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@@ -10,8 +10,7 @@
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return null;
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};
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- var isDescendantOf = (mesh, names, hierarchyIds) => {
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- names = (names instanceof Array) ? names : [names];
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+ var isDescendantOf = (mesh, names: Array<any>, hierarchyIds) => {
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for (var i in names) {
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if (mesh.name === names[i]) {
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hierarchyIds.push(mesh.id);
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@@ -49,149 +48,156 @@
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var parsedData = JSON.parse(data);
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log = "";
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var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
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+ if (!meshesNames) {
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+ meshesNames = null;
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+ } else if (!Array.isArray(meshesNames)) {
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+ meshesNames = [meshesNames];
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+ }
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+
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+ if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
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+ var loadedSkeletonsIds = [];
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+ var loadedMaterialsIds = [];
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+ var hierarchyIds = [];
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+ var index: number;
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+ var cache: number;
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+ for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
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+ var parsedMesh = parsedData.meshes[index];
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- var loadedSkeletonsIds = [];
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- var loadedMaterialsIds = [];
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- var hierarchyIds = [];
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- var index: number;
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- var cache: number;
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- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
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- var parsedMesh = parsedData.meshes[index];
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-
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- if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
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- if (meshesNames instanceof Array) {
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- // Remove found mesh name from list.
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- delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
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- }
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-
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- //Geometry?
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- if (parsedMesh.geometryId) {
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- //does the file contain geometries?
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- if (parsedData.geometries) {
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- //find the correct geometry and add it to the scene
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- var found: boolean = false;
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- ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
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- if (found || !parsedData.geometries[geometryType] || !(parsedData.geometries[geometryType] instanceof Array)) {
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- return;
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- } else {
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- parsedData.geometries[geometryType].forEach((parsedGeometryData) => {
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- if (parsedGeometryData.id === parsedMesh.geometryId) {
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- switch (geometryType) {
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- case "boxes":
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- Geometry.Primitives.Box.Parse(parsedGeometryData, scene);
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- break;
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- case "spheres":
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- Geometry.Primitives.Sphere.Parse(parsedGeometryData, scene);
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- break;
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- case "cylinders":
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- Geometry.Primitives.Cylinder.Parse(parsedGeometryData, scene);
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- break;
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- case "toruses":
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- Geometry.Primitives.Torus.Parse(parsedGeometryData, scene);
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- break;
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- case "grounds":
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- Geometry.Primitives.Ground.Parse(parsedGeometryData, scene);
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- break;
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- case "planes":
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- Geometry.Primitives.Plane.Parse(parsedGeometryData, scene);
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- break;
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- case "torusKnots":
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- Geometry.Primitives.TorusKnot.Parse(parsedGeometryData, scene);
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- break;
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- case "vertexData":
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- Geometry.Parse(parsedGeometryData, scene, rootUrl);
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- break;
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+ if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
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+ if (meshesNames !== null) {
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+ // Remove found mesh name from list.
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+ delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
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+ }
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+
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+ //Geometry?
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+ if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
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+ //does the file contain geometries?
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+ if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
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+ //find the correct geometry and add it to the scene
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+ var found: boolean = false;
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+ ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
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+ if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
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+ return;
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+ } else {
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+ parsedData.geometries[geometryType].forEach((parsedGeometryData) => {
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+ if (parsedGeometryData.id === parsedMesh.geometryId) {
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+ switch (geometryType) {
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+ case "boxes":
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+ Geometry.Primitives.Box.Parse(parsedGeometryData, scene);
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+ break;
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+ case "spheres":
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+ Geometry.Primitives.Sphere.Parse(parsedGeometryData, scene);
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+ break;
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+ case "cylinders":
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+ Geometry.Primitives.Cylinder.Parse(parsedGeometryData, scene);
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+ break;
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+ case "toruses":
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+ Geometry.Primitives.Torus.Parse(parsedGeometryData, scene);
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+ break;
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+ case "grounds":
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+ Geometry.Primitives.Ground.Parse(parsedGeometryData, scene);
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+ break;
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+ case "planes":
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+ Geometry.Primitives.Plane.Parse(parsedGeometryData, scene);
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+ break;
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+ case "torusKnots":
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+ Geometry.Primitives.TorusKnot.Parse(parsedGeometryData, scene);
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+ break;
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+ case "vertexData":
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+ Geometry.Parse(parsedGeometryData, scene, rootUrl);
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+ break;
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+ }
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+ found = true;
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}
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- found = true;
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- }
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- });
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+ });
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+ }
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+ });
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+ if (found === false) {
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+ Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
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}
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- });
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- if (!found) {
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- Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
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}
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}
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- }
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-
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- // Material ?
