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@@ -1,13 +1,26 @@
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import { Nullable } from "types";
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import { Nullable } from "types";
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-import { IAnimatable, Observer, serialize, SerializationHelper, Tools } from "Tools";
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-import { Camera } from "Cameras";
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-import { ImageProcessingConfiguration, Texture } from "Materials";
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-import { PostProcess, PostProcessRenderPipeline, SharpenPostProcess, PostProcessRenderEffect, BloomEffect, DepthOfFieldEffect, FxaaPostProcess, ImageProcessingPostProcess, ChromaticAberrationPostProcess, GrainPostProcess, DepthOfFieldEffectBlurLevel } from "PostProcess";
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-import { Engine } from "Engine";
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+import { serialize, SerializationHelper } from "Tools/decorators";
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+import { Observer } from "Tools/observable";
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+import { IAnimatable, Tools } from "Tools/tools";
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+import { Camera } from "Cameras/camera";
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+import { ImageProcessingConfiguration } from "Materials/imageProcessingConfiguration";
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+import { Texture } from "Materials/Textures/texture";
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+import { Engine } from "Engine/engine";
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import { IDisposable } from "scene";
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import { IDisposable } from "scene";
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-import { GlowLayer } from "Layer";
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+import { GlowLayer } from "Layer/glowLayer";
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import { Scene } from "scene";
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import { Scene } from "scene";
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-import { Animation } from "Animations";
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+import { Animation } from "Animations/animation";
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+import { PostProcess } from "PostProcess/postProcess";
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+import { SharpenPostProcess } from "PostProcess/sharpenPostProcess";
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+import { ImageProcessingPostProcess } from "PostProcess/imageProcessingPostProcess";
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+import { ChromaticAberrationPostProcess } from "PostProcess/chromaticAberrationPostProcess";
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+import { GrainPostProcess } from "PostProcess/grainPostProcess";
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+import { FxaaPostProcess } from "PostProcess/fxaaPostProcess";
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+import { PostProcessRenderPipeline } from "PostProcess/RenderPipeline/postProcessRenderPipeline";
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+import { PostProcessRenderEffect } from "PostProcess/RenderPipeline/postProcessRenderEffect";
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+import { DepthOfFieldEffect, DepthOfFieldEffectBlurLevel } from "PostProcess/depthOfFieldEffect";
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+import { BloomEffect } from "PostProcess/bloomEffect";
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+
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/**
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/**
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* The default rendering pipeline can be added to a scene to apply common post processing effects such as anti-aliasing or depth of field.
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* The default rendering pipeline can be added to a scene to apply common post processing effects such as anti-aliasing or depth of field.
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* See https://doc.babylonjs.com/how_to/using_default_rendering_pipeline
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* See https://doc.babylonjs.com/how_to/using_default_rendering_pipeline
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