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@@ -0,0 +1,603 @@
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+var __extends = this.__extends || function (d, b) {
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+ for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
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+ function __() { this.constructor = d; }
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+ __.prototype = b.prototype;
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+ d.prototype = new __();
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+};
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+var BABYLON;
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+(function (BABYLON) {
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+ var Geometry = (function () {
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+ function Geometry(id, engine, vertexData, updatable, mesh) {
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+ this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
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+ this._totalVertices = 0;
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+ this._indices = [];
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+ this.id = id;
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+ this._engine = engine;
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+ this._meshes = [];
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+
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+ // vertexData
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+ if (vertexData) {
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+ this.setAllVerticesData(vertexData, updatable);
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+ } else {
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+ this._totalVertices = 0;
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+ this._indices = [];
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+ }
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+
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+ // applyToMesh
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+ if (mesh) {
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+ this.applyToMesh(mesh);
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+ }
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+ }
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+ Geometry.prototype.getEngine = function () {
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+ return this._engine;
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+ };
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+
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+ Geometry.prototype.isReady = function () {
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+ return this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE;
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+ };
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+
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+ Geometry.prototype.setAllVerticesData = function (vertexData, updatable) {
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+ vertexData.applyToGeometry(this, updatable);
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+ };
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+
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+ Geometry.prototype.setVerticesData = function (data, kind, updatable) {
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+ this._vertexBuffers = this._vertexBuffers || {};
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+
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+ if (this._vertexBuffers[kind]) {
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+ this._vertexBuffers[kind].dispose();
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+ }
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+
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+ this._vertexBuffers[kind] = new BABYLON.VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0);
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+
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+ if (kind === BABYLON.VertexBuffer.PositionKind) {
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+ var stride = this._vertexBuffers[kind].getStrideSize();
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+
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+ this._totalVertices = data.length / stride;
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+
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+ var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
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+
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+ var meshes = this._meshes;
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+ var numOfMeshes = meshes.length;
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+
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+ for (var index = 0; index < numOfMeshes; index++) {
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+ var mesh = meshes[index];
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+ mesh._resetPointsArrayCache();
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+ mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
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+ mesh._createGlobalSubMesh();
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+ }
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+ }
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+ };
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+
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+ Geometry.prototype.updateVerticesData = function (kind, data, updateExtends) {
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+ var vertexBuffer = this.getVertexBuffer(kind);
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+
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+ if (!vertexBuffer) {
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+ return;
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+ }
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+
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+ vertexBuffer.update(data);
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+
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+ if (kind === BABYLON.VertexBuffer.PositionKind) {
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+ var extend;
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+
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+ if (updateExtends) {
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+ var stride = vertexBuffer.getStrideSize();
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+ this._totalVertices = data.length / stride;
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+ extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
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+ }
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+
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+ var meshes = this._meshes;
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+ var numOfMeshes = meshes.length;
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+
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+ for (var index = 0; index < numOfMeshes; index++) {
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+ var mesh = meshes[index];
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+ mesh._resetPointsArrayCache();
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+ if (updateExtends) {
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+ mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
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+ }
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+ }
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+ }
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+ };
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+
