaderPlugin): void;
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+}
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+
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+declare module 'babylonjs-viewer/optimizer/custom/extended' {
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+ import { SceneManager } from 'babylonjs-viewer/managers/sceneManager';
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+ /**
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+ * A custom upgrade-oriented function configuration for the scene optimizer.
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+ *
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+ * @param viewer the viewer to optimize
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+ */
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+ export function extendedUpgrade(sceneManager: SceneManager): boolean;
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+ /**
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+ * A custom degrade-oriented function configuration for the scene optimizer.
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+ *
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+ * @param viewer the viewer to optimize
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+ */
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+ export function extendedDegrade(sceneManager: SceneManager): boolean;
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+}
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+
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declare module 'babylonjs-viewer/managers/sceneManager' {
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import { Scene, ArcRotateCamera, Engine, Light, SceneOptimizer, EnvironmentHelper, Color3, Observable, DefaultRenderingPipeline, Nullable, VRExperienceHelper } from 'babylonjs';
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import { ILightConfiguration, ISceneConfiguration, ISceneOptimizerConfiguration, ICameraConfiguration, ISkyboxConfiguration, ViewerConfiguration, IGroundConfiguration, IModelConfiguration, IVRConfiguration } from 'babylonjs-viewer/configuration';
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@@ -1574,94 +1410,6 @@ declare module 'babylonjs-viewer/managers/sceneManager' {
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}
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}
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-declare module 'babylonjs-viewer/configuration/interfaces/modelConfiguration' {
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- import { IModelAnimationConfiguration } from "babylonjs-viewer/configuration/interfaces/modelAnimationConfiguration";
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- export interface IModelConfiguration {
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- id?: string;
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- url?: string;
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- root?: string;
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- file?: string | File;
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- loader?: string;
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- position?: {
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- x: number;
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- y: number;
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- z: number;
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- };
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- rotation?: {
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- x: number;
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- y: number;
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- z: number;
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- w?: number;
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- };
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- scaling?: {
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- x: number;
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- y: number;
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- z: number;
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- };
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- parentObjectIndex?: number;
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- castShadow?: boolean;
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- receiveShadows?: boolean;
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- normalize?: boolean | {
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- center?: boolean;
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- unitSize?: boolean;
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- parentIndex?: number;
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- };
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- title?: string;
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- subtitle?: string;
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- thumbnail?: string;
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- animation?: {
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- autoStart?: boolean | string;
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- playOnce?: boolean;
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- autoStartIndex?: number;
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- };
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- entryAnimation?: IModelAnimationConfiguration;
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- exitAnimation?: IModelAnimationConfiguration;
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- material?: {
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- directEnabled?: boolean;
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- directIntensity?: number;
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- emissiveIntensity?: number;
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- environmentIntensity?: number;
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- [propName: string]: any;
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- };
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- /**
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- * Rotation offset axis definition
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- */
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- rotationOffsetAxis?: {
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- x: number;
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- y: number;
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- z: number;
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- };
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- /**
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- * the offset angle
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- */
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- rotationOffsetAngle?: number;
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- loaderConfiguration?: {
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- maxLODsToLoad?: number;
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- progressiveLoading?: boolean;
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- };
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- }
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-}
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-
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-declare module 'babylonjs-viewer/loader/plugins' {
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- import { TelemetryLoaderPlugin } from "babylonjs-viewer/loader/plugins/telemetryLoaderPlugin";
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- import { ILoaderPlugin } from "babylonjs-viewer/loader/plugins/loaderPlugin";
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- import { MSFTLodLoaderPlugin } from 'babylonjs-viewer/loader/plugins/msftLodLoaderPlugin';
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- import { ApplyMaterialConfigPlugin } from 'babylonjs-viewer/loader/plugins/applyMaterialConfig';
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- import { ExtendedMaterialLoaderPlugin } from 'babylonjs-viewer/loader/plugins/extendedMaterialLoaderPlugin';
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- export { TelemetryLoaderPlugin, ILoaderPlugin, MSFTLodLoaderPlugin, ApplyMaterialConfigPlugin, ExtendedMaterialLoaderPlugin };
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- /**
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- * Get a loader plugin according to its name.
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- * The plugin will be cached and will be reused if called for again.
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- *
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- * @param name the name of the plugin
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- */
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- export function getLoaderPluginByName(name: string): ILoaderPlugin;
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|
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- /**
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- *
|
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|
- */
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|
- export function addLoaderPlugin(name: string, plugin: ILoaderPlugin): void;
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-}
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-
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declare module 'babylonjs-viewer/configuration/interfaces' {
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export * from 'babylonjs-viewer/configuration/interfaces/cameraConfiguration';
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export * from 'babylonjs-viewer/configuration/interfaces/colorGradingConfiguration';
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|
@@ -1740,57 +1488,6 @@ declare module 'babylonjs-viewer/templating/eventManager' {
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|
}
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|
}
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|
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|
-declare module 'babylonjs-viewer/labs/viewerLabs' {
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|
- import { PBREnvironment } from "babylonjs-viewer/labs/environmentSerializer";
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|
|
- import { ShadowLight, Vector3, Scene } from 'babylonjs';
|
|
|
- /**
|
|
|
- * The ViewerLabs class will hold functions that are not (!) backwards compatible.
|
|
|
- * The APIs in all labs-related classes and configuration might change.
|
|
|
- * Once stable, lab features will be moved to the publis API and configuration object.
