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@@ -38,7 +38,7 @@ module BABYLON {
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public bu = 0;
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public bu = 0;
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/** (See getTextureCoordinates) The barycentric V coordinate that is used when calulating the texture coordinates of the collision.*/
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/** (See getTextureCoordinates) The barycentric V coordinate that is used when calulating the texture coordinates of the collision.*/
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public bv = 0;
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public bv = 0;
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- /** The index of the face on the mesh that was picked, or the index of the Line it the picked Mesh is a LinesMesh */
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+ /** The index of the face on the mesh that was picked, or the index of the Line if the picked Mesh is a LinesMesh */
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public faceId = -1;
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public faceId = -1;
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/** Id of the the submesh that was picked */
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/** Id of the the submesh that was picked */
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public subMeshId = 0;
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public subMeshId = 0;
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