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+ Geometry.prototype.getTotalVertices = function () {
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+ if (!this.isReady()) {
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+ return 0;
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+ }
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+
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+ return this._totalVertices;
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+ };
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+
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+ Geometry.prototype.getVerticesData = function (kind) {
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+ var vertexBuffer = this.getVertexBuffer(kind);
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+ if (!vertexBuffer) {
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+ return null;
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+ }
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+ return vertexBuffer.getData();
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+ };
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+
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+ Geometry.prototype.getVertexBuffer = function (kind) {
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+ if (!this.isReady()) {
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+ return null;
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+ }
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+ return this._vertexBuffers[kind];
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+ };
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+
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+ Geometry.prototype.getVertexBuffers = function () {
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+ if (!this.isReady()) {
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+ return null;
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+ }
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+ return this._vertexBuffers;
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+ };
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+
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+ Geometry.prototype.isVerticesDataPresent = function (kind) {
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+ if (!this._vertexBuffers) {
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+ if (this._delayInfo) {
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+ return this._delayInfo.indexOf(kind) !== -1;
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+ }
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+ return false;
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+ }
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+ return this._vertexBuffers[kind] !== undefined;
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+ };
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+
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+ Geometry.prototype.getVerticesDataKinds = function () {
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+ var result = [];
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+ if (!this._vertexBuffers && this._delayInfo) {
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+ for (var kind in this._delayInfo) {
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+ result.push(kind);
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+ }
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+ } else {
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+ for (var kind in this._vertexBuffers) {
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+ result.push(kind);
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+ }
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+ }
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+
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+ return result;
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+ };
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+
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+ Geometry.prototype.setIndices = function (indices) {
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+ if (this._indexBuffer) {
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+ this._engine._releaseBuffer(this._indexBuffer);
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+ }
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+
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+ this._indices = indices;
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+ if (this._meshes.length !== 0 && this._indices) {
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+ this._indexBuffer = this._engine.createIndexBuffer(this._indices);
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+ }
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+
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+ var meshes = this._meshes;
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+ var numOfMeshes = meshes.length;
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+
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+ for (var index = 0; index < numOfMeshes; index++) {
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+ meshes[index]._createGlobalSubMesh();
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+ }
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+ };
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+
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+ Geometry.prototype.getTotalIndices = function () {
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+ if (!this.isReady()) {
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+ return 0;
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+ }
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+ return this._indices.length;
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+ };
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+
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+ Geometry.prototype.getIndices = function () {
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+ if (!this.isReady()) {
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+ return null;
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+ }
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+ return this._indices;
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+ };
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+
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+ Geometry.prototype.getIndexBuffer = function () {
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+ if (!this.isReady()) {
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+ return null;
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+ }
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+ return this._indexBuffer;
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+ };
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+
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+ Geometry.prototype.releaseForMesh = function (mesh) {
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+ var meshes = this._meshes;
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+ var index = meshes.indexOf(mesh);
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+
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+ if (index === -1) {
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+ return;
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+ }
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+
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+ for (var kind in this._vertexBuffers) {
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+ this._vertexBuffers[kind].dispose();
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+ }
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+
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+ if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
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+ this._indexBuffer = null;
