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@@ -10,8 +10,7 @@
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return null;
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};
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- var isDescendantOf = (mesh, names, hierarchyIds) => {
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- names = (names instanceof Array) ? names : [names];
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+ var isDescendantOf = (mesh, names: Array<any>, hierarchyIds) => {
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for (var i in names) {
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if (mesh.name === names[i]) {
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hierarchyIds.push(mesh.id);
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@@ -49,149 +48,156 @@
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var parsedData = JSON.parse(data);
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log = "";
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var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
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+ if (!meshesNames) {
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+ meshesNames = null;
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+ } else if (!Array.isArray(meshesNames)) {
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+ meshesNames = [meshesNames];
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+ }
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+
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+ if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
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+ var loadedSkeletonsIds = [];
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+ var loadedMaterialsIds = [];
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+ var hierarchyIds = [];
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+ var index: number;
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+ var cache: number;
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+ for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
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+ var parsedMesh = parsedData.meshes[index];
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- var loadedSkeletonsIds = [];
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- var loadedMaterialsIds = [];
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- var hierarchyIds = [];
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- var index: number;
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- var cache: number;
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- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
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- var parsedMesh = parsedData.meshes[index];
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-
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- if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
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- if (meshesNames instanceof Array) {
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- // Remove found mesh name from list.
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- delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
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- }
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-
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- //Geometry?
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- if (parsedMesh.geometryId) {
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- //does the file contain geometries?
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- if (parsedData.geometries) {
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- //find the correct geometry and add it to the scene
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- var found: boolean = false;
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- ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
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- if (found || !parsedData.geometries[geometryType] || !(parsedData.geometries[geometryType] instanceof Array)) {
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- return;
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- } else {
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- parsedData.geometries[geometryType].forEach((parsedGeometryData) => {
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- if (parsedGeometryData.id === parsedMesh.geometryId) {
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- switch (geometryType) {
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- case "boxes":
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- Geometry.Primitives.Box.Parse(parsedGeometryData, scene);
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- break;
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- case "spheres":
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- Geometry.Primitives.Sphere.Parse(parsedGeometryData, scene);
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- break;
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- case "cylinders":
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- Geometry.Primitives.Cylinder.Parse(parsedGeometryData, scene);
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- break;
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- case "toruses":
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- Geometry.Primitives.Torus.Parse(parsedGeometryData, scene);
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- break;
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- case "grounds":
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- Geometry.Primitives.Ground.Parse(parsedGeometryData, scene);
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- break;
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- case "planes":
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- Geometry.Primitives.Plane.Parse(parsedGeometryData, scene);
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- break;
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- case "torusKnots":
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- Geometry.Primitives.TorusKnot.Parse(parsedGeometryData, scene);
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- break;
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- case "vertexData":
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- Geometry.Parse(parsedGeometryData, scene, rootUrl);
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- break;
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+ if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
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+ if (meshesNames !== null) {
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+ // Remove found mesh name from list.
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+ delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
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+ }
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+
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+ //Geometry?
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+ if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
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+ //does the file contain geometries?
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+ if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
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+ //find the correct geometry and add it to the scene
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+ var found: boolean = false;
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+ ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
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+ if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
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+ return;
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+ } else {
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+ parsedData.geometries[geometryType].forEach((parsedGeometryData) => {
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+ if (parsedGeometryData.id === parsedMesh.geometryId) {
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+ switch (geometryType) {
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+ case "boxes":
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+ Geometry.Primitives.Box.Parse(parsedGeometryData, scene);
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+ break;
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+ case "spheres":
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+ Geometry.Primitives.Sphere.Parse(parsedGeometryData, scene);
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+ break;
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+ case "cylinders":
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+ Geometry.Primitives.Cylinder.Parse(parsedGeometryData, scene);
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+ break;
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+ case "toruses":
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+ Geometry.Primitives.Torus.Parse(parsedGeometryData, scene);
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+ break;
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+ case "grounds":
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+ Geometry.Primitives.Ground.Parse(parsedGeometryData, scene);
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+ break;
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+ case "planes":
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+ Geometry.Primitives.Plane.Parse(parsedGeometryData, scene);
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+ break;
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+ case "torusKnots":
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+ Geometry.Primitives.TorusKnot.Parse(parsedGeometryData, scene);
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+ break;
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+ case "vertexData":
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+ Geometry.Parse(parsedGeometryData, scene, rootUrl);
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+ break;
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+ }
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+ found = true;
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}
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- found = true;
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- }
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- });
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+ });
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+ }
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+ });
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+ if (found === false) {
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+ Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
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}
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- });
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- if (!found) {
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- Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
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}
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}
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- }
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-
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- // Material ?
