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@@ -10,60 +10,31 @@ module BABYLON {
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public ALPHATEST = false;
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public POINTSIZE = false;
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public FOG = false;
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- public LIGHT0 = false;
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- public LIGHT1 = false;
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- public LIGHT2 = false;
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- public LIGHT3 = false;
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- public SPOTLIGHT0 = false;
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- public SPOTLIGHT1 = false;
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- public SPOTLIGHT2 = false;
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- public SPOTLIGHT3 = false;
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- public HEMILIGHT0 = false;
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- public HEMILIGHT1 = false;
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- public HEMILIGHT2 = false;
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- public HEMILIGHT3 = false;
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- public DIRLIGHT0 = false;
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- public DIRLIGHT1 = false;
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- public DIRLIGHT2 = false;
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- public DIRLIGHT3 = false;
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- public POINTLIGHT0 = false;
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- public POINTLIGHT1 = false;
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- public POINTLIGHT2 = false;
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- public POINTLIGHT3 = false;
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- public SHADOW0 = false;
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- public SHADOW1 = false;
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- public SHADOW2 = false;
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- public SHADOW3 = false;
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- public SHADOWS = false;
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- public SHADOWVSM0 = false;
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- public SHADOWVSM1 = false;
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- public SHADOWVSM2 = false;
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- public SHADOWVSM3 = false;
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- public SHADOWPCF0 = false;
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- public SHADOWPCF1 = false;
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- public SHADOWPCF2 = false;
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- public SHADOWPCF3 = false;
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public NORMAL = false;
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public UV1 = false;
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public UV2 = false;
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public VERTEXCOLOR = false;
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public VERTEXALPHA = false;
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- public BONES = false;
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- public BONES4 = false;
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+ public NUM_BONE_INFLUENCERS = 0;
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public BonesPerMesh = 0;
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public INSTANCES = false;
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public HIGHLEVEL = false;
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constructor() {
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super();
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- this._keys = Object.keys(this);
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+ this.rebuild();
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}
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}
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export class FurMaterial extends Material {
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+ @serializeAsTexture()
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public diffuseTexture: BaseTexture;
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+
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+ @serializeAsTexture()
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public heightTexture: BaseTexture;
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+
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+ @serializeAsColor3()
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public diffuseColor = new Color3(1, 1, 1);
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@serialize()
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@@ -90,7 +61,6 @@ module BABYLON {
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@serialize()
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public furDensity: number = 20;
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- @serializeAsTexture()
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public furTexture: DynamicTexture;
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@serialize()
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@@ -98,9 +68,13 @@ module BABYLON {
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@serialize()
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public highLevelFur: boolean = true;
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+
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+ @serialize()
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+ public maxSimultaneousLights = 4;
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+
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+ public _meshes: AbstractMesh[];
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private _worldViewProjectionMatrix = Matrix.Zero();
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- private _scaledDiffuse = new Color3(1.,1.,1.);
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private _renderId: number;
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private _furTime: number = 0;
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@@ -134,6 +108,24 @@ module BABYLON {
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public getAlphaTestTexture(): BaseTexture {
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return null;
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}
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+
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+ public updateFur(): void {
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+ for (var i = 1; i < this._meshes.length; i++) {
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+ var offsetFur = <FurMaterial>this._meshes[i].material;
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+
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+ offsetFur.furLength = this.furLength;
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+ offsetFur.furAngle = this.furAngle;
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+ offsetFur.furGravity = this.furGravity;
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+ offsetFur.furSpacing = this.furSpacing;
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+ offsetFur.furSpeed = this.furSpeed;
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+ offsetFur.furColor = this.furColor;
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+ offsetFur.diffuseTexture = this.diffuseTexture;
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+ offsetFur.furTexture = this.furTexture;
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+ offsetFur.highLevelFur = this.highLevelFur;
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+ offsetFur.furTime = this.furTime;
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+ offsetFur.furDensity = this.furDensity;
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+ }
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+ }
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// Methods
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private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
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@@ -219,82 +211,9 @@ module BABYLON {
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this._defines.HIGHLEVEL = true;
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}
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- var lightIndex = 0;
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+ // Lights
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if (scene.lightsEnabled && !this.disableLighting) {
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- for (var index = 0; index < scene.lights.length; index++) {
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- var light = scene.lights[index];
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-
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- if (!light.isEnabled()) {
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- continue;
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- }
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-
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- // Excluded check
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- if (light._excludedMeshesIds.length > 0) {
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- for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
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- var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
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-
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- if (excludedMesh) {
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- light.excludedMeshes.push(excludedMesh);
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- }
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- }
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-
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- light._excludedMeshesIds = [];
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- }
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-
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- // Included check
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- if (light._includedOnlyMeshesIds.length > 0) {
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- for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
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- var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
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-
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- if (includedOnlyMesh) {
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- light.includedOnlyMeshes.push(includedOnlyMesh);
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- }
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- }
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-
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- light._includedOnlyMeshesIds = [];
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- }
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-
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- if (!light.canAffectMesh(mesh)) {
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- continue;
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- }
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- needNormals = true;
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- this._defines["LIGHT" + lightIndex] = true;
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-
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- var type;
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- if (light instanceof SpotLight) {
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- type = "SPOTLIGHT" + lightIndex;
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- } else if (light instanceof HemisphericLight) {
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- type = "HEMILIGHT" + lightIndex;
