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@@ -163,10 +163,6 @@ void main(void) {
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#include<instancesVertex>
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#include<bonesVertex>
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-#if DEBUGMODE > 0
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- vClipSpacePosition = gl_Position;
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-#endif
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-
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vec4 worldPos = finalWorld * vec4(positionUpdated, 1.0);
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vPositionW = vec3(worldPos);
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@@ -200,6 +196,10 @@ void main(void) {
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gl_Position = viewProjection * worldPos;
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#endif
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+#if DEBUGMODE > 0
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+ vClipSpacePosition = gl_Position;
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+#endif
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+
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#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
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vDirectionW = normalize(vec3(finalWorld * vec4(positionUpdated, 0.0)));
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#endif
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