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- if (parsedMesh.materialId) {
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- var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
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- if (!materialFound && parsedData.multiMaterials) {
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- for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
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- var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
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- if (parsedMultiMaterial.id === parsedMesh.materialId) {
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- for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
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- var subMatId = parsedMultiMaterial.materials[matIndex];
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- loadedMaterialsIds.push(subMatId);
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- var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
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- log += "\n\tMaterial " + mat.toString(fullDetails);
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+
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+ // Material ?
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+ if (parsedMesh.materialId) {
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+ var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
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+ if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
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+ for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
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+ var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
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+ if (parsedMultiMaterial.id === parsedMesh.materialId) {
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+ for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
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+ var subMatId = parsedMultiMaterial.materials[matIndex];
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+ loadedMaterialsIds.push(subMatId);
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+ var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
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+ log += "\n\tMaterial " + mat.toString(fullDetails);
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+ }
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+ loadedMaterialsIds.push(parsedMultiMaterial.id);
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+ var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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+ materialFound = true;
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+ log += "\n\tMulti-Material " + mmat.toString(fullDetails);
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+ break;
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}
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- loadedMaterialsIds.push(parsedMultiMaterial.id);
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- var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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- materialFound = true;
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- log += "\n\tMulti-Material " + mmat.toString(fullDetails);
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- break;
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}
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}
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- }
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- if (!materialFound) {
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- loadedMaterialsIds.push(parsedMesh.materialId);
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- var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
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- if (!mat) {
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- Tools.Warn("Material not found for mesh " + parsedMesh.id);
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- } else {
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- log += "\n\tMaterial " + mat.toString(fullDetails);
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+ if (materialFound === false) {
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+ loadedMaterialsIds.push(parsedMesh.materialId);
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+ var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
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+ if (!mat) {
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+ Tools.Warn("Material not found for mesh " + parsedMesh.id);
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+ } else {
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+ log += "\n\tMaterial " + mat.toString(fullDetails);
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+ }
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}
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}
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- }
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-
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- // Skeleton ?
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- if (parsedMesh.skeletonId > -1 && scene.skeletons) {
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- var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
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- if (!skeletonAlreadyLoaded) {
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- for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
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- var parsedSkeleton = parsedData.skeletons[skeletonIndex];
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- if (parsedSkeleton.id === parsedMesh.skeletonId) {
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- var skeleton = Skeleton.Parse(parsedSkeleton, scene);
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- skeletons.push(skeleton);
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- loadedSkeletonsIds.push(parsedSkeleton.id);
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- log += "\n\tSkeleton " + skeleton.toString(fullDetails);
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+
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+ // Skeleton ?
