@@ -29,7 +29,7 @@ uniform Material
mat4 lightmapMatrix;
mat4 specularMatrix;
mat4 bumpMatrix;
- vec4 vTangentSpaceParams;
+ vec2 vTangentSpaceParams;
mat4 refractionMatrix;
vec4 vRefractionInfos;
vec4 vSpecularColor;
@@ -41,4 +41,4 @@ uniform Material
uniform Scene {
mat4 viewProjection;
mat4 view;
-};
+};