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@@ -1056,7 +1056,7 @@ export class SceneLoader {
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* @param pluginExtension the extension used to determine the plugin
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* @returns The loaded asset container
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*/
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- public static LoadAssetContainerAsync(rootUrl: string, sceneFilename: string = "", scene: Nullable<Scene> = EngineStore.LastCreatedScene, onProgress: Nullable<(event: ISceneLoaderProgressEvent) => void> = null, pluginExtension: Nullable<string> = null): Promise<AssetContainer> {
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+ public static LoadAssetContainerAsync(rootUrl: string, sceneFilename: string | File = "", scene: Nullable<Scene> = EngineStore.LastCreatedScene, onProgress: Nullable<(event: ISceneLoaderProgressEvent) => void> = null, pluginExtension: Nullable<string> = null): Promise<AssetContainer> {
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return new Promise((resolve, reject) => {
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SceneLoader.LoadAssetContainer(rootUrl, sceneFilename, scene, (assetContainer) => {
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resolve(assetContainer);
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