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@@ -791,7 +791,6 @@ var BABYLON;
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newStandardMaterial.bumpTexture = this.bumpTexture.clone();
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}
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if (this.lightmapTexture && this.lightmapTexture.clone) {
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- newStandardMaterial.bumpTexture = this.bumpTexture.clone();
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newStandardMaterial.lightmapTexture = this.lightmapTexture.clone();
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newStandardMaterial.useLightmapAsShadowmap = this.useLightmapAsShadowmap;
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}
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