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@@ -14,8 +14,9 @@
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- babylon.fontTexture.ts was moved from babylon.js to canvas2D ([nockawa](https://github.com/nockawa))
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- babylon.fontTexture.ts was moved from babylon.js to canvas2D ([nockawa](https://github.com/nockawa))
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- Multi-platform Compressed Textures for Desktops & Mobile Devices with fall back. Batch (dos) scripts to convert entire directories of .jpg's & .png's ([jcpalmer](https://github.com/Palmer-JC))
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- Multi-platform Compressed Textures for Desktops & Mobile Devices with fall back. Batch (dos) scripts to convert entire directories of .jpg's & .png's ([jcpalmer](https://github.com/Palmer-JC))
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- All deprecated functions and properties were removed ([deltakosh](https://github.com/deltakosh))
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- All deprecated functions and properties were removed ([deltakosh](https://github.com/deltakosh))
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-
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+
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### Updates
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### Updates
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+- Improved FXAA (based on nVidia's implementation) ([deltakosh](https://github.com/deltakosh))
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- Added `Light.customProjectionMatrixBuilder` to allow developers to define their own projection matrix for shadows ([deltakosh](https://github.com/deltakosh))
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- Added `Light.customProjectionMatrixBuilder` to allow developers to define their own projection matrix for shadows ([deltakosh](https://github.com/deltakosh))
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- Added `set()` function to all basic types ([deltakosh](https://github.com/deltakosh))
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- Added `set()` function to all basic types ([deltakosh](https://github.com/deltakosh))
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- Added `HDRCubeTextureAssetTask` to AssetManager ([deltakosh](https://github.com/deltakosh))
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- Added `HDRCubeTextureAssetTask` to AssetManager ([deltakosh](https://github.com/deltakosh))
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