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+ if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
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+ var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
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+ if (skeletonAlreadyLoaded === false) {
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+ for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
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+ var parsedSkeleton = parsedData.skeletons[skeletonIndex];
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+ if (parsedSkeleton.id === parsedMesh.skeletonId) {
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+ var skeleton = Skeleton.Parse(parsedSkeleton, scene);
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+ skeletons.push(skeleton);
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+ loadedSkeletonsIds.push(parsedSkeleton.id);
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+ log += "\n\tSkeleton " + skeleton.toString(fullDetails);
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+ }
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}
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}
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}
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- }
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- var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
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- meshes.push(mesh);
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- log += "\n\tMesh " + mesh.toString(fullDetails);
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+ var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
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+ meshes.push(mesh);
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+ log += "\n\tMesh " + mesh.toString(fullDetails);
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+ }
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}
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- }
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-
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- // Connecting parents
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- var currentMesh: AbstractMesh;
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- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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- currentMesh = scene.meshes[index];
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- if (currentMesh._waitingParentId) {
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- currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
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- currentMesh._waitingParentId = undefined;
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+
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+ // Connecting parents
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+ var currentMesh: AbstractMesh;
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+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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+ currentMesh = scene.meshes[index];
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+ if (currentMesh._waitingParentId) {
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+ currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
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+ currentMesh._waitingParentId = undefined;
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+ }
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}
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- }
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-
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- // freeze and compute world matrix application
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- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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- currentMesh = scene.meshes[index];
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- if (currentMesh._waitingFreezeWorldMatrix) {
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- currentMesh.freezeWorldMatrix();
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- currentMesh._waitingFreezeWorldMatrix = undefined;
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- } else {
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- currentMesh.computeWorldMatrix(true);
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+
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+ // freeze and compute world matrix application
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+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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+ currentMesh = scene.meshes[index];
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+ if (currentMesh._waitingFreezeWorldMatrix) {
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+ currentMesh.freezeWorldMatrix();
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+ currentMesh._waitingFreezeWorldMatrix = undefined;
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+ } else {
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+ currentMesh.computeWorldMatrix(true);
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+ }
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}
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}
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// Particles
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- if (parsedData.particleSystems) {
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+ if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
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for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
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var parsedParticleSystem = parsedData.particleSystems[index];
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if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
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@@ -225,11 +231,19 @@
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var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
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// Scene
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- scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
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- scene.autoClear = parsedData.autoClear;
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- scene.clearColor = BABYLON.Color4.FromArray(parsedData.clearColor);
