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this._updateIntersectionList(this._primPointerInfo.canvasPointerPos, false);
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this._updateIntersectionList(this._primPointerInfo.canvasPointerPos, false);
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// If the canvas is cached at canvas level, we must manually render the sprite that will display its content
|
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// If the canvas is cached at canvas level, we must manually render the sprite that will display its content
|