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@@ -2916,25 +2916,19 @@ export class ThinEngine {
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*/
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public updateTextureSamplingMode(samplingMode: number, texture: InternalTexture): void {
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var filters = this._getSamplingParameters(samplingMode, texture.generateMipMaps);
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-
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+ var target = this._gl.TEXTURE_2D;
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if (texture.isCube) {
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- this._setTextureParameterInteger(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_MAG_FILTER, filters.mag, texture);
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- this._setTextureParameterInteger(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_MIN_FILTER, filters.min);
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- this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null);
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+ target = this._gl.TEXTURE_CUBE_MAP;
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} else if (texture.is3D) {
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- this._setTextureParameterInteger(this._gl.TEXTURE_3D, this._gl.TEXTURE_MAG_FILTER, filters.mag, texture);
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- this._setTextureParameterInteger(this._gl.TEXTURE_3D, this._gl.TEXTURE_MIN_FILTER, filters.min);
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- this._bindTextureDirectly(this._gl.TEXTURE_3D, null);
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+ target = this._gl.TEXTURE_3D;
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} else if (texture.is2DArray) {
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- this._setTextureParameterInteger(this._gl.TEXTURE_2D_ARRAY, this._gl.TEXTURE_MAG_FILTER, filters.mag, texture);
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- this._setTextureParameterInteger(this._gl.TEXTURE_2D_ARRAY, this._gl.TEXTURE_MIN_FILTER, filters.min);
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- this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY, null);
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- } else {
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- this._setTextureParameterInteger(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag, texture);
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- this._setTextureParameterInteger(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
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- this._bindTextureDirectly(this._gl.TEXTURE_2D, null);
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+ target = this._gl.TEXTURE_2D_ARRAY;
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}
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+ this._setTextureParameterInteger(target, this._gl.TEXTURE_MAG_FILTER, filters.mag, texture);
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+ this._setTextureParameterInteger(target, this._gl.TEXTURE_MIN_FILTER, filters.min);
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+ this._bindTextureDirectly(target, null);
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+
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texture.samplingMode = samplingMode;
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}
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