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@@ -571,9 +571,7 @@ vColor=color;\n\
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return arr;
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};
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CustomMaterial2.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
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- defines.UV1 = true;
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- defines._needUVs = true;
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- defines.DIFFUSE = true;
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+
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CustomMaterial2.ShaderIndexer++;
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var name = name + "custom_" + CustomMaterial2.ShaderIndexer;
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this.ReviewUniform("uniform", uniforms);
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