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@@ -65,6 +65,7 @@
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- Added optional ray and mesh selection predicates to `WebXRControllerPointerSelection` ([Exolun](https://github.com/Exolun))
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- Implemented the new WebXR HitTest API ([#7364](https://github.com/BabylonJS/Babylon.js/issues/7364)) ([RaananW](https://github.com/RaananW))
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- Playground doesn't update FPS when in XR in main and frame ([#7875](https://github.com/BabylonJS/Babylon.js/issues/7875)) ([RaananW](https://github.com/RaananW))
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+- Added support for teleportation using pointer events ([RaananW](https://github.com/RaananW))
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### Collisions
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@@ -102,6 +103,7 @@
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- Fix `CustomMaterial` and `PBRCustomMaterial` not setting uniforms / samplers / attributes ([Popov72](https://github.com/Popov72)
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- Fix bug in NME where deleting a node from a frame would not remove its ports on the outside of a frame
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- Fix mesh winding order inversion when merging meshes with overridden side orientation ([drigax](https://github.com/Drigax))
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+- Fixed a rendering issue with GearVR in WebXR mode ([RaananW](https://github.com/RaananW))
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## Breaking changes
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