Sfoglia il codice sorgente

change serializer material check to see if it is null

Kacey Coley 7 anni fa
parent
commit
4debde5dc0
1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
  1. 1 1
      src/Tools/babylon.sceneSerializer.ts

+ 1 - 1
src/Tools/babylon.sceneSerializer.ts

@@ -71,7 +71,7 @@
                     if (!serializationObject.multiMaterials.some((mat: Material) => (mat.id === (<Material>mesh.material).id))) {
                         serializationObject.multiMaterials.push(mesh.material.serialize());
                         for (let submaterial of mesh.material.subMaterials) {
-                            if (submaterial instanceof Material) {
+                            if (submaterial) {
                                 if (!serializationObject.materials.some((mat: Material) => (mat.id === (<Material>submaterial).id))) {
                                     serializationObject.materials.push(submaterial.serialize());
                                 }