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- } else if (light instanceof PointLight) {
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- type = "POINTLIGHT" + lightIndex;
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- } else {
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- type = "DIRLIGHT" + lightIndex;
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- }
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-
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- this._defines[type] = true;
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-
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- // Shadows
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- if (scene.shadowsEnabled) {
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- var shadowGenerator = light.getShadowGenerator();
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- if (mesh && mesh.receiveShadows && shadowGenerator) {
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- this._defines["SHADOW" + lightIndex] = true;
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-
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- this._defines.SHADOWS = true;
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-
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- if (shadowGenerator.useVarianceShadowMap || shadowGenerator.useBlurVarianceShadowMap) {
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- this._defines["SHADOWVSM" + lightIndex] = true;
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- }
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-
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- if (shadowGenerator.usePoissonSampling) {
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- this._defines["SHADOWPCF" + lightIndex] = true;
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- }
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- }
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- }
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-
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- lightIndex++;
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- if (lightIndex === maxSimultaneousLights)
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- break;
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- }
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+ needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, this.maxSimultaneousLights);
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}
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// Attribs
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@@ -317,10 +236,10 @@ module BABYLON {
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this._defines.VERTEXALPHA = true;
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}
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}
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+
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if (mesh.useBones && mesh.computeBonesUsingShaders) {
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- this._defines.BONES = true;
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+ this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
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this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
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- this._defines.BONES4 = true;
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}
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// Instances
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@@ -341,30 +260,10 @@ module BABYLON {
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fallbacks.addFallback(1, "FOG");
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}
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- for (lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
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- if (!this._defines["LIGHT" + lightIndex]) {
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- continue;
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- }
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-
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- if (lightIndex > 0) {
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- fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
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- }
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-
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- if (this._defines["SHADOW" + lightIndex]) {
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- fallbacks.addFallback(0, "SHADOW" + lightIndex);
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- }
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-
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- if (this._defines["SHADOWPCF" + lightIndex]) {
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- fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
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- }
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-
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- if (this._defines["SHADOWVSM" + lightIndex]) {
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- fallbacks.addFallback(0, "SHADOWVSM" + lightIndex);
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- }
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- }
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+ MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights);
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- if (this._defines.BONES4) {
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- fallbacks.addFallback(0, "BONES4");
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+ if (this._defines.NUM_BONE_INFLUENCERS > 0) {
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+ fallbacks.addCPUSkinningFallback(0, mesh);
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}
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//Attributes
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@@ -386,40 +285,28 @@ module BABYLON {
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attribs.push(VertexBuffer.ColorKind);
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}
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- if (this._defines.BONES) {
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- attribs.push(VertexBuffer.MatricesIndicesKind);
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- attribs.push(VertexBuffer.MatricesWeightsKind);
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- }
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-
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- if (this._defines.INSTANCES) {
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- attribs.push("world0");
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- attribs.push("world1");
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- attribs.push("world2");
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- attribs.push("world3");
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- }
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+ MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
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+ MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
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// Legacy browser patch
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var shaderName = "fur";
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var join = this._defines.toString();
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+ var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
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+ "vFogInfos", "vFogColor", "pointSize",
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+ "vDiffuseInfos",
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+ "mBones",
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+ "vClipPlane", "diffuseMatrix",
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+ "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity"
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+ ];
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+ var samplers = ["diffuseSampler",
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+ "heightTexture", "furTexture"
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+ ];
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+
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+ MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights);
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+
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this._effect = scene.getEngine().createEffect(shaderName,
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- attribs,
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- ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
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- "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
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- "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
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- "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
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- "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
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- "vFogInfos", "vFogColor", "pointSize",
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- "vDiffuseInfos",
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- "mBones",
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- "vClipPlane", "diffuseMatrix",
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- "shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3",
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- "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity"
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- ],
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- ["diffuseSampler",
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- "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3",
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- "heightTexture", "furTexture"
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- ],
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- join, fallbacks, this.onCompiled, this.onError);
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+ attribs, uniforms, samplers,
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+ join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights });
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}
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if (!this._effect.isReady()) {
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return false;
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@@ -451,9 +338,7 @@ module BABYLON {
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this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
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// Bones
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- if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
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- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices(mesh));
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- }
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+ MaterialHelper.BindBonesParameters(mesh, this._effect);
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if (scene.getCachedMaterial() !== this) {
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// Textures
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@@ -469,10 +354,7 @@ module BABYLON {
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}
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// Clip plane
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- if (scene.clipPlane) {
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- var clipPlane = scene.clipPlane;
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- this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
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- }
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+ MaterialHelper.BindClipPlane(this._effect, scene);
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// Point size
