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skelDimensionsRatio being passed to Bone.copyAnimationRange

This is an obvious bug.  2.4 ready.  Much better than 2.3.  Further
changes would probably be on the Exporter side.
jeff 9 年之前
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5af38b6f16
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/Bones/babylon.skeleton.ts

+ 1 - 1
src/Bones/babylon.skeleton.ts

@@ -142,7 +142,7 @@
                 var boneName = this.bones[i].name;
                 var sourceBone = boneDict[boneName];
                 if (sourceBone) {
-                    ret = ret && this.bones[i].copyAnimationRange(sourceBone, name, frameOffset, rescaleAsRequired);
+                    ret = ret && this.bones[i].copyAnimationRange(sourceBone, name, frameOffset, rescaleAsRequired, skelDimensionsRatio);
                 } else {
                     Tools.Warn("copyAnimationRange: not same rig, missing source bone " + boneName);
                     ret = false;