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@@ -18,8 +18,8 @@ void main(void)
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#ifdef IS_STEREOSCOPIC_HORIZ
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useCamB = vUV.x > 0.5;
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useCamA = !useCamB;
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- texCoord1 = vec2(useCamB ? (vUV.x - 0.5) * 2.0 : vUV.x * 2.0, vUV.y);
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- texCoord2 = vec2(texCoord1.x + stepSize.x, vUV.y);
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+ texCoord1 = vec2(useCamB ? (vUV.x - 0.5) * 2.0 : vUV.x * 2.0, vUV.y);
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+ texCoord2 = vec2(texCoord1.x + stepSize.x, vUV.y);
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#else
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#ifdef IS_STEREOSCOPIC_INTERLACED
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float rowNum = floor(vUV.y / stepSize.y);
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