David catuhe 9 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      materialsLibrary/materials/water/readme.md

+ 1 - 1
materialsLibrary/materials/water/readme.md

@@ -36,6 +36,6 @@ waterMaterial.bumpHeight = 0.3; // According to the bump map, represents the per
 waterMaterial.windDirection = new BABYLON.Vector2(1.0, 1.0); // The wind direction on the water surface (on width and height)
 waterMaterial.waterColor = new BABYLON.Color3(0.1, 0.1, 0.6); // Represents the water color mixed with the reflected and refracted world
 waterMaterial.colorBlendFactor = 2.0; // Factor to determine how the water color is blended with the reflected and refracted world
-waterMaterial.waveLength = 0.1; // The lenght of waves. More the value small, more there are waves on the mesh
+waterMaterial.waveLength = 0.1; // The lenght of waves. With smaller values, more waves are generated
 ```