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Update what's new.md

David Catuhe 8 年之前
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共有 1 个文件被更改,包括 15 次插入15 次删除
  1. 15 15
      dist/preview release/what's new.md

+ 15 - 15
dist/preview release/what's new.md

@@ -63,26 +63,26 @@
 
 ### Breaking changes
 - WebVRCamera:
- - `requestVRFullscreen` has been removed. Call `attachControl()` inside a user-interaction callback to start sending frames to the VR display
- - `setPositionOffset` has been used to change the position offset. it is now done using `camera.position`
+  - `requestVRFullscreen` has been removed. Call `attachControl()` inside a user-interaction callback to start sending frames to the VR display
+  - `setPositionOffset` has been used to change the position offset. it is now done using `camera.position`
 - Ray :
- - `show` has been removed. Use new `RayHelper.show()` instead
- - `hide` has been removed. Use new `RayHelper.hide()` instead
+  - `show` has been removed. Use new `RayHelper.show()` instead
+  - `hide` has been removed. Use new `RayHelper.hide()` instead
 - AbstractMesh:
- - `onPhysicsCollide` has been removed. Use `mesh.physicsImpostor.registerOnPhysicsCollide()` instead
- - `setPhysicsState` has been removed. Use `new PhysicsImpostor()` instead
- - `getPhysicsMass` has been removed. Use `mesh.physicsImpostor.getParam("mass")` instead
- - `getPhysicsFriction` has been removed. Use `mesh.physicsImpostor.getParam("friction")` instead
- - `getPhysicsRestitution` has been removed. Use `mesh.physicsImpostor.getParam("restitution")` instead
- - `updatePhysicsBodyPosition` has been removed. Changes are synchronized automatically now
+  - `onPhysicsCollide` has been removed. Use `mesh.physicsImpostor.registerOnPhysicsCollide()` instead
+  - `setPhysicsState` has been removed. Use `new PhysicsImpostor()` instead
+  - `getPhysicsMass` has been removed. Use `mesh.physicsImpostor.getParam("mass")` instead
+  - `getPhysicsFriction` has been removed. Use `mesh.physicsImpostor.getParam("friction")` instead
+  - `getPhysicsRestitution` has been removed. Use `mesh.physicsImpostor.getParam("restitution")` instead
+  - `updatePhysicsBodyPosition` has been removed. Changes are synchronized automatically now
 - Mesh:
- - `updateVerticesDataDirectly` has been removed. Use `mesh.updateVerticesData()` instead
+  - `updateVerticesDataDirectly` has been removed. Use `mesh.updateVerticesData()` instead
 - SsaoRenderingPipeline:
- - `getBlurHPostProcess` has been removed. Blur post-process is no more required
- - `getBlurVPostProcess` has been removed. Blur post-process is no more required
+  - `getBlurHPostProcess` has been removed. Blur post-process is no more required
+  - `getBlurVPostProcess` has been removed. Blur post-process is no more required
 - Scene:
- - `setGravity` has been removed. Use `scene.getPhysicsEngine().setGravity()` instead
- - `createCompoundImpostor` has been removed. Use PhysicsImpostor parent/child instead
+  - `setGravity` has been removed. Use `scene.getPhysicsEngine().setGravity()` instead
+  - `createCompoundImpostor` has been removed. Use PhysicsImpostor parent/child instead
  
 ## Canvas2D