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+ }
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+
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+ meshes.splice(index, 1);
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+
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+ mesh._geometry = null;
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+ };
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+
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+ Geometry.prototype.applyToMesh = function (mesh) {
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+ if (mesh._geometry === this) {
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+ return;
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+ }
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+
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+ var previousGeometry = mesh._geometry;
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+ if (previousGeometry) {
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+ previousGeometry.releaseForMesh(mesh);
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+ }
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+
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+ var meshes = this._meshes;
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+ var numOfMeshes = meshes.length + 1;
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+
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+ // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
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+ mesh._geometry = this;
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+
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+ mesh.getScene().pushGeometry(this);
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+
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+ meshes.push(mesh);
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+
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+ if (this.isReady()) {
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+ this._applyToMesh(mesh);
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+ } else {
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+ mesh._boundingInfo = this._boundingInfo;
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+ }
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+ };
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+
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+ Geometry.prototype._applyToMesh = function (mesh) {
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+ var numOfMeshes = this._meshes.length;
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+
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+ for (var kind in this._vertexBuffers) {
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+ if (numOfMeshes === 1) {
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+ this._vertexBuffers[kind].create();
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+ }
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+ this._vertexBuffers[kind]._buffer.references = numOfMeshes;
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+
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+ if (kind === BABYLON.VertexBuffer.PositionKind) {
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+ mesh._resetPointsArrayCache();
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+
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+ var extend = BABYLON.Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
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+ mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
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+
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+ mesh._createGlobalSubMesh();
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+ }
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+ }
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+
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+ // indexBuffer
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+ if (numOfMeshes === 1 && this._indices) {
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+ this._indexBuffer = this._engine.createIndexBuffer(this._indices);
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+ }
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+ if (this._indexBuffer) {
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+ this._indexBuffer.references = numOfMeshes;
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+ }
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+ };
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+
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+ Geometry.prototype.load = function (scene, onLoaded) {
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+ if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
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+ return;
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+ }
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+
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+ if (this.isReady()) {
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+ if (onLoaded) {
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+ onLoaded();
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+ }
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+ return;
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+ }
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+
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+ this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
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+
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+ scene._addPendingData(this);
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+
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+ var that = this;
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+
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+ BABYLON.Tools.LoadFile(this.delayLoadingFile, function (data) {
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+ that._delayLoadingFunction(JSON.parse(data), that);
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+
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+ that.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
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+ that._delayInfo = [];
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+
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+ scene._removePendingData(that);
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+
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+ var meshes = that._meshes;
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+ var numOfMeshes = meshes.length;
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+ for (var index = 0; index < numOfMeshes; index++) {
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+ that._applyToMesh(meshes[index]);
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+ }
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+
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+ if (onLoaded) {
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+ onLoaded();
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+ }
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+ }, function () {
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+ }, scene.database);
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+ };
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+
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+ Geometry.prototype.dispose = function () {
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+ var meshes = this._meshes;
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+ var numOfMeshes = meshes.length;
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+
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+ for (var index = 0; index < numOfMeshes; index++) {
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+ this.releaseForMesh(meshes[index]);
