|
@@ -3,9 +3,11 @@
|
|
- New `StandardMaterial.lightmapTexture` which can be controlled with `StandardMaterial.lightmapThreshold`. [Demo here](#NEEDDEMO) ([deltakosh](https://github.com/deltakosh))
|
|
- New `StandardMaterial.lightmapTexture` which can be controlled with `StandardMaterial.lightmapThreshold`. [Demo here](#NEEDDEMO) ([deltakosh](https://github.com/deltakosh))
|
|
- **Updates**
|
|
- **Updates**
|
|
- New `Material.sideOrientation` property to define clockwise or counter-clockwise faces selection. [Demo here](http://www.babylonjs-playground.com/#1TZJQY) ([deltakosh](https://github.com/deltakosh))
|
|
- New `Material.sideOrientation` property to define clockwise or counter-clockwise faces selection. [Demo here](http://www.babylonjs-playground.com/#1TZJQY) ([deltakosh](https://github.com/deltakosh))
|
|
|
|
+ - It is now possible to create a custom loading screen ([RaananW](https://github.com/RaananW))
|
|
- **Bug fixes**
|
|
- **Bug fixes**
|
|
- Fixed bug with texture coordinates matrices ([deltakosh](https://github.com/deltakosh))
|
|
- Fixed bug with texture coordinates matrices ([deltakosh](https://github.com/deltakosh))
|
|
- Fixed Sphere texture coordinates generation ([deltakosh](https://github.com/deltakosh))
|
|
- Fixed Sphere texture coordinates generation ([deltakosh](https://github.com/deltakosh))
|
|
- Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant ([deltakosh](https://github.com/deltakosh))
|
|
- Fixed bug with `Mesh.attachToBone` when bone's matrix has a negative determinant ([deltakosh](https://github.com/deltakosh))
|
|
|
|
+ - Fixed a possible but with the active camera while taking a screenshot ([RaananW](https://github.com/RaananW))
|
|
- **Breaking changes**
|
|
- **Breaking changes**
|
|
|
|
|