Fix visibility toggle not working with Tranparent Primitives
@@ -921,7 +921,7 @@
this._updateIntersectionList(this._primPointerInfo.canvasPointerPos, false);
this._updateOverStatus(); // TODO this._primPointerInfo may not be up to date!
}
-
+
this._groupRender();
// If the canvas is cached at canvas level, we must manually render the sprite that will display its content
@@ -564,6 +564,7 @@
} else {
if (this._transparentPrimitiveInfo) {
this.renderGroup._renderableData.removeTransparentPrimitiveInfo(this._transparentPrimitiveInfo);
+ this._transparentPrimitiveInfo = null;
gii.transparentOrderDirty = true;