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@@ -1,6 +1,6 @@
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module BABYLON {
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/** @hidden */
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- class FacetData {
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+ class _FacetDataStorage {
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// facetData private properties
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public facetPositions: Vector3[]; // facet local positions
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public facetNormals: Vector3[]; // facet local normals
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@@ -76,7 +76,7 @@
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return TransformNode.BILLBOARDMODE_ALL;
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}
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- private _facetData = new FacetData();
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+ private _facetData = new _FacetDataStorage();
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/** Gets ot sets the culling strategy to use to find visible meshes */
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public cullingStrategy = AbstractMesh.CULLINGSTRATEGY_STANDARD;
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