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if (this.pointsCloud) {
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@@ -482,53 +364,10 @@ module BABYLON {
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this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
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}
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- this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
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+ this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
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if (scene.lightsEnabled && !this.disableLighting) {
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- var lightIndex = 0;
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- for (var index = 0; index < scene.lights.length; index++) {
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- var light = scene.lights[index];
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-
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- if (!light.isEnabled()) {
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- continue;
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- }
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-
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- if (!light.canAffectMesh(mesh)) {
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- continue;
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- }
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-
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- if (light instanceof PointLight) {
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- // Point Light
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- light.transferToEffect(this._effect, "vLightData" + lightIndex);
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- } else if (light instanceof DirectionalLight) {
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- // Directional Light
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- light.transferToEffect(this._effect, "vLightData" + lightIndex);
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- } else if (light instanceof SpotLight) {
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- // Spot Light
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- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
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- } else if (light instanceof HemisphericLight) {
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- // Hemispheric Light
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- light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
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- }
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-
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- light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
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- this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, light.range);
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-
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- // Shadows
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- if (scene.shadowsEnabled) {
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- var shadowGenerator = light.getShadowGenerator();
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- if (mesh.receiveShadows && shadowGenerator) {
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- this._effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
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- this._effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMapForRendering());
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- this._effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.getShadowMap().getSize().width, shadowGenerator.bias);
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- }
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- }
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-
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- lightIndex++;
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-
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- if (lightIndex === maxSimultaneousLights)
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- break;
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- }
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+ MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights);
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}
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// View
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@@ -537,10 +376,7 @@ module BABYLON {
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}
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// Fog
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- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
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- this._effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
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- this._effect.setColor3("vFogColor", scene.fogColor);
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- }
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+ MaterialHelper.BindFogParameters(scene, mesh, this._effect);
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this._effect.setFloat("furLength", this.furLength);
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this._effect.setFloat("furAngle", this.furAngle);
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@@ -579,6 +415,13 @@ module BABYLON {
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if (this.diffuseTexture) {
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this.diffuseTexture.dispose();
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}
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+
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+ if (this._meshes) {
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+ for (var i = 1; i < this._meshes.length; i++) {
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+ this._meshes[i].material.dispose(forceDisposeEffect);
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+ this._meshes[i].dispose();
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+ }
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+ }
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super.dispose(forceDisposeEffect);
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}
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@@ -590,12 +433,31 @@ module BABYLON {
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public serialize(): any {
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var serializationObject = SerializationHelper.Serialize(this);
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serializationObject.customType = "BABYLON.FurMaterial";
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+
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+ if (this._meshes) {
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+ serializationObject.sourceMeshName = this._meshes[0].name;
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+ serializationObject.quality = this._meshes.length;
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+ }
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+
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return serializationObject;
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}
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// Statics
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public static Parse(source: any, scene: Scene, rootUrl: string): FurMaterial {
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- return SerializationHelper.Parse(() => new FurMaterial(source.name, scene), source, scene, rootUrl);
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+ var material = SerializationHelper.Parse(() => new FurMaterial(source.name, scene), source, scene, rootUrl);
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+
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+ if (source.sourceMeshName && material.highLevelFur) {
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+ scene.executeWhenReady(() => {
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+ var sourceMesh = <Mesh>scene.getMeshByName(source.sourceMeshName);
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+ if (sourceMesh) {
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+ var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
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+ material.furTexture = furTexture;
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+ FurMaterial.FurifyMesh(sourceMesh, source.quality);
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+ }
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+ });
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+ }
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+
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+ return material;
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}
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public static GenerateTexture(name: string, scene: Scene): DynamicTexture {
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@@ -621,13 +483,18 @@ module BABYLON {
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public static FurifyMesh(sourceMesh: Mesh, quality: number): Mesh[] {
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var meshes = [sourceMesh];
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var mat: FurMaterial = <FurMaterial>sourceMesh.material;
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+ var i;
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if (!(mat instanceof FurMaterial)) {
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throw "The material of the source mesh must be a Fur Material";
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}
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- for (var i = 1; i < quality; i++) {
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+ for (i = 1; i < quality; i++) {
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var offsetFur = new BABYLON.FurMaterial(mat.name + i, sourceMesh.getScene());
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+ sourceMesh.getScene().materials.pop();
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+ Tags.EnableFor(offsetFur);
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+ Tags.AddTagsTo(offsetFur, "furShellMaterial");
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+
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offsetFur.furLength = mat.furLength;
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offsetFur.furAngle = mat.furAngle;
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offsetFur.furGravity = mat.furGravity;
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@@ -642,12 +509,19 @@ module BABYLON {
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offsetFur.furDensity = mat.furDensity;
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var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
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+
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offsetMesh.material = offsetFur;
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offsetMesh.skeleton = sourceMesh.skeleton;
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- offsetMesh.parent = sourceMesh;
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+ offsetMesh.position = Vector3.Zero();
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meshes.push(offsetMesh);
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}
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+ for (i = 1; i < meshes.length; i++) {
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+ meshes[i].parent = sourceMesh;
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+ }
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+
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+ (<FurMaterial>sourceMesh.material)._meshes = meshes;
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+
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return meshes;
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}
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}
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