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@@ -495,7 +495,7 @@
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ii.findFirstOnly = false;
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ii.findFirstOnly = false;
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// Fast rejection: test if the mouse pointer is outside the canvas's bounding Info
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// Fast rejection: test if the mouse pointer is outside the canvas's bounding Info
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- if (!isCapture && !this.boundingInfo.doesIntersect(ii.pickPosition)) {
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+ if (!isCapture && !this.levelBoundingInfo.doesIntersect(ii.pickPosition)) {
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this._previousIntersectionList = this._actualIntersectionList;
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this._previousIntersectionList = this._actualIntersectionList;
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this._actualIntersectionList = null;
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this._actualIntersectionList = null;
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this._previousOverPrimitive = this._actualOverPrimitive;
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this._previousOverPrimitive = this._actualOverPrimitive;
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