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Fix: in debug mode, separation was not visible anymore

Popov72 5 jaren geleden
bovenliggende
commit
5ae3cadc7b
1 gewijzigde bestanden met toevoegingen van 4 en 4 verwijderingen
  1. 4 4
      src/Shaders/pbr.vertex.fx

+ 4 - 4
src/Shaders/pbr.vertex.fx

@@ -163,10 +163,6 @@ void main(void) {
 #include<instancesVertex>
 #include<bonesVertex>
 
-#if DEBUGMODE > 0
-    vClipSpacePosition = gl_Position;
-#endif
-
     vec4 worldPos = finalWorld * vec4(positionUpdated, 1.0);
     vPositionW = vec3(worldPos);
 
@@ -200,6 +196,10 @@ void main(void) {
 	gl_Position = viewProjection * worldPos;
 #endif
 
+#if DEBUGMODE > 0
+    vClipSpacePosition = gl_Position;
+#endif
+
 #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
     vDirectionW = normalize(vec3(finalWorld * vec4(positionUpdated, 0.0)));
 #endif