Explorar o código

Fix: in debug mode, separation was not visible anymore

Popov72 %!s(int64=5) %!d(string=hai) anos
pai
achega
5ae3cadc7b
Modificáronse 1 ficheiros con 4 adicións e 4 borrados
  1. 4 4
      src/Shaders/pbr.vertex.fx

+ 4 - 4
src/Shaders/pbr.vertex.fx

@@ -163,10 +163,6 @@ void main(void) {
 #include<instancesVertex>
 #include<bonesVertex>
 
-#if DEBUGMODE > 0
-    vClipSpacePosition = gl_Position;
-#endif
-
     vec4 worldPos = finalWorld * vec4(positionUpdated, 1.0);
     vPositionW = vec3(worldPos);
 
@@ -200,6 +196,10 @@ void main(void) {
 	gl_Position = viewProjection * worldPos;
 #endif
 
+#if DEBUGMODE > 0
+    vClipSpacePosition = gl_Position;
+#endif
+
 #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
     vDirectionW = normalize(vec3(finalWorld * vec4(positionUpdated, 0.0)));
 #endif