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@@ -12,7 +12,7 @@ AbstractScene.AddParser(SceneComponentConstants.NAME_SHADOWGENERATOR, (parsedDat
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if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
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if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
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for (var index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
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for (var index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
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var parsedShadowGenerator = parsedData.shadowGenerators[index];
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var parsedShadowGenerator = parsedData.shadowGenerators[index];
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- if (parsedShadowGenerator.className === 'CascadedShadowGenerator') {
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+ if (parsedShadowGenerator.className === CascadedShadowGenerator.CLASSNAME) {
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CascadedShadowGenerator.Parse(parsedShadowGenerator, scene);
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CascadedShadowGenerator.Parse(parsedShadowGenerator, scene);
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} else {
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} else {
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ShadowGenerator.Parse(parsedShadowGenerator, scene);
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ShadowGenerator.Parse(parsedShadowGenerator, scene);
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