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@@ -29,8 +29,6 @@ class ShadowOnlyMaterialDefines extends MaterialDefines {
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public CLIPPLANE6 = false;
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public POINTSIZE = false;
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public FOG = false;
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- public HIGH_DEFINITION_PIPELINE = false;
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- public SCENE_MRT_COUNT = 0;
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public NORMAL = false;
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public NUM_BONE_INFLUENCERS = 0;
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public BonesPerMesh = 0;
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@@ -125,9 +123,6 @@ export class ShadowOnlyMaterial extends PushMaterial {
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MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
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- // Deferred
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- MaterialHelper.PrepareDefinesForDeferred(scene, defines);
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-
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defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, 1);
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const shadowGenerator = this._getFirstShadowLightForMesh(mesh)?.getShadowGenerator();
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