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@@ -1170,6 +1170,8 @@ export class CascadedShadowGenerator implements IShadowGenerator {
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const width = shadowMap.getSize().width;
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+ effect.setMatrices("lightMatrix" + lightIndex, this._transformMatricesAsArray);
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+ effect.setArray("viewFrustumZ" + lightIndex, this._viewSpaceFrustumsZ);
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effect.setFloat("splitBlendFactor" + lightIndex, this.splitBlendPercentage === 0 ? 10000 : 1 / this.splitBlendPercentage);
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// Only PCF uses depth stencil texture.
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