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@@ -46,7 +46,7 @@ var finalizeSingleMesh = (mesh: Mesh, serializationObject: any) => {
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//only works if the mesh is already loaded
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//only works if the mesh is already loaded
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if (mesh.delayLoadState === Constants.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Constants.DELAYLOADSTATE_NONE) {
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if (mesh.delayLoadState === Constants.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Constants.DELAYLOADSTATE_NONE) {
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//serialize material
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//serialize material
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- if (mesh.material) {
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+ if (mesh.material && !mesh.doNotSerialize) {
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if (mesh.material instanceof MultiMaterial) {
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if (mesh.material instanceof MultiMaterial) {
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serializationObject.multiMaterials = serializationObject.multiMaterials || [];
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serializationObject.multiMaterials = serializationObject.multiMaterials || [];
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serializationObject.materials = serializationObject.materials || [];
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serializationObject.materials = serializationObject.materials || [];
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@@ -86,7 +86,7 @@ var finalizeSingleMesh = (mesh: Mesh, serializationObject: any) => {
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serializeGeometry(geometry, serializationObject.geometries);
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serializeGeometry(geometry, serializationObject.geometries);
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}
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}
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// Skeletons
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// Skeletons
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- if (mesh.skeleton) {
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+ if (mesh.skeleton && !mesh.skeleton.doNotSerialize) {
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serializationObject.skeletons = serializationObject.skeletons || [];
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serializationObject.skeletons = serializationObject.skeletons || [];
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serializationObject.skeletons.push(mesh.skeleton.serialize());
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serializationObject.skeletons.push(mesh.skeleton.serialize());
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}
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}
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@@ -323,13 +323,13 @@ export class SceneSerializer {
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for (var i = 0; i < toSerialize.length; ++i) {
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for (var i = 0; i < toSerialize.length; ++i) {
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if (withChildren) {
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if (withChildren) {
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toSerialize[i].getDescendants().forEach((node: Node) => {
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toSerialize[i].getDescendants().forEach((node: Node) => {
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- if (node instanceof Mesh && (toSerialize.indexOf(node) < 0)) {
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+ if (node instanceof Mesh && (toSerialize.indexOf(node) < 0) && !node.doNotSerialize) {
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toSerialize.push(node);
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toSerialize.push(node);
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}
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}
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});
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});
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}
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}
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//make sure the array doesn't contain the object already
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//make sure the array doesn't contain the object already
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- if (withParents && toSerialize[i].parent && (toSerialize.indexOf(toSerialize[i].parent) < 0)) {
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+ if (withParents && toSerialize[i].parent && (toSerialize.indexOf(toSerialize[i].parent) < 0) && !toSerialize[i].parent.doNotSerialize) {
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toSerialize.push(toSerialize[i].parent);
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toSerialize.push(toSerialize[i].parent);
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}
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}
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}
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}
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