|
|
|
- */
|
|
|
- export class ViewerLabs {
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|
|
- constructor(_scene: Scene);
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|
|
- assetsRootURL: string;
|
|
|
- environment: PBREnvironment;
|
|
|
- /**
|
|
|
- * Loads an environment map from a given URL
|
|
|
- * @param url URL of environment map
|
|
|
- * @param onSuccess Callback fired after environment successfully applied to the scene
|
|
|
- * @param onProgress Callback fired at progress events while loading the environment map
|
|
|
- * @param onError Callback fired when the load fails
|
|
|
- */
|
|
|
- loadEnvironment(url: string, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
|
|
|
- /**
|
|
|
- * Loads an environment map from a given URL
|
|
|
- * @param buffer ArrayBuffer containing environment map
|
|
|
- * @param onSuccess Callback fired after environment successfully applied to the scene
|
|
|
- * @param onProgress Callback fired at progress events while loading the environment map
|
|
|
- * @param onError Callback fired when the load fails
|
|
|
- */
|
|
|
- loadEnvironment(buffer: ArrayBuffer, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
|
|
|
- /**
|
|
|
- * Sets the environment to an already loaded environment
|
|
|
- * @param env PBREnvironment instance
|
|
|
- * @param onSuccess Callback fired after environment successfully applied to the scene
|
|
|
- * @param onProgress Callback fired at progress events while loading the environment map
|
|
|
- * @param onError Callback fired when the load fails
|
|
|
- */
|
|
|
- loadEnvironment(env: PBREnvironment, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
|
|
|
- /**
|
|
|
- * Applies an `EnvironmentMapConfiguration` to the scene
|
|
|
- * @param environmentMapConfiguration Environment map configuration to apply
|
|
|
- */
|
|
|
- applyEnvironmentMapConfiguration(rotationY?: number): void;
|
|
|
- /**
|
|
|
- * Get an environment asset url by using the configuration if the path is not absolute.
|
|
|
- * @param url Asset url
|
|
|
- * @returns The Asset url using the `environmentAssetsRootURL` if the url is not an absolute path.
|
|
|
- */
|
|
|
- getAssetUrl(url: string): string;
|
|
|
- rotateShadowLight(shadowLight: ShadowLight, amount: number, point?: Vector3, axis?: Vector3, target?: Vector3): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
declare module 'babylonjs-viewer/configuration/interfaces/modelAnimationConfiguration' {
|
|
|
/**
|
|
|
* Defines an animation to be applied to a model (translation, scale or rotation).
|
|
@@ -1871,6 +1568,57 @@ declare module 'babylonjs-viewer/loader/plugins/extendedMaterialLoaderPlugin' {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+declare module 'babylonjs-viewer/labs/viewerLabs' {
|
|
|
+ import { PBREnvironment } from "babylonjs-viewer/labs/environmentSerializer";
|
|
|
+ import { ShadowLight, Vector3, Scene } from 'babylonjs';
|
|
|
+ /**
|
|
|
+ * The ViewerLabs class will hold functions that are not (!) backwards compatible.
|
|
|
+ * The APIs in all labs-related classes and configuration might change.
|
|
|
+ * Once stable, lab features will be moved to the publis API and configuration object.
|
|
|
+ */
|
|
|
+ export class ViewerLabs {
|
|
|
+ constructor(_scene: Scene);
|
|
|
+ assetsRootURL: string;
|
|
|
+ environment: PBREnvironment;
|
|
|
+ /**
|
|
|
+ * Loads an environment map from a given URL
|
|
|
+ * @param url URL of environment map
|
|
|
+ * @param onSuccess Callback fired after environment successfully applied to the scene
|
|
|
+ * @param onProgress Callback fired at progress events while loading the environment map
|
|
|
+ * @param onError Callback fired when the load fails
|
|
|
+ */
|
|
|
+ loadEnvironment(url: string, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
|
|
|
+ /**
|
|
|
+ * Loads an environment map from a given URL
|
|
|
+ * @param buffer ArrayBuffer containing environment map
|
|
|
+ * @param onSuccess Callback fired after environment successfully applied to the scene
|
|
|
+ * @param onProgress Callback fired at progress events while loading the environment map
|
|
|
+ * @param onError Callback fired when the load fails
|
|
|
+ */
|
|
|
+ loadEnvironment(buffer: ArrayBuffer, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
|
|
|
+ /**
|
|
|
+ * Sets the environment to an already loaded environment
|
|
|
+ * @param env PBREnvironment instance
|
|
|
+ * @param onSuccess Callback fired after environment successfully applied to the scene
|
|
|
+ * @param onProgress Callback fired at progress events while loading the environment map
|
|
|
+ * @param onError Callback fired when the load fails
|
|
|
+ */
|
|
|
+ loadEnvironment(env: PBREnvironment, onSuccess?: (env: PBREnvironment) => void, onProgress?: (bytesLoaded: number, bytesTotal: number) => void, onError?: (e: any) => void): void;
|
|
|
+ /**
|
|
|
+ * Applies an `EnvironmentMapConfiguration` to the scene
|
|
|
+ * @param environmentMapConfiguration Environment map configuration to apply
|
|
|
+ */
|
|
|
+ applyEnvironmentMapConfiguration(rotationY?: number): void;
|
|
|
+ /**
|
|
|
+ * Get an environment asset url by using the configuration if the path is not absolute.
|
|
|
+ * @param url Asset url
|
|
|
+ * @returns The Asset url using the `environmentAssetsRootURL` if the url is not an absolute path.
|
|
|
+ */
|
|
|
+ getAssetUrl(url: string): string;
|
|
|
+ rotateShadowLight(shadowLight: ShadowLight, amount: number, point?: Vector3, axis?: Vector3, target?: Vector3): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
declare module 'babylonjs-viewer/configuration/interfaces/cameraConfiguration' {
|
|
|
export interface ICameraConfiguration {
|
|
|
position?: {
|