Init BoundingInfo after resetting.
@@ -293,6 +293,8 @@
mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
mesh._createGlobalSubMesh();
+ //bounding info was just created again, world matrix should be applied again.
+ mesh._updateBoundingInfo();
}
@@ -686,4 +688,4 @@
-}
+}