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Highlight instead of HighLight

Julien MOREAU-MATHIS 7 年之前
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共有 2 个文件被更改,包括 7 次插入7 次删除
  1. 1 1
      dist/preview release/what's new.md
  2. 6 6
      src/Layer/babylon.highlightLayer.ts

+ 1 - 1
dist/preview release/what's new.md

@@ -112,7 +112,7 @@
 - Add support for normalized and non-float data to `Buffer` and `VertexBuffer`. ([bghgary](https://github.com/bghgary)]
 - Added unlit material extension support to glTF 2.0 loader. ([bghgary](https://github.com/bghgary))
 - (Viewer) Viewer's declaration file automatically generated ([RaananW](https://github.com/RaananW))
-- Now serialize and parse effect layers of scene (HighLight and Glow layers) ([julien-moreau](https://github.com/julien-moreau))
+- New serialize and parse functions for effect layers (Highlight and Glow layers) ([julien-moreau](https://github.com/julien-moreau))
 
 ## Bug fixes
 

+ 6 - 6
src/Layer/babylon.highlightLayer.ts

@@ -683,8 +683,8 @@
         }
 
         /**
-         * Serializes this HighLight layer
-         * @returns a serialized HighLight layer object
+         * Serializes this Highlight layer
+         * @returns a serialized Highlight layer object
          */
         public serialize(): any {
             var serializationObject = SerializationHelper.Serialize(this);
@@ -724,11 +724,11 @@
         }
 
         /**
-         * Creates a HighLight layer from parsed HighLight layer data
-         * @param parsedHightlightLayer defines the HighLight layer data
+         * Creates a Highlight layer from parsed Highlight layer data
+         * @param parsedHightlightLayer defines the Highlight layer data
          * @param scene defines the current scene
-         * @param rootUrl defines the root URL containing the HighLight layer information
-         * @returns a parsed HighLight layer
+         * @param rootUrl defines the root URL containing the Highlight layer information
+         * @returns a parsed Highlight layer
          */
         public static Parse(parsedHightlightLayer: any, scene: Scene, rootUrl: string): HighlightLayer {
             var hl = SerializationHelper.Parse(() => new HighlightLayer(parsedHightlightLayer.name, scene, parsedHightlightLayer.options), parsedHightlightLayer, scene, rootUrl);