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@@ -65,12 +65,12 @@ void main(void) {
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#ifdef MULTIVIEW
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if (gl_ViewID_OVR == 0u) {
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- gl_Position = viewProjection * finalWorld * vec4(positionUpdated, 1.0);
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+ gl_Position = viewProjection * finalWorld * vec4(position, 1.0);
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} else {
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- gl_Position = viewProjectionR * finalWorld * vec4(positionUpdated, 1.0);
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+ gl_Position = viewProjectionR * finalWorld * vec4(position, 1.0);
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}
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#else
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- gl_Position = viewProjection * finalWorld * vec4(positionUpdated, 1.0);
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+ gl_Position = viewProjection * finalWorld * vec4(position, 1.0);
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#endif
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vec4 worldPos = finalWorld * vec4(position, 1.0);
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