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+ }
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+ this._meshes = [];
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+
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+ for (var kind in this._vertexBuffers) {
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+ this._vertexBuffers[kind].dispose();
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+ }
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+ this._vertexBuffers = [];
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+ this._totalVertices = 0;
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+
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+ if (this._indexBuffer) {
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+ this._engine._releaseBuffer(this._indexBuffer);
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+ }
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+ this._indexBuffer = null;
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+ this._indices = [];
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+
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+ this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
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+ this.delayLoadingFile = null;
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+ this._delayLoadingFunction = null;
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+ this._delayInfo = [];
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+
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+ this._boundingInfo = null; // todo: .dispose()
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+ };
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+
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+ Geometry.prototype.copy = function (id) {
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+ var vertexData = new BABYLON.VertexData();
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+
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+ vertexData.indices = [];
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+
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+ var indices = this.getIndices();
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+ for (var index = 0; index < indices.length; index++) {
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+ vertexData.indices.push(indices[index]);
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+ }
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+
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+ var updatable = false;
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+ var stopChecking = false;
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+
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+ for (var kind in this._vertexBuffers) {
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+ vertexData.set(this.getVerticesData(kind), kind);
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+
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+ if (!stopChecking) {
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+ updatable = this.getVertexBuffer(kind).isUpdatable();
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+ stopChecking = !updatable;
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+ }
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+ }
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+
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+ var geometry = new BABYLON.Geometry(id, this._engine, vertexData, updatable, null);
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+
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+ geometry.delayLoadState = this.delayLoadState;
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+ geometry.delayLoadingFile = this.delayLoadingFile;
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+ geometry._delayLoadingFunction = this._delayLoadingFunction;
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+
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+ for (var kind in this._delayInfo) {
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+ geometry._delayInfo = geometry._delayInfo || [];
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+ geometry._delayInfo.push(kind);
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+ }
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+
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+ // Bounding info
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+ var extend = BABYLON.Tools.ExtractMinAndMax(this.getVerticesData(BABYLON.VertexBuffer.PositionKind), 0, this.getTotalVertices());
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+ geometry._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
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+
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+ return geometry;
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+ };
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+
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+ // Statics
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+ Geometry.ExtractFromMesh = function (mesh, id) {
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+ var geometry = mesh._geometry;
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+
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+ if (!geometry) {
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+ return null;
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+ }
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+
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+ return geometry.copy(id);
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+ };
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+
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+ // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
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+ // be aware Math.random() could cause collisions
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+ Geometry.RandomId = function () {
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+ return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) {
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+ var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8);
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+ return v.toString(16);
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+ });
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+ };
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+ return Geometry;
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+ })();
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+ BABYLON.Geometry = Geometry;
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+
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+ (function (Geometry) {
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+ /////// Primitives //////////////////////////////////////////////
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+ (function (Primitives) {
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+ /// Abstract class
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+ var _Primitive = (function (_super) {
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+ __extends(_Primitive, _super);
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+ function _Primitive(id, engine, vertexData, canBeRegenerated, mesh) {
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+ this._beingRegenerated = true;
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+ this._canBeRegenerated = canBeRegenerated;
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+ _super.call(this, id, engine, vertexData, false, mesh); // updatable = false to be sure not to update vertices
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+ this._beingRegenerated = false;
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+ }
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+ _Primitive.prototype.canBeRegenerated = function () {
