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@@ -920,7 +920,10 @@
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}
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private static _uV = new Vector2(1, 1);
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-
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+ private static _s = Vector3.Zero();
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+ private static _r = Quaternion.Identity();
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+ private static _t = Vector3.Zero();
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+ private static _uV3 = new Vector3(1, 1, 1);
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/**
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* Update the instanceDataBase level properties of a part
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* @param part the part to update
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@@ -928,7 +931,14 @@
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*/
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protected updateInstanceDataPart(part: InstanceDataBase, positionOffset: Vector2 = null) {
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let t = this._globalTransform.multiply(this.renderGroup.invGlobalTransform); // Compute the transformation into the renderGroup's space
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- let rgScale = (this._areSomeFlagsSet(SmartPropertyPrim.flagDontInheritParentScale) || !this.applyActualScaleOnTransform()) ? RenderablePrim2D._uV : this.renderGroup.actualScale; // We still need to apply the scale of the renderGroup to our rendering, so get it.
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+ let rgScale = this._areSomeFlagsSet(SmartPropertyPrim.flagDontInheritParentScale) ? RenderablePrim2D._uV : this.renderGroup.actualScale; // We still need to apply the scale of the renderGroup to our rendering, so get it.
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+
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+ if (!this.applyActualScaleOnTransform()) {
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+ t.decompose(RenderablePrim2D._s, RenderablePrim2D._r, RenderablePrim2D._t);
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+ t = Matrix.Compose(RenderablePrim2D._uV3, RenderablePrim2D._r, RenderablePrim2D._t);
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+ }
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+
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+ //let rgScale = (this._areSomeFlagsSet(SmartPropertyPrim.flagDontInheritParentScale) || !this.applyActualScaleOnTransform()) ? RenderablePrim2D._uV : this.renderGroup.actualScale; // We still need to apply the scale of the renderGroup to our rendering, so get it.
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let size = (<Size>this.renderGroup.viewportSize);
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let zBias = this.actualZOffset;
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