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- scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
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- if (parsedData.gravity) {
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+ if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
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+ scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
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+ }
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+ if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
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+ scene.autoClear = parsedData.autoClear;
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+ }
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+ if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
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+ scene.clearColor = BABYLON.Color4.FromArray(parsedData.clearColor);
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+ }
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+ if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
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+ scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
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+ }
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+ if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
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scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
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}
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@@ -264,12 +278,12 @@
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}
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// Metadata
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- if (parsedData.metadata !== undefined) {
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+ if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
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scene.metadata = parsedData.metadata;
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}
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//collisions, if defined. otherwise, default is true
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- if (parsedData.collisionsEnabled != undefined) {
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+ if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
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scene.collisionsEnabled = parsedData.collisionsEnabled;
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}
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scene.workerCollisions = !!parsedData.workerCollisions;
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@@ -277,15 +291,17 @@
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var index: number;
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var cache: number;
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// Lights
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- for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
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- var parsedLight = parsedData.lights[index];
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- var light = Light.Parse(parsedLight, scene);
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- log += (index === 0 ? "\n\tLights:" : "");
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- log += "\n\t\t" + light.toString(fullDetails);
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+ if (parsedData.lights !== undefined && parsedData.lights !== null) {
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+ for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
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+ var parsedLight = parsedData.lights[index];
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+ var light = Light.Parse(parsedLight, scene);
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+ log += (index === 0 ? "\n\tLights:" : "");
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+ log += "\n\t\t" + light.toString(fullDetails);
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+ }
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}
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// Animations
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- if (parsedData.animations) {
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+ if (parsedData.animations !== undefined && parsedData.animations !== null) {
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for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
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var parsedAnimation = parsedData.animations[index];
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var animation = Animation.Parse(parsedAnimation);
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@@ -300,7 +316,7 @@
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}
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// Materials
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- if (parsedData.materials) {
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+ if (parsedData.materials !== undefined && parsedData.materials !== null) {
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for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
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var parsedMaterial = parsedData.materials[index];
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var mat = Material.Parse(parsedMaterial, scene, rootUrl);
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@@ -309,7 +325,7 @@
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}
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}
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- if (parsedData.multiMaterials) {
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+ if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
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for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
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var parsedMultiMaterial = parsedData.multiMaterials[index];
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var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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@@ -319,14 +335,14 @@
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}
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// Morph targets
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- if (parsedData.morphTargetManagers) {
|
|
|
+ if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
|
|
|