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+ return this._canBeRegenerated;
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+ };
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+
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+ _Primitive.prototype.regenerate = function () {
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+ if (!this._canBeRegenerated) {
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+ return;
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+ }
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+ this._beingRegenerated = true;
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+ this.setAllVerticesData(this._regenerateVertexData(), false);
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+ this._beingRegenerated = false;
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+ };
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+
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+ _Primitive.prototype.asNewGeometry = function (id) {
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+ return _super.prototype.copy.call(this, id);
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+ };
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+
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+ // overrides
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+ _Primitive.prototype.setAllVerticesData = function (vertexData, updatable) {
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|
+ if (!this._beingRegenerated) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ return _super.prototype.setAllVerticesData.call(this, vertexData, false);
|
|
|
+ };
|
|
|
+
|
|
|
+ _Primitive.prototype.setVerticesData = function (data, kind, updatable) {
|
|
|
+ if (!this._beingRegenerated) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ _super.prototype.setVerticesData.call(this, data, kind, false);
|
|
|
+ };
|
|
|
+
|
|
|
+ // to override
|
|
|
+ // protected
|
|
|
+ _Primitive.prototype._regenerateVertexData = function () {
|
|
|
+ throw new Error("Abstract method");
|
|
|
+ };
|
|
|
+
|
|
|
+ _Primitive.prototype.copy = function (id) {
|
|
|
+ throw new Error("Must be overriden in sub-classes.");
|
|
|
+ };
|
|
|
+ return _Primitive;
|
|
|
+ })(Geometry);
|
|
|
+ Primitives._Primitive = _Primitive;
|
|
|
+
|
|
|
+ var Box = (function (_super) {
|
|
|
+ __extends(Box, _super);
|
|
|
+ function Box(id, engine, size, canBeRegenerated, mesh) {
|
|
|
+ this.size = size;
|
|
|
+
|
|
|
+ _super.call(this, id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
|
|
|
+ }
|
|
|
+ Box.prototype._regenerateVertexData = function () {
|
|
|
+ return BABYLON.VertexData.CreateBox(this.size);
|
|
|
+ };
|
|
|
+
|
|
|
+ Box.prototype.copy = function (id) {
|
|
|
+ return new Box(id, this.getEngine(), this.size, this.canBeRegenerated(), null);
|
|
|
+ };
|
|
|
+ return Box;
|
|
|
+ })(_Primitive);
|
|
|
+ Primitives.Box = Box;
|
|
|
+
|
|
|
+ var Sphere = (function (_super) {
|
|
|
+ __extends(Sphere, _super);
|
|
|
+ function Sphere(id, engine, segments, diameter, canBeRegenerated, mesh) {
|
|
|
+ this.segments = segments;
|
|
|
+ this.diameter = diameter;
|
|
|
+
|
|
|
+ _super.call(this, id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
|
|
|
+ }
|
|
|
+ Sphere.prototype._regenerateVertexData = function () {
|
|
|
+ return BABYLON.VertexData.CreateSphere(this.segments, this.diameter);
|
|
|
+ };
|
|
|
+
|
|
|
+ Sphere.prototype.copy = function (id) {
|
|
|
+ return new Sphere(id, this.getEngine(), this.segments, this.diameter, this.canBeRegenerated(), null);
|
|
|
+ };
|
|
|
+ return Sphere;
|
|
|
+ })(_Primitive);
|
|
|
+ Primitives.Sphere = Sphere;
|
|
|
+
|
|
|
+ var Cylinder = (function (_super) {
|
|
|
+ __extends(Cylinder, _super);
|
|
|
+ function Cylinder(id, engine, height, diameterTop, diameterBottom, tessellation, canBeRegenerated, mesh) {
|
|
|
+ this.height = height;
|
|
|
+ this.diameterTop = diameterTop;
|
|
|
+ this.diameterBottom = diameterBottom;
|
|
|
+ this.tessellation = tessellation;
|
|
|
+
|
|
|
+ _super.call(this, id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
|
|
|
+ }
|
|
|
+ Cylinder.prototype._regenerateVertexData = function () {
|
|
|
+ return BABYLON.VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation);
|
|
|
+ };
|
|
|
+
|
|
|
+ Cylinder.prototype.copy = function (id) {
|
|
|
+ return new Cylinder(id, this.getEngine(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.canBeRegenerated(), null);
|
|
|
+ };
|
|
|
+ return Cylinder;
|
|
|
+ })(_Primitive);
|
|
|
+ Primitives.Cylinder = Cylinder;
|
|
|
+
|
|
|
+ var Torus = (function (_super) {
|
|
|
+ __extends(Torus, _super);
|
|
|
+ function Torus(id, engine, diameter, thickness, tessellation, canBeRegenerated, mesh) {
|
|
|
+ this.diameter = diameter;
|
|
|
+ this.thickness = thickness;
|
|
|
+ this.tessellation = tessellation;
|
|
|
+
|
|
|
+ _super.call(this, id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
|
|
|
+ }
|
|
|
+ Torus.prototype._regenerateVertexData = function () {
|
|
|
+ return BABYLON.VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation);
|
|
|
+ };
|
|
|
+
|
|
|
+ Torus.prototype.copy = function (id) {
|
|
|
+ return new Torus(id, this.getEngine(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null);
|
|
|
+ };
|
|
|
+ return Torus;
|
|
|
+ })(_Primitive);
|
|
|
+ Primitives.Torus = Torus;
|
|
|
+
|
|
|
+ var Ground = (function (_super) {
|
|
|
+ __extends(Ground, _super);
|
|
|
+ function Ground(id, engine, width, height, subdivisions, canBeRegenerated, mesh) {
|
|
|
+ this.width = width;
|
|
|
+ this.height = height;
|
|
|
+ this.subdivisions = subdivisions;
|
|
|
+
|
|
|
+ _super.call(this, id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
|
|
|
+ }
|
|
|
+ Ground.prototype._regenerateVertexData = function () {
|
|
|
+ return BABYLON.VertexData.CreateGround(this.width, this.height, this.subdivisions);
|
|
|
+ };
|
|
|
+
|
|
|
+ Ground.prototype.copy = function (id) {
|
|
|
+ return new Ground(id, this.getEngine(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
|
|
|
+ };
|
|
|
+ return Ground;
|
|
|
+ })(_Primitive);
|
|
|
+ Primitives.Ground = Ground;
|
|
|
+
|
|
|
+ var Plane = (function (_super) {
|
|
|
+ __extends(Plane, _super);
|
|
|
+ function Plane(id, engine, size, canBeRegenerated, mesh) {
|
|
|
+ this.size = size;
|
|
|
+
|
|
|
+ _super.call(this, id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
|
|
|
+ }
|
|
|
+ Plane.prototype._regenerateVertexData = function () {
|
|
|
+ return BABYLON.VertexData.CreatePlane(this.size);
|
|
|
+ };
|
|
|
+
|
|
|
+ Plane.prototype.copy = function (id) {
|
|
|
+ return new Plane(id, this.getEngine(), this.size, this.canBeRegenerated(), null);
|
|
|
+ };
|
|
|
+ return Plane;
|
|
|
+ })(_Primitive);
|
|
|
+ Primitives.Plane = Plane;
|
|
|
+
|
|
|
+ var TorusKnot = (function (_super) {
|
|
|
+ __extends(TorusKnot, _super);
|
|
|
+ function TorusKnot(id, engine, radius, tube, radialSegments, tubularSegments, p, q, canBeRegenerated, mesh) {
|
|
|
+ this.radius = radius;
|
|
|
+ this.tube = tube;
|
|
|
+ this.radialSegments = radialSegments;
|
|
|
+ this.tubularSegments = tubularSegments;
|
|
|
+ this.p = p;
|
|
|
+ this.q = q;
|
|
|
+
|
|
|
+ _super.call(this, id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
|
|
|
+ }
|
|
|
+ TorusKnot.prototype._regenerateVertexData = function () {
|
|
|
+ return BABYLON.VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q);
|
|
|
+ };
|
|
|
+
|
|
|
+ TorusKnot.prototype.copy = function (id) {
|
|
|
+ return new TorusKnot(id, this.getEngine(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null);
|
|
|
+ };
|
|
|
+ return TorusKnot;
|
|
|
+ })(_Primitive);
|
|
|
+ Primitives.TorusKnot = TorusKnot;
|
|
|
+ })(Geometry.Primitives || (Geometry.Primitives = {}));
|
|
|
+ var Primitives = Geometry.Primitives;
|
|
|
+ })(BABYLON.Geometry || (BABYLON.Geometry = {}));
|
|
|
+ var Geometry = BABYLON.Geometry;
|
|
|
+})(BABYLON || (BABYLON = {}));
|
|
|
+//# sourceMappingURL=babylon.geometry.js.map
|