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@@ -1,4 +1,3 @@
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-
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var BABYLON;
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(function (BABYLON) {
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var ShaderMaterialHelperStatics = (function () {
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@@ -168,7 +167,7 @@ var BABYLON;
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this.CustomIndexer = 1;
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Shader.Me = this;
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}
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- ShaderBuilder.InitialieEngine = function () {
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+ ShaderBuilder.InitializeEngine = function () {
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eval(BABYLON.Shader.Replace(BABYLON.Shader.Replace("BABYLON.ShaderMaterialHelper.prototype.MakeShaderMaterialForEngine=function(name,scene,shader,helpers){BABYLON.Effect.ShadersStore[name+#[QT]VertexShader#[QT]]=shader.Vertex;BABYLON.Effect.ShadersStore[name+#[QT]PixelShader#[QT]]=shader.Pixel;return new BABYLON.ShaderMaterial(name,scene,{vertex:name,fragment:name},helpers);}", "#[QT]", '"'), '#[T]', "'"));
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eval(BABYLON.Shader.Replace(BABYLON.Shader.Replace("BABYLON.ShaderMaterialHelper.prototype.DefineTexture = function (option, sc) { var tx = new BABYLON.Texture(option, sc); return tx; } ", "#[QT]", '"'), '#[T]', "'"));
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eval(BABYLON.Shader.Replace(BABYLON.Shader.Replace("BABYLON.ShaderMaterialHelper.prototype.DefineCubeTexture = function (option, sc) { var tx = new BABYLON.CubeTexture(option, sc); tx.coordinatesMode = BABYLON.Texture.PLANAR_MODE; return tx; } ", "#[QT]", '"'), '#[T]', "'"));
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