for (var managerData of parsedData.morphTargetManagers) {
|
|
|
var parsedManager = MorphTargetManager.Parse(managerData, scene);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
// Skeletons
|
|
|
- if (parsedData.skeletons) {
|
|
|
+ if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
|
|
|
for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
|
|
|
var parsedSkeleton = parsedData.skeletons[index];
|
|
|
var skeleton = Skeleton.Parse(parsedSkeleton, scene);
|
|
@@ -337,10 +353,10 @@
|
|
|
|
|
|
// Geometries
|
|
|
var geometries = parsedData.geometries;
|
|
|
- if (geometries) {
|
|
|
+ if (geometries !== undefined && geometries !== null) {
|
|
|
// Boxes
|
|
|
var boxes = geometries.boxes;
|
|
|
- if (boxes) {
|
|
|
+ if (boxes !== undefined && boxes !== null) {
|
|
|
for (index = 0, cache = boxes.length; index < cache; index++) {
|
|
|
var parsedBox = boxes[index];
|
|
|
Geometry.Primitives.Box.Parse(parsedBox, scene);
|
|
@@ -349,7 +365,7 @@
|
|
|
|
|
|
// Spheres
|
|
|
var spheres = geometries.spheres;
|
|
|
- if (spheres) {
|
|
|
+ if (spheres !== undefined && spheres !== null) {
|
|
|
for (index = 0, cache = spheres.length; index < cache; index++) {
|
|
|
var parsedSphere = spheres[index];
|
|
|
Geometry.Primitives.Sphere.Parse(parsedSphere, scene);
|
|
@@ -358,7 +374,7 @@
|
|
|
|
|
|
// Cylinders
|
|
|
var cylinders = geometries.cylinders;
|
|
|
- if (cylinders) {
|
|
|
+ if (cylinders !== undefined && cylinders !== null) {
|
|
|
for (index = 0, cache = cylinders.length; index < cache; index++) {
|
|
|
var parsedCylinder = cylinders[index];
|
|
|
Geometry.Primitives.Cylinder.Parse(parsedCylinder, scene);
|
|
@@ -367,7 +383,7 @@
|
|
|
|
|
|
// Toruses
|
|
|
var toruses = geometries.toruses;
|
|
|
- if (toruses) {
|
|
|
+ if (toruses !== undefined && toruses !== null) {
|
|
|
for (index = 0, cache = toruses.length; index < cache; index++) {
|
|
|
var parsedTorus = toruses[index];
|
|
|
Geometry.Primitives.Torus.Parse(parsedTorus, scene);
|
|
@@ -376,7 +392,7 @@
|
|
|
|
|
|
// Grounds
|
|
|
var grounds = geometries.grounds;
|
|
|
- if (grounds) {
|
|
|
+ if (grounds !== undefined && grounds !== null) {
|
|
|
for (index = 0, cache = grounds.length; index < cache; index++) {
|
|
|
var parsedGround = grounds[index];
|
|
|
Geometry.Primitives.Ground.Parse(parsedGround, scene);
|
|
@@ -385,7 +401,7 @@
|
|
|
|
|
|
// Planes
|
|
|
var planes = geometries.planes;
|
|
|
- if (planes) {
|
|
|
+ if (planes !== undefined && planes !== null) {
|
|
|
for (index = 0, cache = planes.length; index < cache; index++) {
|
|
|
var parsedPlane = planes[index];
|
|
|
Geometry.Primitives.Plane.Parse(parsedPlane, scene);
|
|
@@ -394,7 +410,7 @@
|
|
|
|
|
|
// TorusKnots
|
|
|
var torusKnots = geometries.torusKnots;
|
|
|
- if (torusKnots) {
|
|
|
+ if (torusKnots !== undefined && torusKnots !== null) {
|
|
|
for (index = 0, cache = torusKnots.length; index < cache; index++) {
|
|
|
var parsedTorusKnot = torusKnots[index];
|
|
|
Geometry.Primitives.TorusKnot.Parse(parsedTorusKnot, scene);
|
|
@@ -403,7 +419,7 @@
|
|
|
|
|
|
// VertexData
|
|
|
var vertexData = geometries.vertexData;
|
|
|
- if (vertexData) {
|
|
|
+ if (vertexData !== undefined && vertexData !== null) {
|
|
|
for (index = 0, cache = vertexData.length; index < cache; index++) {
|
|
|
var parsedVertexData = vertexData[index];
|
|
|
Geometry.Parse(parsedVertexData, scene, rootUrl);
|
|
@@ -412,21 +428,25 @@
|
|
|
}
|
|
|
|
|
|
// Meshes
|
|
|
- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
|
|
|
- var parsedMesh = parsedData.meshes[index];
|
|
|
- var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
|
|
|
- log += (index === 0 ? "\n\tMeshes:" : "");
|
|
|
- log += "\n\t\t" + mesh.toString(fullDetails);
|
|
|
+ if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
|
|
|
+ for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
|
|
|
+ var parsedMesh = parsedData.meshes[index];
|
|
|
+ var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
|
|
|
+ log += (index === 0 ? "\n\tMeshes:" : "");
|
|
|
+ log += "\n\t\t" + mesh.toString(fullDetails);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
// Cameras
|
|
|
- for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
|
|
|
- var parsedCamera = parsedData.cameras[index];
|
|
|
- var camera = Camera.Parse(parsedCamera, scene);
|
|
|
- log += (index === 0 ? "\n\tCameras:" : "");
|
|
|
- log += "\n\t\t" + camera.toString(fullDetails);
|
|
|
+ if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
|
|
|
+ for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
|
|
|
+ var parsedCamera = parsedData.cameras[index];
|
|
|
+ var camera = Camera.Parse(parsedCamera, scene);
|
|
|
+ log += (index === 0 ? "\n\tCameras:" : "");
|
|
|
+ log += "\n\t\t" + camera.toString(fullDetails);
|
|
|
+ }
|
|
|
}
|
|
|
- if (parsedData.activeCameraID) {
|
|
|
+ if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
|
|
|
scene.setActiveCameraByID(parsedData.activeCameraID);
|
|
|
}
|
|
|
|
|
@@ -450,7 +470,7 @@
|
|
|
// Sounds
|
|
|
var loadedSounds: Sound[] = [];
|
|
|
var loadedSound: Sound;
|
|
|
- if (AudioEngine && parsedData.sounds) {
|
|
|
+ if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
|
|
|
for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
|
|
|
var parsedSound = parsedData.sounds[index];
|
|
|
if (Engine.audioEngine.canUseWebAudio) {
|
|
@@ -495,7 +515,7 @@
|
|
|
}
|
|
|
|
|
|
// Particles Systems
|
|
|
- if (parsedData.particleSystems) {
|
|
|
+ if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
|
|
|
for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
|
|
|
var parsedParticleSystem = parsedData.particleSystems[index];
|
|
|
ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
|
|
@@ -503,7 +523,7 @@
|
|
|
}
|
|
|
|
|
|
// Lens flares
|
|
|
- if (parsedData.lensFlareSystems) {
|
|
|
+ if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
|
|
|
for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
|
|
|
var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
|
|
|
LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
|
|
@@ -511,7 +531,7 @@
|
|
|
}
|
|
|
|
|
|
// Shadows
|
|
|
- if (parsedData.shadowGenerators) {
|
|
|
+ if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
|
|
|
for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
|
|
|
var parsedShadowGenerator = parsedData.shadowGenerators[index];
|
|
|
ShadowGenerator.Parse(parsedShadowGenerator, scene);
|
|
@@ -549,7 +569,7 @@
|
|
|
}
|
|
|
|
|
|
// Actions (scene)
|
|
|
- if (parsedData.actions) {
|
|
|
+ if (parsedData.actions !== undefined && parsedData.actions !== null) {
|
|
|
ActionManager.Parse(parsedData.actions, null, scene);
|
|
|
}
|
|
|
|