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- if (parsedMesh.materialId) {
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- var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
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- if (!materialFound && parsedData.multiMaterials) {
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- for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
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- var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
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- if (parsedMultiMaterial.id === parsedMesh.materialId) {
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- for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
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- var subMatId = parsedMultiMaterial.materials[matIndex];
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- loadedMaterialsIds.push(subMatId);
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- var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
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- log += "\n\tMaterial " + mat.toString(fullDetails);
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+
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+ // Material ?
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+ if (parsedMesh.materialId) {
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+ var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
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+ if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
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+ for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
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+ var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
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+ if (parsedMultiMaterial.id === parsedMesh.materialId) {
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+ for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
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+ var subMatId = parsedMultiMaterial.materials[matIndex];
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+ loadedMaterialsIds.push(subMatId);
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+ var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
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+ log += "\n\tMaterial " + mat.toString(fullDetails);
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+ }
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+ loadedMaterialsIds.push(parsedMultiMaterial.id);
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+ var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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+ materialFound = true;
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+ log += "\n\tMulti-Material " + mmat.toString(fullDetails);
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+ break;
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}
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- loadedMaterialsIds.push(parsedMultiMaterial.id);
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- var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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- materialFound = true;
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- log += "\n\tMulti-Material " + mmat.toString(fullDetails);
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- break;
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}
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}
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- }
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- if (!materialFound) {
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- loadedMaterialsIds.push(parsedMesh.materialId);
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- var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
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- if (!mat) {
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- Tools.Warn("Material not found for mesh " + parsedMesh.id);
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- } else {
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- log += "\n\tMaterial " + mat.toString(fullDetails);
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+ if (materialFound === false) {
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+ loadedMaterialsIds.push(parsedMesh.materialId);
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+ var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
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+ if (!mat) {
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+ Tools.Warn("Material not found for mesh " + parsedMesh.id);
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+ } else {
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+ log += "\n\tMaterial " + mat.toString(fullDetails);
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+ }
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}
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}
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- }
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-
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- // Skeleton ?
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- if (parsedMesh.skeletonId > -1 && scene.skeletons) {
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- var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
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- if (!skeletonAlreadyLoaded) {
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- for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
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- var parsedSkeleton = parsedData.skeletons[skeletonIndex];
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- if (parsedSkeleton.id === parsedMesh.skeletonId) {
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- var skeleton = Skeleton.Parse(parsedSkeleton, scene);
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- skeletons.push(skeleton);
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- loadedSkeletonsIds.push(parsedSkeleton.id);
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- log += "\n\tSkeleton " + skeleton.toString(fullDetails);
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+
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+ // Skeleton ?
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+ if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
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+ var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
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+ if (skeletonAlreadyLoaded === false) {
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+ for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
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+ var parsedSkeleton = parsedData.skeletons[skeletonIndex];
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+ if (parsedSkeleton.id === parsedMesh.skeletonId) {
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+ var skeleton = Skeleton.Parse(parsedSkeleton, scene);
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+ skeletons.push(skeleton);
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+ loadedSkeletonsIds.push(parsedSkeleton.id);
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+ log += "\n\tSkeleton " + skeleton.toString(fullDetails);
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+ }
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}
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}
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}
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- }
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- var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
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- meshes.push(mesh);
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- log += "\n\tMesh " + mesh.toString(fullDetails);
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+ var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
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+ meshes.push(mesh);
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+ log += "\n\tMesh " + mesh.toString(fullDetails);
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+ }
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}
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- }
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-
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- // Connecting parents
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- var currentMesh: AbstractMesh;
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- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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- currentMesh = scene.meshes[index];
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- if (currentMesh._waitingParentId) {
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- currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
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- currentMesh._waitingParentId = undefined;
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+
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+ // Connecting parents
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+ var currentMesh: AbstractMesh;
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+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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+ currentMesh = scene.meshes[index];
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+ if (currentMesh._waitingParentId) {
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+ currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
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+ currentMesh._waitingParentId = undefined;
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+ }
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}
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- }
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-
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- // freeze and compute world matrix application
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- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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- currentMesh = scene.meshes[index];
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- if (currentMesh._waitingFreezeWorldMatrix) {
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- currentMesh.freezeWorldMatrix();
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- currentMesh._waitingFreezeWorldMatrix = undefined;
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- } else {
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- currentMesh.computeWorldMatrix(true);
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+
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+ // freeze and compute world matrix application
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+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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+ currentMesh = scene.meshes[index];
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+ if (currentMesh._waitingFreezeWorldMatrix) {
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+ currentMesh.freezeWorldMatrix();
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+ currentMesh._waitingFreezeWorldMatrix = undefined;
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+ } else {
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+ currentMesh.computeWorldMatrix(true);
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+ }
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}
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}
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// Particles
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- if (parsedData.particleSystems) {
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+ if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
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for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
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var parsedParticleSystem = parsedData.particleSystems[index];
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if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
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