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@@ -68,7 +68,7 @@ export class OBJExport {
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for (var i = 0; i < trunkVerts.length; i += 3) {
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// Babylon.js default is left handed, while OBJ default is right handed
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- // Need to invert X vertices unless Babylon is set to use a right handed system
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+ // Need to invert Z vertices unless Babylon is set to use a right handed system
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if (mesh[0].getScene().useRightHandedSystem) {
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output.push("v " + trunkVerts[i] + " " + trunkVerts[i + 1] + " " + trunkVerts[i + 2]);
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} else {
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