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@@ -360,6 +360,7 @@
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- Take first gamepad connected when attaching camera (and not only XBOX gamepads) ([#9136](https://github.com/BabylonJS/Babylon.js/issues/9136)) ([RaananW](https://github.com/RaananW))
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- Take first gamepad connected when attaching camera (and not only XBOX gamepads) ([#9136](https://github.com/BabylonJS/Babylon.js/issues/9136)) ([RaananW](https://github.com/RaananW))
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- Fixed bug in `Mesh.IncreaseVertices` assuming null value if a property didn't exist. ([aWeirdo](https://github.com/aWeirdo))
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- Fixed bug in `Mesh.IncreaseVertices` assuming null value if a property didn't exist. ([aWeirdo](https://github.com/aWeirdo))
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- Fix issue when taking a screenshot with multi-cameras using method `CreateScreenshotUsingRenderTarget` ([#9201](https://github.com/BabylonJS/Babylon.js/issues/9201)) ([gabrielheming](https://github.com/gabrielheming))
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- Fix issue when taking a screenshot with multi-cameras using method `CreateScreenshotUsingRenderTarget` ([#9201](https://github.com/BabylonJS/Babylon.js/issues/9201)) ([gabrielheming](https://github.com/gabrielheming))
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+- Fix inTangent in animationGroup ([dad72](https://github.com/dad72))
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## Breaking changes
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## Breaking changes
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