Forráskód Böngészése

Fix pbr pg + add canvas2d in the loop

sevan 8 éve
szülő
commit
4fa99ccf5f
2 módosított fájl, 40 hozzáadás és 28 törlés
  1. 36 27
      Playground/scripts/pbr.js
  2. 4 1
      Tools/DevLoader/BabylonLoader.js

+ 36 - 27
Playground/scripts/pbr.js

@@ -3,33 +3,37 @@
     var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 4, Math.PI / 2.5, 200, BABYLON.Vector3.Zero(), scene);
     camera.attachControl(canvas, true);
     camera.minZ = 0.1;
-
-    // Light
-    new BABYLON.PointLight("point", new BABYLON.Vector3(20, 20, 10), scene);
-
+    
     // Environment Texture
     var hdrTexture = new BABYLON.HDRCubeTexture("textures/room.hdr", scene, 512);
 
+    var exposure = 0.6;
+    var contrast = 1.6;
+
     // Skybox
     var hdrSkybox = BABYLON.Mesh.CreateBox("hdrSkyBox", 1000.0, scene);
-    var hdrSkyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);
+    var hdrSkyboxMaterial = new BABYLON.PBRMaterial("skyBox", scene);
     hdrSkyboxMaterial.backFaceCulling = false;
     hdrSkyboxMaterial.reflectionTexture = hdrTexture.clone();
     hdrSkyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
-    hdrSkyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
-    hdrSkyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
+	hdrSkyboxMaterial.microSurface = 1.0;
+	hdrSkyboxMaterial.cameraExposure = exposure;
+	hdrSkyboxMaterial.cameraContrast = contrast;
     hdrSkyboxMaterial.disableLighting = true;
     hdrSkybox.material = hdrSkyboxMaterial;
     hdrSkybox.infiniteDistance = true;
 
     // Create meshes
-    var sphereGlass = BABYLON.Mesh.CreateSphere("sphere", 48, 30.0, scene);
-    sphereGlass.translate(new BABYLON.Vector3(1, 0, 0), -50);
+    var sphereGlass = BABYLON.Mesh.CreateSphere("sphereGlass", 48, 30.0, scene);
+    sphereGlass.translate(new BABYLON.Vector3(1, 0, 0), -60);
+
+    var sphereMetal = BABYLON.Mesh.CreateSphere("sphereMetal", 48, 30.0, scene);
+    sphereMetal.translate(new BABYLON.Vector3(1, 0, 0), 60);
 
-    var sphereMetal = BABYLON.Mesh.CreateSphere("sphere", 48, 30.0, scene);
-    sphereMetal.translate(new BABYLON.Vector3(1, 0, 0), 50);
+	var spherePlastic = BABYLON.Mesh.CreateSphere("spherePlastic", 48, 30.0, scene);
+    spherePlastic.translate(new BABYLON.Vector3(0, 0, 1), -60);
 
-    var woodPlank = BABYLON.MeshBuilder.CreateBox("plane", { width: 45, height: 1, depth: 90 }, scene);
+    var woodPlank = BABYLON.MeshBuilder.CreateBox("plane", { width: 65, height: 1, depth: 65 }, scene);
 
     // Create materials
     var glass = new BABYLON.PBRMaterial("glass", scene);
@@ -38,33 +42,37 @@
     glass.linkRefractionWithTransparency = true;
     glass.indexOfRefraction = 0.52;
     glass.alpha = 0;
-    glass.directIntensity = 0.0;
-    glass.environmentIntensity = 0.5;
-    glass.cameraExposure = 0.5;
-    glass.cameraContrast = 1.7;
+    glass.cameraExposure = exposure;
+    glass.cameraContrast = contrast;
     glass.microSurface = 1;
-    glass.reflectivityColor = new BABYLON.Color3(0.1, 0.1, 0.1);
-    glass.albedoColor = new BABYLON.Color3(0.3, 0.3, 0.3);
+    glass.reflectivityColor = new BABYLON.Color3(0.2, 0.2, 0.2);
+    glass.albedoColor = new BABYLON.Color3(0.85, 0.85, 0.85);
     sphereGlass.material = glass;
 
     var metal = new BABYLON.PBRMaterial("metal", scene);
     metal.reflectionTexture = hdrTexture;
-    metal.directIntensity = 0.3;
-    metal.environmentIntensity = 0.7;
-    metal.cameraExposure = 0.6;
+    metal.cameraExposure = exposure;
     metal.cameraContrast = 1.6;
     metal.microSurface = 0.96;
-    metal.reflectivityColor = new BABYLON.Color3(0.9, 0.9, 0.9);
-    metal.albedoColor = new BABYLON.Color3(1, 1, 1);
+    metal.reflectivityColor = new BABYLON.Color3(0.85, 0.85, 0.85);
+    metal.albedoColor = new BABYLON.Color3(0.01, 0.01, 0.01);
     sphereMetal.material = metal;
+	
+	var plastic = new BABYLON.PBRMaterial("plastic", scene);
+    plastic.reflectionTexture = hdrTexture;
+    plastic.cameraExposure = exposure;
+    plastic.cameraContrast = contrast;
+    plastic.microSurface = 0.96;
+	plastic.albedoColor = new BABYLON.Color3(0.206, 0.94, 1);
+	plastic.reflectivityColor = new BABYLON.Color3(0.07, 0.07, 0.07);
+    spherePlastic.material = plastic;
 
     var wood = new BABYLON.PBRMaterial("wood", scene);
     wood.reflectionTexture = hdrTexture;
-    wood.directIntensity = 1.5;
-    wood.environmentIntensity = 0.5;
+    wood.environmentIntensity = 1;
     wood.specularIntensity = 0.3;
-    wood.cameraExposure = 0.9;
-    wood.cameraContrast = 1.6;
+    wood.cameraExposure = exposure;
+    wood.cameraContrast = contrast;
 
     wood.reflectivityTexture = new BABYLON.Texture("textures/reflectivity.png", scene);
     wood.useMicroSurfaceFromReflectivityMapAlpha = true;
@@ -72,5 +80,6 @@
     wood.albedoColor = BABYLON.Color3.White();
     wood.albedoTexture = new BABYLON.Texture("textures/albedo.png", scene);
     woodPlank.material = wood;
+		
     return scene;
 };

+ 4 - 1
Tools/DevLoader/BabylonLoader.js

@@ -119,13 +119,16 @@ var BABYLONDEVTOOLS;
 
             if (!useDist) {
                 this.loadScripts(settings.core.files);
-                this.loadScripts(settings.extras.files);
+                this.loadScripts(settings.extras.files);                
+                this.loadScript('/dist/preview release/babylon.canvas2d.max.js');
             }
             else if (min) {
                 this.loadScript('/dist/preview release/babylon.js');
+                this.loadScript('/dist/preview release/babylon.canvas2d.js');
             }
             else {
                 this.loadScript('/dist/preview release/babylon.max.js');
+                this.loadScript('/dist/preview release/babylon.canvas2d.max.js');
             }
 
             for (var i = 0; i< settings.modules.length; i++) {