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@@ -631,7 +631,7 @@ module BABYLON {
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var configureNode = (babylonNode: Mesh | TargetCamera, node: IGLTFNode): void => {
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var position = Vector3.Zero();
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var rotation = Quaternion.Identity();
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- var scaling = Vector3.Zero();
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+ var scaling = new Vector3(1, 1, 1);
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if (node.matrix) {
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var mat = Matrix.FromArray(node.matrix);
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