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@@ -218,8 +218,8 @@
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- Fix `mesh.visibility` not working properly when certain material properties are set that changes the interpretation of alpha (e.g. refraction, specular over alpha, etc.) ([bghgary](https://github.com/bghgary))
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- Fix material and texture leak when loading/removing GLTF/obj/babylon files with AssetContainer ([TrevorDev](https://github.com/TrevorDev))
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- Avoid exception when removing impostor during cannon world step ([TrevorDev](https://github.com/TrevorDev))
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-- Fix code branch, that does not try to (re)load a `EquiRectangularCubeTexture`/`HDRCubeTexture` when the caching returns an empty or corrupt `InternalTexture` ([Dennis Dervisis](https://github.com/ddervisis))
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-- Add error eventlistener (bubbling up the onError callback chain) in case an `EquiRectangularCubeTexture` can not be loaded, because of a wrong path or IO problems ([Dennis Dervisis](https://github.com/ddervisis))
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+- Fix code branch, that does not try to (re)load an `EquiRectangularCubeTexture`/`HDRCubeTexture` when the caching returns an empty or corrupt `InternalTexture` ([Dennis Dervisis](https://github.com/ddervisis))
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+- Add error eventlistener (bubbling up the onError callback chain) in case an `EquiRectangularCubeTexture` cannot be loaded, because of a wrong path or IO problems ([Dennis Dervisis](https://github.com/ddervisis))
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### Core Engine
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- Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))
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