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Update Whats New

sebastien 6 年之前
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共有 1 個文件被更改,包括 3 次插入1 次删除
  1. 3 1
      dist/preview release/what's new.md

+ 3 - 1
dist/preview release/what's new.md

@@ -44,7 +44,6 @@
 ### Materials Library
 
 ## Bug fixes
-- Add missing effect layer to asset container ([TrevorDev](https://github.com/TrevorDev))
 
 ### Core Engine
 - Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))
@@ -53,6 +52,9 @@
 - Handle properly the `LinesMesh` `intersectionThreshold` by using its value directly when the intersection against a `Ray` is checked, instead of extending the `BoundingInfo` accordingly ([barroij](https://github.com/barroij))
 - Fixed the `LineEdgesRenderer` used for edge rendering of `LinesMesh` handle properly LinesMesh made of disconnected lines + Make it work for instance of `LinesMesh` ([barroij](https://github.com/barroij))
 - Fixed `Matrix.toNormalMatrix`function ([barroij](https://github.com/barroij))
+- Add missing effect layer to asset container ([TrevorDev](https://github.com/TrevorDev))
+- Fixed effect layer compatibility with multi materials ([Sebavan](https://github.com/Sebavan))
+
 ### Viewer
 
 ### Loaders